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08-01-10 11:20 AM |
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| Main - ROM Hacking - General SMB3 Hacking Thread | New thread | New reply |
| KP9000 |
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Last post: 2 hours Last view: 1 hour |
In an effort to de-clutter the board, please drop all your questions for SMB3 in this thread. I'll start with o Posted by KP9000 ____________________ |
| Quick Curly |
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Fuzz Ball Level: 49 Posts: 475/982 EXP: 857681 Next: 26202 Since: 06-15-08 From: Earth Last post: 3 days Last view: 3 days |
Great idea, KP. I always find it great to see more SMB3 hacking, but even I admit that there were too many separate SMB3 threads considering there isn't an individual section for SMB3 like SMW and SMRPG (and while at first I thought it might have been neat, I soon figured that there shouldn't be; it would probably take the event of DahrkDaiz finishing the Ultimate SMB3 Editor and as a result hundreds of more people want to start hacking SMB3 before it would probably be important enough and actually beneficial). I tried to suggest the SMB3 Workshop Problem thread could be the main SMB3 thread to prevent numerous threads from being created, but I guess those who were starting new threads never saw the post...
Anyway, in short, thanks for creating and pinning a new thread that everyone should be able to find. It's actually motivating me even more to see that the SMB3 hacking is increasing. It's like years ago which I wasn't around for. It's exciting.
As for your question, it shouldn't matter whether you use the Door (Bank: 0, Type: 0) or the Invisible Door (Bank: 0, Type: 6). I've used both of them before and they work fine. The Princess' Door (Bank: 0, Type: 7) is obviously used with Bowser, so that obviously shouldn't be used with the pointers. Anyway, I know that you know how to set the pointers properly and everything, so considering that you've double-checked the range and exit action, etc. I'm thinking maybe a screenshot might help give us an idea of what the problem might be; or if you really want, I'll offer to take a look at it like I did a while ago so that we can debug the problem easier and faster (less typing, more action) if you want to send it to me. Whichever you prefer. The o ![]() |
| KP9000 |
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Last post: 2 hours Last view: 1 hour |
Well, out of methods of troubleshooting, I did end up checking the "Entering pipe ends level" box to see what it did... The o I would be more than happy to let you take a look at it. I don't remember how we did it last time though... ____________________ |
| zbyte |
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Super Koopa Z is Superior! Level: 42 Posts: 122/858 EXP: 512904 Next: 8458 Since: 06-10-09 Last post: 3 days Last view: 1 day |
Coulda just edited the thread title from the SMB3 Workshop Thread... you could still do that since this thread isn't big...
Posted by KP9000 Posted by zbyte |
| Quick Curly |
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Fuzz Ball Level: 49 Posts: 482/982 EXP: 857681 Next: 26202 Since: 06-15-08 From: Earth Last post: 3 days Last view: 3 days |
Posted by KP9000We used our emails. I thought of another unlikely possibility shortly after my last post though. If you have more than o Well that's just another idea that I thought of without a visual. The reason I thought of it though was because o ![]() |
| NutheadBros |
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Koopa Level: 18 Posts: 55/117 EXP: 28020 Next: 1877 Since: 03-29-09 From: Spiral Mountain Last post: 358 days Last view: 42 days |
Yeah is it possible in a water level to put a goal card at the end {The Whole Level is Water by the way. No Surface.} or could that be causing my 1-2 freeze. |
| Trelior |
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Lava Lotus Start + Select + A + B Level: 56 Posts: 15/1657 EXP: 1324049 Next: 74127 Since: 07-12-09 From: Sabula, PA Last post: 15 hours Last view: 5 hours |
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| KP9000 |
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Last post: 2 hours Last view: 1 hour |
#1: You usually just move them around... but I o #2: Pointers are configured to a range within a level where if you enter a pipe or door within that range, it points to another level where you exit. The exit location depends o #3: If you want to add more than 1 boom boom in different places, you'll need to know ASM. Reason being, if you kill o ____________________ |
