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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Quick Curly

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Quick Curly
Posted on 07-20-16 03:41 PM, in Why I still love Board2 Link | Quote | ID: 163524


Giant Red Paratroopa
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Your <2-minute post and "just look at it for a while" hardly supports an argument that the board should be closed. Nor do any posts from members who only ever bother to take no more than a few seconds to try to emphasize board inactivity without ever offering any ideas, let alone acting on them.

So if the problem is inactivity, how does closing the board resolve that? It will no longer exist, and therefore, has even less of a chance of ever experiencing a rise in activity. So, your first "suggestion" is obviously not a true, sincere, productive solution, and in your eyes, an apathetic method of just getting rid of the board.

Who said that the part(y)(ies) in question don't care? You just now? Other people who only ever post about inactivity, and don't post otherwise? The earlier, higher peaks of board and member activity came when we were all more readily available. Now, the founding generation has other daily tasks and priorities that unfortunately have to come first. There are the members who have definitely established that they left many years ago, but there are still old-timers who visit every now and then, and some who even check in regularly.

The question is, why? Why don't you care?

Like I've asked before in the past, would blackhole89 implementing anything new with the board or updating it in any way actually encourage people to post? You and everyone else already have every opportunity within 24 hours per day to initiate discussions and you don't, yet you blame the board for being inactive. The activity has to start with each unique individual. You have to make a sincere and honest effort. Your post, as much as you personally might believe otherwise, was not an honest effort. Your post history, the majority of which are filled with posts related to banning, seem to suggest that you might even hold some sort of vendetta against this board's existence. What harm does Board 2's existence do to you?

Quick Curly
Posted on 07-21-16 03:13 PM, in Why I still love Board2 Link | Quote | ID: 163532


Giant Red Paratroopa
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All these points kind of flow together, but are separated by the specific posts of each member.

Popo: Thank you for your posts. I can understand how the board's image on the forefront has appeared that way for quite some time. I recall it being explained better in the past regarding how spambots are a thing. As far as I'm aware, as a Full Moderator, I've only ever been able to close and trash such threads, and I cannot do anything to block or remove those profiles. Though yes, unfortunately, I'm not always immediately available to take care of such issues anyway, although I certainly intend to do my best to help the board in any manner that I potentially can within my abilities and availability.

cderp4: Thank you for the more detailed post. I truly do appreciate the effort, as well as your personal analysis and ideas. I do look forward to working with other people. I apologize if my previous post(s) came across as hostile in any form. All I ask is that others attempt to put forth an equal amount of effort. Generally, nowadays, this is difficult to find, unfortunately.

I can understand that. Oftentimes, such terms and expressions are also subjective and account for personal opinion(s) as well. What seems weak to some might not necessarily be to others. However, a lot of that comes from personal experiences and what one can and has taken and given back.

For myself, this board was the first ROM hacking related forum that I joined, from what I can recall. It's how I found it. So, for me, this board has always had a nostalgic feeling, even though, unfortunately, I wasn't a part of any of the previous incarnations or versions before it, because I was too late to the party for those social gatherings.
Since I've been too busy to work on anything ROM hacking related for the last few months, I also haven't had time to post about anything related to it. The same circumstances can likely be said by other infrequent member appearances. I also recently almost had to get rid of my Internet as well. So unique individuals' reasons for inactivity aren't always as simple as us choosing to not be active, or even not having anything to post about. Back during the more active times, we were also younger and had fewer responsibilities, so many of us could collectively spend hours on end frequenting the board and building conversation chains at much faster rates for longer periods.

However, when it comes to advertising, I personally feel as though that has likely always been difficult for a board like this. When one of your main unique drawing factors is an activity such as ROM hacking, you almost don't really want to draw the wrong people in. This is certainly a handy repository of great, helpful information, a lot written and discovered from personal firsthand experiences at the sources of foundation, and is and hopefully always will be here for future seekers who can benefit from the knowledge and take interest in our stories. However, spreading the word too much can perhaps force too much attention and emphasis on the grey areas of our otherwise intended innocent activities and dedication to our personal interests, and that could lead to a more compromised state of affairs than any reception this board's image already has and evokes on such occasions as this.

Concerning staff members who don't appear active at all, and yet are still a part of staff, I probably shouldn't go into too much detail regarding that, but I will offer this much. The staff that exists, following many changes over time (the most recent being the addition of me with the intention of my generally-more-active-activity to be able to take care of anything that might come up, and be able to interact with members concerning any issues that might come up), is there because they are and can be trusted in the absence(s) of those who would otherwise be able to take care of the even bigger stuff. It might appear that they're not there for any reason, but rest assured, they are, and they do help, even if it seems like they aren't even around.

This board continues to be the primary stop for some other old-time ROM hackers, just as it is for me. Similarly, these ROM hackers do indeed have other priorities that have to come first a lot of the time. I have questioned why there are people who join if they aren't ROM hackers themselves, and perhaps it is/was simply for the social interaction and casual conversation, which yes, isn't as frequent as it maybe once was a long time ago. If people didn't focus so much on the inactivity, they could maybe enjoy and appreciate Board 2 for what it is and truly always has been; a unique stop for a lot of unique, talented individuals, where you'll find a lot of unique projects and information that are unique to here and that you may not necessarily find in other potentially unique virtual locations.

Similarly, one could question why Data Crystal still exists. It used to be its own resource before finding a home on Romhacking.net. However, it still seems to generally not get much attention or regular maintenance as it did way back in the late 2000s while it was still on its own. Back then, at least it still had individual pages dedicated to ROM hacks, and my only actual true contributions to the wiki were in October 2008 after my first initial releases, which have since been long removed when the powers that be ultimately decided to take the wiki in a different direction. However, even though it doesn't receive much attention overall, it still has its use and place in the ROM hacking community overall. I've always personally felt and sincerely believed that, so does Board 2.

Sure, Board 2 hasn't been archived for all this time similar to its previous incarnations. But, then what? Would "Board 3" be created, be active due its newness and freshness, and then the novelty would quickly wear off to result in the same current state of here and now? Would active ROM hackers, with Board 2 gone, have to choose between Romhacking.net, SMW Central, Jul, and Kafuka? Plus, that's if they haven't already long ago.

Yes, I agree that we as staff members are responsible for encouraging logical posting as well. However, regular members also have to put forth that logic and act upon it. Plus, all of us as unique members, staff and the rest of the community alike, are all responsible for the conversations that do take place, and the projects that we share and build. The most recent community effort was likely the Board 2 collaborative hack, which did bring about Board Fight. However, there was barely any true community involvement. Not as much as a collaborative project should truly have and encourage, anyway. So, not to open old wounds for the 17th time, but in a case such as that, who is truly at fault? I wasn't a part of the staff here at the time either, so do keep that in mind. I was simply a regular member, still trying to do my best with what I had to work with given the free time I had available to help promote and keep the board that holds a special place in my heart alive in the way that I still believe it can blossom. As one person, what more could I possibly do? Plus I have even less free time now than I did then.

Zieldak most recently attempted to encourage community involvement on a Mega Man Collab Project. I attempted to try to work on something, even though I'm hardly a Mega Man player, let alone skilled at hacking games I'm not 100% familiar with, but I didn't have as much time as I would have liked to play around with the editor(s), which turned out to be not as straight forward as some others out there, and will definitely take some time.

However, potential projects and community involvement can only be as successful as collective, collaborative interests shared between multiple unique individuals of said community. With that in mind, what exactly would you find interesting and like to see here to become involved in? If you don't ROM hack, how did you find this board, and what encouraged you to join it? This information can be useful for trying to appeal to other potential future members as well.

Thank you again for your time and consideration.

MathUser2929: Kafuka also does it, and I believe the previous incarnations of the board did it too (not that I can speak from personal experience). It definitely was always a great feature, as well as the mood avatars, in my personal opinion, although it seems like both are hardly used anymore.

Quick Curly
Posted on 09-02-16 06:43 PM, in suggestion Link | Quote | ID: 164006


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Since this doesn't appear to be a sincere thread with a legitimate suggestion, I'm closing this.

turbogor: Please stop spamming and trying to cause trouble around here for members, regardless of whether you even are the same person who originally started the account or not. Refer to the FAQ again before you continue to only contribute unnecessary drama. You've been warned.

Quick Curly
Posted on 09-03-16 10:19 PM, in nice job Quick Curly Link | Quote | ID: 164035


Giant Red Paratroopa
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So you start another unnecessary thread... again, in a completely unrelated section, and not for actual board help/suggestions/bug reports... sigh. Yeah, you totally aren't spamming or completely in the wrong.

I briefly skimmed through your posts before I even said anything, and by your own definition, they were simply spam. They weren't contributing anything positive or constructive. Also, yes, targeting specific users against their will isn't very desirable either. Especially staff. I doubt you read the FAQ, just like you didn't do anything else as recommended. This isn't rocket science.

Quite frankly, you aren't entitled to any explanation either. Your intentions were presenting a hostile environment. Simultaneously, you've thrown around a bunch of uncalled for flaming simply because you're desperate for attention, though your repetition crosses over to spamming unnecessary nonsense as well.

There have been past instances when non-bot posts have been deleted. If you make bad posts, and clearly break rules, there is no obligation to keep your posts - or you - around. Nor do you have any obligation to stay here if you don't like the board or the people here.

Humor is subjective. Either way, I haven't seen anything that you've posted to be funny.

You can turn things around if you truly and sincerely commit the time and effort to make meaningful contributions to projects and the board overall, and establish yourself as a caring, giving member of the community. However, from what I've seen, I have a feeling that you won't be around much longer, one way or another.

As previously seen on Forum Drama: CLOSED.

Quick Curly
Posted on 10-13-16 05:08 PM, in Super Mario Bros. 3: A New Journey (Release Date 11-25-2016) Link | Quote | ID: 164488


Giant Red Paratroopa
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I'm a bit late to post, but when I first saw this announcement, I instantly became super excited! I remember when you were first developing "Super Mario Raccoon" and how I was looking forward to it. Very much so. From the unique graphics and palettes that established worlds beyond the original eight that were completely unfamiliar with new atmospheres and dangers for Mario and Luigi to conquer, to the level layouts and designs that just looked like they'd be so much fun to play; I was afraid of what had become of the project due to the lengthy period of time without any new updates. However, it can definitely be understood how we don't necessarily always have the time and/or feel like working on a project (I've experienced this for a while now) so I always do my best to wait patiently and continue looking forward to the day when such projects are finally released. Thank you so much for providing us with an update and even more amazing previews to relive all of that excitement again! I know you have a planned release date this time, but still, please don't feel rushed or pressured! Your project and our "new journey" has always been worth the wait! Best of luck!

Quick Curly
Posted on 12-28-16 05:21 PM, in General SMB3 Hacking Thread Link | Quote | ID: 164693


Giant Red Paratroopa
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ahakomi: Fortunately, Romhacking.net conveniently provides temporary storage space through The Scratchpad for uploading your patches, images, and readme files to submit your hacks close to home. However, the storage space is only to be used for files directly related to your hack submissions, as they prohibit unintended abuse of this system. The files are also automatically deleted once your submissions go through the queue, but once they are approved, they are permanently stored on the servers so that they can be shared and downloaded. Hopefully this information helps you out!

Quick Curly
Posted on 01-08-17 07:16 PM, in Megaman Prometeo 3 - Easter Eggs Link | Quote | ID: 164720


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
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Last post: 31 days
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Please stop posting multiple threads about your single hack in sections unrelated to ROM hacking.
You already have your original thread here. This entire forum does not serve as your personal advertising tool.
You have been warned. Closed.