| zbyte |
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Super Koopa Z is Superior! Level: 42 Posts: 138/858 EXP: 512904 Next: 8458 Since: 06-10-09 Last post: 3 days Last view: 1 day |
Posted by NutheadBrosAnything is possible, but will it work? It won't, unless you have floor at the bottom. As long as you don't have many other objects, that's a Great Idea! ![]() ____________________ ![]() |
| KP9000 |
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Last post: 2 hours Last view: 1 hour |
You can put a goal card at the end, but you can't have the ending backdrop because it can't exist with Water at the same time. So, if you have black water, it works fine. Otherwise it looks really corny. ____________________ |
| zbyte |
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Super Koopa Z is Superior! Level: 42 Posts: 139/858 EXP: 512904 Next: 8458 Since: 06-10-09 Last post: 3 days Last view: 1 day |
Posted by KP9000Ooops, I forgot about that! Posted by TreliorRefer to Quick Curly's Document o ____________________ ![]() |
| NutheadBros |
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Koopa Level: 18 Posts: 56/117 EXP: 28020 Next: 1877 Since: 03-29-09 From: Spiral Mountain Last post: 358 days Last view: 42 days |
Actually I tried having 1-2 as a water level {done all the right things} then it freezes and then the level gets messed up in the editor....Well I must make something different |
| zbyte |
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Super Koopa Z is Superior! Level: 42 Posts: 140/858 EXP: 512904 Next: 8458 Since: 06-10-09 Last post: 3 days Last view: 1 day |
Posted by NutheadBrosAre you sure you didn't override the original number of Objects and/or Enemies? ____________________ ![]() |
| Trelior |
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Lava Lotus Start + Select + A + B Level: 56 Posts: 17/1657 EXP: 1324049 Next: 74127 Since: 07-12-09 From: Sabula, PA Last post: 15 hours Last view: 5 hours |
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| zbyte |
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Super Koopa Z is Superior! Level: 42 Posts: 141/858 EXP: 512904 Next: 8458 Since: 06-10-09 Last post: 3 days Last view: 1 day |
Posted by TreliorDid you set the Pipe Pointers correctly? You probably forgot about Pipes mode. Use the Pg ↑ and Pg↓ to configure the pipe sets. Match the set# to the pipe pointer you set earlier. There you go!
Posted by TreliorThat's Okay. ![]() ____________________ ![]() |
| NutheadBros |
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Koopa Level: 18 Posts: 57/117 EXP: 28020 Next: 1877 Since: 03-29-09 From: Spiral Mountain Last post: 358 days Last view: 42 days |
Actually I think I used less objects if I remember correctly. I did that with 1-1 and it worked fine. |
| KP9000 |
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Last post: 2 hours Last view: 1 hour |
Posted by TreliorYou can do this if you want. All you have to do is add two boombooms. They are an enemy, so you can just drop it anywhere. No special setup is needed (as far as I know) just as long as you don't have any other enemies nearby that would screw up its graphics and you also need to make sure you put oPosted by KP9000 ____________________ |
| zbyte |
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Super Koopa Z is Superior! Level: 42 Posts: 142/858 EXP: 512904 Next: 8458 Since: 06-10-09 Last post: 3 days Last view: 1 day |
Posted by NutheadBrosDid you change the Object/Graphics Set? That would screw up the level. ____________________ ![]() |
| Trelior |
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Lava Lotus Start + Select + A + B Level: 56 Posts: 18/1657 EXP: 1324049 Next: 74127 Since: 07-12-09 From: Sabula, PA Last post: 15 hours Last view: 5 hours |
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| KP9000 |
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Last post: 2 hours Last view: 1 hour |
It's your level header. Make sure that your level header settings "expect" to load the correct level graphics. Example: If you are in a castle and you want it to load plains graphics, make sure the header is set to use the ice graphics. Otherwise, you'll get some screwed up graphics. ____________________ |
| Main - ROM Hacking - General SMB3 Hacking Thread | New thread | New reply |
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