Quick Curly
Posted on 01-08-17 07:18 PM, in Megaman Prometeo 3 - Walkthrough, Secrets and Damage Data Ch Link | Quote | ID: 164721


Giant Red Paratroopa
Level: 77

Posts: 1385/1443
EXP: 4176001
Next: 15128

Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
Please stop posting multiple threads about your single hack in sections unrelated to ROM hacking.
You already have your original thread here. This entire forum does not serve as your personal advertising tool.
You have been warned. Closed.

Quick Curly
Posted on 03-09-17 11:08 AM, in Easy ASM tutorials, are there any? Link | Quote | ID: 165131


Giant Red Paratroopa
Level: 77

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EXP: 4176001
Next: 15128

Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
Is there a specific game that you're hoping to hack? Are you considering developing your own homebrew project from scratch? Or, are you just leaving your options open?

Not that it gets used at all, but my Balloon Fight Level Hacking document provides a few potential ASM implementations for the game. It also attempts to lead the reader through the beginning hacking process step-by-step, to the point of covering opening the utilities and the buttons to click, if you're seeking user-friendly guidance on the more extreme side of things.

In the General SMB3 Hacking Thread, there are a few tutorials for potential ASM implementations for the NES version.

That Time/Music ASM Hack
Infinite Lives ASM Hack; RetroRain's "Suicidal Mario" ASM Hack
Inventory Bar Worldly Palette ASM Hack

I'm not necessarily an ASM expert or anything, and I've never really accomplished anything major, but some smaller attempts are probably a good place to start. Following a game-specific, step-by-step tutorial like the few examples above will hopefully allow you to pick up some general thought processes and approaches which you can carry over to more of what you're probably looking for. For example, maybe just learning and becoming more familiar with the more commonly used opcodes as referenced above, so that you're able to determine what exactly you want to program, and the most efficient ways of doing so in each case.

Best of luck!

Quick Curly
Posted on 04-04-17 12:35 PM, in River City Ransom data... Link | Quote | ID: 165306


Giant Red Paratroopa
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0x1EA09-0x1EA0C  (0x4) - Sprite palette for Ryan's pants and Alex's shirt (and their heads).
0x1EA0D-0x1EA10 (0x4) - Sprite palette for Alex's pants and Ryan's shirt.

Just be careful because, from what I could tell, those palettes also affect other sprites, like the beige bat and trash can.

Quick Curly
Posted on 04-04-17 08:17 PM, in River City Ransom data... Link | Quote | ID: 165310


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
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0x1EA15-0x1EA18  (0x4) - 0F 0F 12 16 - Sprite palette for Cyndi (special scene).
0x1EA19-0x1EA1C (0x4) - 0F 0F 00 26 - Sprite palette for Mob.
0x1EA1D-0x1EA20 (0x4) - 0F 0F 13 26 - Sprite palette for Benny and Clyde.
0x1EA21-0x1EA24 (0x4) - 0F 0F 25 26 - Sprite palette for Frat Guys.
0x1EA25-0x1EA28 (0x4) - 0F 0F 16 26 - Sprite palette for Plague; Roxy (special scene) at Capitol Ave. Bridge;
and Blade, Turk, Mojo, Thor, Otis, and Simon boss fights.
0x1EA29-0x1EA2C (0x4) - 0F 0F 28 26 - Sprite palette for Home Boys.
0x1EA2D-0x1EA30 (0x4) - 0F 0F 07 26 - Sprite palette for Squids.
0x1EA31-0x1EA34 (0x4) - 0F 0F 2C 26 - Sprite palette for Generic Dudes.
0x1EA35-0x1EA38 (0x4) - 0F 0F 0A 26 - Sprite palette for Internationals.
0x1EA39-0x1EA3C (0x4) - 0F 0F 29 26 - Sprite palette for Jocks.
0x1EA3D-0x1EA40 (0x4) - 0F 0F 0C 26 - Sprite palette for Cowboys.
0x1EA41-0x1EA44 (0x4) - 0F 0F 23 26 - Sprite palette for random mall people.
0x1EA45-0x1EA48 (0x4) - 0F 0F 10 26 - Sprite palette for random mall people.
0x1EA49-0x1EA4C (0x4) - 0F 0F 38 26 - Sprite palette for random mall people.

It seems as though the palettes that are used for gangs are also randomly used for mall people.

Quick Curly
Posted on 04-06-17 09:59 AM, in River City Ransom data... Link | Quote | ID: 165313


Giant Red Paratroopa
Level: 77

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Next: 15128

Since: 06-15-08
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You're welcome. It was enjoyable going through this game again. It was a long time since I played through it.

I also happened to look at that page and other resources online covering the game, and only just recently discovered after owning this game since my childhood years that the one weapon isn't a pink or beige version of a bat or pipe, but rather, a stick.

Spoiler:
This is Grimm all over again.

The telekinetic attack would have put an interesting spin on the game, for sure. It would have helped add something more to the final boss fight.

Quick Curly
Posted on 04-07-17 03:05 PM, in SMB3 Hacking Help Link | Quote | ID: 165322


Giant Red Paratroopa
Level: 77

Posts: 1390/1443
EXP: 4176001
Next: 15128

Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
Hello, Friendlyrock. Welcome to Board 2.

First off, there is a pinned General SMB3 Hacking Thread. If you have any additional questions for SMB3 in the future, please refrain from starting any additional new threads and post them in there instead.

It sounds like the scrolling setting. In the original 1-1, the screen only moves up if you have a running start, as you've already mentioned. So, if you're editing the original 1-1 and not creating levels from scratch, you'll be stuck with the original settings. You can change these settings by modifying the level's header.

To open the Level Header Editor, click the green H icon at the top (7th from the left, or the 1st in the 4th group of icons), open the Level menu and select Edit Header, or press the F3 key.

Next, select the Miscellaneous tab. Under Misc 3, what you want to change is the "Scrolling type". In the original 1-1, the setting is "Horiz., scrolls up when flying". Change it to "Free scrolling", and then click OK. Remember to save your changes.

Now, the screen should move along with Mario/Luigi.

Please let me know if this helps.

Best of luck.

Quick Curly
Posted on 04-12-17 10:06 AM, in River City Ransom data... Link | Quote | ID: 165361


Giant Red Paratroopa
Level: 77

Posts: 1391/1443
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Next: 15128

Since: 06-15-08
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That looks pretty nice. So since they're in white clothes, does that mean that that's the way that each gang appears, and the only way to tell them apart is by reading the text when you enter a new area to know which gang it is?

What makes the American version weird? The text? Just curious.

I'd try it out for you, for sure. Thank you for the offer.

Quick Curly
Posted on 04-12-17 10:13 AM, in General SMB3 Hacking Thread Link | Quote | ID: 165362


Giant Red Paratroopa
Level: 77

Posts: 1392/1443
EXP: 4176001
Next: 15128

Since: 06-15-08
From: Earth

Last post: 31 days
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There is a tutorial with images in the second section of this post. Please feel free to ask if you need any additional specific details, since the tutorial is from a while ago.

Quick Curly
Posted on 04-17-17 09:59 AM, in Adventure Island 3 - Googie Edition Link | Quote | ID: 165391


Giant Red Paratroopa
Level: 77

Posts: 1393/1443
EXP: 4176001
Next: 15128

Since: 06-15-08
From: Earth

Last post: 31 days
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Congratulations on finishing your Adventure Island 3 hack! It looks very awesome, and I'm excited to try it out!

Quick Curly
Posted on 04-17-17 11:29 AM, in General SMB3 Hacking Thread Link | Quote | ID: 165392


Giant Red Paratroopa
Level: 77

Posts: 1394/1443
EXP: 4176001
Next: 15128

Since: 06-15-08
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I'm sorry to hear that. Let's see if we can figure things out together. Apologies in advance if the following might be a lot to take in. If you can provide more specific details, perhaps I can provide you with more specific direction (this also applies to any future instances whenever you have a problem and seek out others for assistance).

Assuming that you're using a downward pipe instead of an upward pipe or a door, did you make sure that you're using the "Downward Pipe (CAN go down)" (3-byte, bank 1, type 144-159 (hex 90-9F)) object, and not the "Downward Pipe (CAN go down, ignores pointers)" (3-byte, bank 1, type 176-191 (hex B0-BF)) object, for the pipe that you want to be entered? The pipe that "ignores pointers" (though it doesn't really, as it leads to a specific area depending on the current world instead of the next area set in the level header, as explored in this post) will lead to an underground room of death in World 1; so until you modify the game's original setting for this, things will appear to not be working properly if this is the case.

In the case that you're using a "Rightward Pipe (CAN go in)" (3-byte, bank 1, type 224-239 (hex E0-EF)) or "Leftward Pipe (CAN go in)" (3-byte, bank 2, type 16-31 (hex 10-1F)) object, make sure that the side that can be entered is how you're setting your pointer for it. For example, say I place a "Leftward Pipe (CAN go in)" object at X: 008, Y: 024, and set it to type 26 (hex 1A) so that it's 11 columns wide. With it selected, we see that the hex representation for the object in the bottom-right corner displays "58 08 1A". For setting the Entrance horizontal of the pointer, we need the second byte, which is hex 08. However, that tells us the column placement for the left side, and this specific pipe is entered from the right side. If we take a look, we can see that the column for the right side is X: 018 (hex 12). So, the Entrance horizontal would actually be 10-1F, and not 00-0F.

If the X-coordinate placement for your pipe or door ever ends in a 0 for its hex representation (for example, X: 032 (hex 20)), then you should actually set two (2) individual pointers for it to make sure that it works properly. Of course, you would set the same Exit horizontal, Exit vertical, and Exit action for each, but consider both Entrance horizontal possibilities (so for this example, 10-1F and 20-2F, as Mario/Luigi could actually manage to go down the pipe while the game still thinks his position is at 1F, and then it'll try to look for a pointer accounting for that range, but not find one, or worse, use the setting based off a previous level that did set it, and lead to a completely unintended exiting action).
If you want to see an actual example of this in the original game, load the data for World 7, Level 1 Outside Area (Object Data: 1EA71, Enemy Data: C25D, Object Set: 1-Plains). The door is at X: 016, Y: 020 (14 10 04). So, take note that the Entrance horizontal is hex 10. If you click the "Edit pointers used in level (Shift + F3)" button at the top (to the right of the Level Header Editor button), you'll come to find that there are two (2) individual pointers for this one (1) door. Both of them have the same exit settings, but together, they both account for two ranges, 00-0F and 10-1F. This is to make sure that Mario/Luigi gets to where he's actually supposed to be going.

Which area do you want your pipe or door to lead to? Where it leads to is set through the level header as the next area. The game needs to know the Object Data, the Enemy Data, and the Object Set for the new destination to work properly.
Like before, you'll want to open the Level Header Editor. Once it's open, select the "Next area/Start" tab. The "Pointer for next area of level" setting on the left side is what you want to make sure is set accordingly. If you know which area you want the current area to lead to, you need to find out the correct entries and set them properly. Click OK and save to make sure your changes are successfully applied.

I believe these directions should consider most potential scenarios. Again, if you can be as specific as possible while providing details of everything you tried with setting things up and when attempting to find a solution, we can attempt to recreate exactly as you did to see what possibly went wrong. I realize that you did say you followed my instructions and had the same setup as in the images that I provided in the tutorial, but since I didn't show an image of the Level Header Editor, I can't exactly be sure whether or not that was a potential factor to consider in your specific problem. So, I just tried to explore everything that I could possibly think of whenever someone needs to generally set a pointer in SMB3 Workshop.

Please let me and everyone else know if you're able to figure it out, and what exactly the issue was in case any other people in the future might run into the same issue so that they'll know how to work around it. As always, best of luck. I'm definitely excited to see how your SMB3 project develops. You can do it!

Quick Curly
Posted on 05-25-17 02:40 PM, in This board needs activity... (rev. 2 of 05-25-17 05:57 PM) Link | Quote | ID: 165636


Giant Red Paratroopa
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Next: 15128

Since: 06-15-08
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Last post: 31 days
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Posted by SmithJrBlaquaLuigi
I understand that this board becomes a problem and then dies slowly.
Becomes a problem for who? The staff and/or the members?
Posted by SmithJrBlaquaLuigi
I will attempt and discern how can I/we can obtain this board back on track by doing ROM hacking. I have one project to do on N64, but I am not entirely sure if this N64 ROM hacking related to this board, but I'll put it simple as it is.
ROM hacking is ROM hacking. You just have to post, and if people are interested, progress will hopefully follow.
Posted by SmithJrBlaquaLuigi
I know one thing, some people came here and started drama about "HEY, KAFUKA IS BETTER THAN BOARD2 HERE" without context and leaves the board dead alone
Posted by SmithJrBlaquaLuigi
I just don't believe how some users are here being uncivilized to people despites over a big fight around here of any kind.
I agree that any negativity in any case is very unfortunate, meaningless, and unproductive. However, I don't recall seeing anything like that for a while, so I don't really understand why you're only posting about it now.
Posted by SmithJrBlaquaLuigi
because there's no actual ROM hacking activity in here anymore and that's how this entire community turns into dead board.
There is, though. Certainly not as much as there used to be back in the day, but then, there were also a lot more people here at the time, more actual ROM hackers, and many more individual projects actively in development.
Posted by SmithJrBlaquaLuigi
I am not okay how this board being inactive in here because without a moderator showing up this board will be dead for sure.
I've still been active around here, whether I post or not, taking care of little things that require attention when need be. I'm guessing that my lack of posting led you to the conclusion that I wasn't around... although I only really post when I have something to share, or I'm actually trying to help someone out, if I can. It can be a similar situation for other regular members and staff members alike. There aren't any definitive conclusions that can be made with absolute certainty concerning inactivity at any point in time.
Posted by SmithJrBlaquaLuigi
I have to see if I can apply a promotion as a mod and I'll just take care of it for sure.
I'm sorry, but you've lost me here. Your last post before this one was 6 months ago. blackhole89 and I have both still been around within that time frame, though you're claiming that there aren't any staff members showing up, and that you can increase activity (in your words, "take care of it") as a mod. What can you do as a mod to encourage people to become more involved with the board that you can't achieve right now? You also registered less than a year ago, and haven't really posted much.

By comparison, if you take some time to look through my post history, you'll realize that if there are any people who have tried to encourage activity and community collaboration on multiple occasions, tried to help progress and move projects in development forward by answering questions and providing thorough tutorials, and tried to keep the board that they've grown attached to for practically a decade alive in more recent times and circumstances, I'm one of them. But, according to your quick-minute determination without any actual citations or provided sources, I and no one else has tried anything, which I must admit is pretty hurtful, considering the current state of the board is upsetting for me too, and I've probably been upset about it and trying to counteract the unfortunate situation before you even registered here. Without even being a part of the staff for most of the time. (So, it can be done!)

While the passion that you've expressed in your post is admirable and definitely appreciated as far as the board itself is concerned, you haven't really gone into too many details about any of your plans, or acted upon them over time to help establish your case and credibility. What N64 project are you recommending people work on with you (and not for you)? What ideas to promote activity and community involvement do you have in mind that haven't already been explored multiple times in the past, like in the following posts and threads?

Tower of spatula~
board2 activity suggestions
Board2 Collaboration Hack?
162245
Mega Man Collab Project?
Why I still love Board2

Even though as I mentioned before, conclusions concerning a lack of activity can't truly be made, I'm afraid that it's pretty safe to say based on multiple past instances that if most people aren't willing to use a Paint Bucket Tool to design a 1-screen NES level to earn a hacking credit to their name without even having to do any actual hacking themselves, and how there really isn't any N64 hacking around here in general, I don't really see a collaborative N64 hacking project working out, at least around here, unfortunately. However, for the sake of the board and being able to enjoy sharing and working on productive works again, like in the past, I hope that people can prove me wrong and we can see success with new projects being developed, in turn encouraging more activity and collaborative efforts.

Do you play and hack any other games besides for the N64? I've believed in the past that if there are easier games for multiple people to build something for, while being on more common ground in terms of interest, those potential starter projects should be worked on first so that we can all become familiar with working with one another, and the projects should be easier to manage for potential new ROM hackers looking to slowly dip their feet into the pool, and then perhaps larger projects can follow with greater chances of success.

I believe the most critical point to take away from these considerations is the following indisputable fact: You can't control what other people do. Nothing more that either of us or anyone else can potentially try to do and hope for will make a difference in whether or not someone who hasn't logged in, let alone been active, on the board for 2000+ days will suddenly decide to come back and become involved in the community again. Even if we track down each individual member, there's no guarantee that we'll even get an acknowledgement. If it'll happen, it'll happen; and hopefully, it will. However, I'm sorry, but you can't possibly guarantee that you'll be able to take care of it. All that we can really do is continue on with what we already have to work with here, and build on what develops to make it stronger.

The kind of people who are brought in is a concern as well. As I considered in the past in this post, if we were to go around advertising this board to try to build a more active community with new members, with ROM hacking as a main unique drawing factor for what is offered here that isn't necessarily in other more basic forum environments, drawing more attention to the community could also potentially have its huge drawbacks, considering the whole "legal grey area" thing.

In all honesty, my instincts are telling me this post is primarily a spur-of-the-moment attempt to become a mod simply for the power benefits to your name. It seems to me like you wouldn't really want to invest the time and effort into sharing the board and encouraging its development otherwise unless you can say that you're one of the leaders on it, or else I'm fairly certain you would have told all your friends about it in the last 6 months and you would have been more active. I don't mean this assumption to be offensive, though I can definitely understand how it might come across that way. However, as soon as I read this post shortly after you submitted it and thought about it, it is considerably random and unexpected given the state of things, and how again, you yourself haven't been around as you have accused others of not being around. So hopefully you can understand that side of the situation in how this appears. However, I hope that our posts can lead to only more positive developments and potential changes for the better around here.

If you have any doubts about that, let me just say that when I make in-depth posts such as these to openly explore and brainstorm multiple issues and ideas, I invest multiple hours into a single post in trying to cover everything that I can possibly consider extensively, as was the case here.
Posted by SmithJrBlaquaLuigi
Blackhole89 has rights to moderate this board by his own duties and moderators don't seem to be active that much, probably because some moderators account has been compromised or they forgot their passwords. But everyone on this board, try keep this board active because I felt bad about this board being inactive.
There's no doubt that most of the staff members don't appear active, but there's more to some situations than what meets the eye. To refer to this post again, the staff members who are currently staff members have earned the trust of the primary administration to take care of the board in their absence(s).
Posted by SmithJrBlaquaLuigi
This entirely post is my opinion and also some facts.
Fair enough. My responses are intended to be sincere, and aren't intended to be critical or judgemental, so hopefully they don't come across as such to you. Just as you expressed your points as you see them, all I can do is respond to them as I see them, and try to shed some light on some of the points and claims you raised.
Posted by SmithJrBlaquaLuigi
Other than that, have a good day.
Thank you, and I hope that you have a great and safe day and week too. Despite how some of my points in this post may come across, I'm thankful for your post in the sense that you've expressed care and concern for the board as a whole. I'm also sincerely interested in further discussing and exploring your ideas and concerns, and looking forward to what more can come from potential new approaches compared to previous means of direction in the past. I almost didn't want to reply as thoroughly as I did since it might be overwhelming for most, but well, overwhelming is what the majority of my posts are anyway. Sometimes, things need to be thoroughly explored and multiple factors need to be considered, especially when you're making a case of reversing an activity decline that has haunted the board's overall perception for the last however many years. I hope that the way that I have replied here and the direction of some of my responses and perceptions doesn't deter you from your potential ideas and pursuits, or the positive encouragement that you have expressed here in being a part of helping to turn things around for the better for all of us, and that we can be productive in continuing to follow through with this developing discussion.



--------------------------


EDIT (Because I can't double post until a day later. )

As a followup to the previous posts and the thread in general, perhaps instead of me simply asking for others' ideas and opinions outright, we should collectively analyze straightforward information and other immediate factors that reflect upon the past, present, and hopeful future based on specific points of interest. This is assuming that others will feel like contributing their input and personal perspectives concerning how things used to be, how they are now, and what possibly caused the transition(s). Likely the split alone was a major factor, considering some of the members with the most posts left for the other incarnation(s).

Please feel free to add additional questions for us to consider. These are only a few that I can come up with on the spot within a few minutes of brainstorming, but after previous instances such as the threads that I linked to above, I feel like reflections never had a chance to develop because no specific directions were ever defined. Not only that, but we can't truly open up with one another until we know more about each other, and our unique ways of seeing the same things differently. So, it's something new to try.

[b][u]Introduce and tell us about yourself.[/u][/b]
_______

[b][u]How did you find Board 2, and when?[/u][/b]
_______

[b][u]What about Board 2 appeals to you? (Choose all that apply.)[/u][/b]
[ ] General Chat
[ ] ROM Hacking
[ ] Creativity
[ ] Fun and Entertainment
[ ] The uploading system
[ ] The mood avatars
[ ] The people
[ ] The staff
[ ] The variety
[ ] The food
[ ] Other (please list/identify and describe all that apply)
_______

[b][u]What about Board 2 would you like to see different? (Choose all that apply.)[/u][/b]
[ ] General Chat
[ ] ROM Hacking
[ ] Creativity
[ ] Fun and Entertainment
[ ] The uploading system
[ ] The mood avatars
[ ] The people
[ ] The staff
[ ] The variety
[ ] Response times
[ ] Other (please list/identify and describe all that apply)
_______

[b][u]Are you interested in ROM hacking?[/u][/b]
[ ] Yes
[ ] No
[ ] What is ROM hacking?
_______

[b][u]What kinds of ROM hacking projects would you like to see and/or become involved in? (Choose all that apply.)[/u][/b]
[ ] Solo projects
[ ] Group projects
[ ] Homebrew projects
[ ] Specific console projects: _______
[ ] None at all!
_______

[b][u]What community activities would you like to see and/or become involved in?[/u][/b]
_______

[b][u]What do you miss most about the way Board 2 used to be? How do you feel it used to be? What changed?[/u][/b]
_______

[b][u]What would you like to see in Board 2's future? (Choose all that apply.)[/u][/b]
[ ] More forum sections like: _______
[ ] Fewer forum sections like: _______
[ ] Different staff team like (How do you believe it can change for the better?): _______
[ ] A true and complete Board 2 collaborative hack
[ ] A Board 2 Discord (What would be different than just the board itself?): _______
[ ] Board 2 social media outlets (How would we pull this off?): _______
[ ] Board 2 t-shirts and merchandise (Should we stop at XL or XXL?): _______
[ ] For it to be archived
[ ] For it to disappear forever!
[ ] Other (please list/identify and describe all that apply)
_______

[b][u]Is this a fun question to lighten the mood?[/u][/b]
[ ] Yes
[ ] If you think so
[ ] Maybe
[ ] No
[ ] I don't know
[ ] Why are you still trying?
[ ] Where am I and how did I get here?
_______

[b][u]Anything else you would like to share?[/u][/b]
_______

Introduce and tell us about yourself.
I go by Quick Curly. I'm currently 28 years old. My interests include drawing, music, gaming, and outdoor activities. My favourite console is by far the NES, and my favourite game is Super Mario Bros. 3; but over the years, I've played multiple systems and games. I also enjoy watching a wide variety of console- and PC-based games played by other people through resources like online YouTube videos. I'm a pretty easygoing guy and I like giving any games, music, and whatever else a chance. I try to give people the benefit of the doubt, but I will defend my allies should I disagree with something that I don't feel is right. In terms of music, I prefer heavier stuff, but anything with a rock, grunge or metal edge, I can dig.

Back when I started college in 2007, with the additional time spent with computers, the free time between classes, and the freedom that young adulthood brought about, I wanted to finally bring those childhood video game level drawings to life by researching and learning how to create something physical (or virtual) beyond just one's imagination. I somehow managed to discover Game Maker 7 and tried out some SMB3-based engines, but they felt different from the good ol' NES SMB3 feel (though they were still fun, and I created some of my own silly unprofessional Game Maker games for the laughs). With a little more searching, I managed to discover that you could acquire ROM files of the actual NES games on your computer, and there were also utilities that allowed you to modify them into your own! (Although ironically, before I knew that it was called "ROM hacking", I actually played a Buckethead-centric graphics hack of SMB3 back in high school in an emulator.) Through years of dedication and trial and error, I've been able to complete and enjoy playing some hacks with level designs that I can call my own, and in the process, I've met some amazing fellow gamers and ROM hackers who I would have never had the privilege to meet otherwise!
_______

How did you find Board 2, and when?
It just happened to be the first place I found when trying to search for a ROM hacking community. I didn't register immediately when I was only just first attempting to work on a ROM hack, but I felt welcome when I finally took the chance to put myself out there, and haven't looked back since.
_______

What about Board 2 appeals to you? (Choose all that apply.)
[ ] General Chat
[x] ROM Hacking
[ ] Creativity
[x] Fun and Entertainment
[x] The uploading system
[x] The mood avatars
[x] The people
[x] The staff
[ ] The variety
[x] The food
[x] Other (please list/identify and describe all that apply)
The layout and appearance options give Board 2 a unique feel; whenever I'm reading posts and engaging with the posts, I feel like everything about it looks awesome. The content of the posts is only further enhanced by the "cozy" environment.
_______

What about Board 2 would you like to see different? (Choose all that apply.)
[ ] General Chat
[ ] ROM Hacking
[ ] Creativity
[ ] Fun and Entertainment
[ ] The uploading system
[ ] The mood avatars
[ ] The people
[ ] The staff
[ ] The variety
[ ] Response times
[x] Other (please list/identify and describe all that apply)
I don't know. Whatever can make it more active for the better and return it to its days of glory.
_______

Are you interested in ROM hacking?
[x] Yes
[ ] No
[ ] What is ROM hacking?
_______

What kinds of ROM hacking projects would you like to see and/or become involved in? (Choose all that apply.)
[x] Solo projects
[x] Group projects
[x] Homebrew projects
[x] Specific console projects: NES
[ ] None at all!
_______

What community activities would you like to see and/or become involved in?
The KCS things were fun ([1] [2]). The Mosts were fun and engaging too. However, unfortunately, while they encouraged activity, they were basically enhancers of activity that was already there.

It would be super special awesome if we were able to constructively and successfully collaborate to create something together as a community at long last. Despite details explored multiple worlds over, it still continues to be a dream...
_______

What do you miss most about the way Board 2 used to be? How do you feel it used to be? What changed?
There used to be a lot more people, which led to a lot more posts. Even if you weren't active for a few hours or even a couple days, you knew that when you came back, you would have a lot to catch up with; and generally, there were always members online.

Unfortunately, members left for different personal reasons, whether due to vendettas, or because real life took over. Nonetheless, the "original" Board 2 generation essentially grew up over the course of more than a decade, which means that a lot of the original members probably left and haven't come back simply because being an adult is a full-time responsibility, and to them, the greater priority.

It'd be great if the remaining "original" generation could help more easily and readily bring in a newer generation that is interested and becomes dedicated to continue things on, but with everything else developing elsewhere in the world, there are more potential interests for late teens and early young adults who are looking to find a place and hobby to define themselves and their pursuits in life. Unfortunately, there simply might just be options more appealing and seemingly more user-friendly to today's generation than a hobby that is most likely to be more involved than they are willing to deal with like ROM hacking.

And until Board 2 and we can discover something more to be able to associate with Board 2 and the community than ROM hacking, it might just simply not be as large of an appealing draw as we would probably hope for.

So, in conclusion, probably time is one of the greatest factors here. If we could live forever, maybe we would ROM hack forever. I know I would...
_______

What would you like to see in Board 2's future? (Choose all that apply.)
[x] More forum sections like: ROM Hacking
[ ] Fewer forum sections like: _______
[x] Different staff team like (How do you believe it can change for the better?): Not necessarily a different team, but I believe even we staff members would like for the team itself to be more active in general, in order to properly set an example and put the first foot forward.
[x] A true and complete Board 2 collaborative hack
[ ] A Board 2 Discord (What would be different than just the board itself?): _______
[ ] Board 2 social media outlets (How would we pull this off?): _______
[ ] Board 2 t-shirts and merchandise (Should we stop at XL or XXL?): _______
[ ] For it to be archived
[ ] For it to disappear forever!
[ ] Other (please list/identify and describe all that apply)
_______

Is this a fun question to lighten the mood?
[ ] Yes
[ ] If you think so
[ ] Maybe
[ ] No
[ ] I don't know
[x] Why are you still trying?
[ ] Where am I and how did I get here?
_______

Anything else you would like to share?
Looking through my old posts, I also found another thread about Board 2 inactivity. Just reading it back, it brings back a lot of memories of how things used to be all those years ago, and how there were many other users here back in the day who haven't been here for many of these past few years during the major activity decline. Without even planning on it though, even with my very earliest posts all the while back, I feel like I've maintained consistency in my perception on all things concerning the board and in existence as a whole. It's actually pretty comforting to know that, even in long times of uncertainty, if we're able to prevent ourselves from losing who we are and who we always want to be, well, isn't being true to yourself a great reward and feeling if nothing else? Anyway, any newer members who weren't around back then should take a couple minutes to look back at such old threads to see if they see anything that stands out to them from back then that they don't manage to see now, and help others perhaps realize it as well. I see that even back then, the idea of a collaborative hack was being thrown around, and all this time later, even though it might have come close to working out, it never truly has, since not everyone was always actively collaborating and participating with one another. Hopefully new, additional perspectives can help change that for the better.
_______

Quick Curly
Posted on 06-01-17 01:37 PM, in General SMB3 Hacking Thread Link | Quote | ID: 165651


Giant Red Paratroopa
Level: 77

Posts: 1396/1443
EXP: 4176001
Next: 15128

Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
This post in this thread includes the time/music ASM hack that I've used before, with which you can modify the music values available for levels without breaking any code. However, I also remembered that I posted an updated version of the post for you on Romhacking.net, and found that it was from 2 years ago. Wow. Time flies.

In my original post, I never directly identified the ROM offset for the music part and never went back to add it in, even though it could be found by using the ROM offset for the time part as a reference. So, that's why the Romhacking.net version of the post was presented differently, but hopefully it was more thorough. Essentially, this is the process to consider.

The code that determines the music to play in a level/area depending on the value in the level header is located at 0x3D8D8 in the ROM ($98C8 in RAM).

$98C8:B1 61     LDA ($61),Y @ $B467 = #$00
$98CA:29 0F AND #$0F
$98CC:AA TAX
$98CD:BD AC 97 LDA $97AC,X @ $97AC = #$10

AND #$0F strips the first 4 bits and uses the last 4 bits of the 9th of 9 bytes loaded from the level header to determine which value is loaded from another set/collection of values, at $97AC, which is at 0x3D7BC in the ROM.

0x3D7BC - 0x3D7CB (0x10)
10 20 30 40 50 60 70 80 90 0D 09 A9 00 8D 00 07

However, see the "A9 00 8D 00 07"? That's actually code, and the original game never intends for those bytes to be used as values to determine songs in the levels. In SMB3 Workshop, you have the option to choose between 16 music selections, but the last 5 were never meant to be used.
Therefore, you could potentially have 5 more possible selections to provide more variety. However, if you change the values at the original location in the ROM from where the songs come from, you would be destroying code.
So, the best option is to change where the game loads the song values from.

At 0x3D8DE in the ROM, change AC 97 to 10 9F. This will change the loading RAM address from $97AC to $9F10. This new location is at 0x3DF20 in the ROM.

At 0x3DF20, your new level songs value table, if you want to call it that, will be from the range of 0x3DF20 - 0x3DF2F (0x10).

You can insert the values for the songs that you want. I would recommend keeping the first 11 values the same as they originally were to make it easier to remember what they are when you're changing the music in SMB3 Workshop. That is, if you plan to use all of that music to begin with. It really is up to you!

The collection that I used for Luigi's Chronicles 2 was the following:

0x3DF20 - 0x3DF2F (0x10)
10 20 30 40 50 60 70 80 90 0D 09 0A 00 0E 0F B0

My first 11 music options are the same as the original game, but now I can also use the Star Power theme, no music, Game Theme, the Princess Saved theme, and the Bowser Fight music.
Remember, however, that using some of the songs in levels might not work as intended due to the speed-up effect when the time approaches the 100-seconds mark, like music intended for maps. Also, if you set no music for in a level, and you enter with or collect a star at some point, once the star power expires, the Star Power theme will still continue playing. Similarly, if you hit a P-Switch.
If a level starts with 100 seconds of time, however, the speed-up effect won't activate.

Here is the music that you can get for each value:

00 - No Music
01 - World 1 Map
02 - World 2 Map
03 - World 3 Map
04 - World 4 Map
05 - World 5 Map
06 - World 6 Map
07 - World 7 Map
08 - World 8 Map
09 - World 9 Map/Coin Heaven
0A - Star Power
0B - Warp Whistle - World 9 Map/Coin Heaven
0C - Music Box
0D - Returning to Earth with the Wand
0E - Game Theme
0F - Princess Saved
10 - Plains
20 - Underground
30 - Water
40 - Dungeon
50 - Boss
60 - Ship
70 - Battle
80 - Mushroom House
90 - Hilly
A0 - Mushroom House (#2)
B0 - Bowser Fight
C0 - Boss (Lighter)
D0 - Music Mix (#1)
E0 - Music Mix (#2)
F0 - Music Mix (#3)

So, what you would want to do is include 04 as a potential option in your collection, so then you can use the World 4 Map music in levels. However, again, the World 4 Map music doesn't play properly when the time speeds up, so this is something you have to consider if you really want to use it.

If you don't implement the time ASM hack to allow multiple additional options for potential time limits in levels, like 100 seconds (so that the speed-up effect won't activate), then probably the only other easy option is to use infinite time in your level to avoid the speed-up effect as a result of the decreasing time. However, this results in a level in which the player is not restricted by the time that they take, and you cannot set Autoscrolling (as that results in automatic death within the original engine). The other options are to eliminate the code that applies the sped up warning music, or to somehow manage to find a way for the music options that don't work sped up to work properly when sped up.

As always, best of luck.

Quick Curly
Posted on 06-06-17 11:18 PM, in Hello Acmlm Forums Link | Quote | ID: 165671


Giant Red Paratroopa
Level: 77

Posts: 1397/1443
EXP: 4176001
Next: 15128

Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
Hello. Welcome to Board 2. Please feel free to re-post in the pinned Introductions Thread and tell us a bit more about yourself. This is to save room from everyone making their own introduction thread which is unlikely to get many replies anyways. In addition, if you have a few spare minutes, share some of your personal perspective as to what you might like to see on Board 2 here.
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