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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - Mega Man Collab Project? New thread | New reply


Would you like to see or work on a Mega Man collab project?
YES
I'm not sure
NO
Multiple voting is not allowed. Changing your vote is allowed. 7 users have voted so far.

Zieldak
Posted on 05-27-16 02:58 PM (rev. 6 of 05-27-16 03:08 PM) Link | Quote | ID: 163151


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That one vote doesn't count because banned people can vote for some odd reason. So -1 NO.

Yes, we had a collab project before... which you know, that happened.

But, I'd actually like to see a successful Mega Man Board 2 hack, hopefully for Mega Man's 30th Anniversary. Especially because it's one of the most hacked games on the board. The idea is simple:

1. Game used: We should choose a game from MM1-MM6. MM1 has much less levels (10L) so we would have much less work with it and much higher chance to make a project like this, successful. And MM2 is everyone's favorite game (12L). But, I'd prefer MM3 for this (so many levels), because Improvement 2.1 is a thing. About MM4-6, I dunno.

2. Levels: Hey, actually, this is the easiest part! We need some ppl who make 1-2 levels, send me IPS patches and I import those levels into the game, or someone else who knows how to do that... And that's it! The hard part is we would have to decide who makes which levels then, without doing the bad thing that no one likes. But everyone can do levels, right? That isn't that hard, right?
But some important stuff:
- We should make the RM stages first.
- MM1, MM3-6: no palette animations. It's really limited.
- MM3-6: no multiple doors in a stage. In my hack, I have some not-even-near-the-boss doors, but they're somewhat special: some levels share the same doors.
- MM3 only: Proto Man fights will remain on their stages and no new ones in others. The Proto Man thing in Gemini Man's stage doesn't have to be used.
- MM1-MM6: No SBD bank changes and other crazy stuff.
- MM1-MM6: No overloads with enemies. We don't want to make a lagfest hack, we want to make a FUN hack.
- No Mission Impossibru stages if it's possibru.
- And other stuff. I dunno.

3. Graphics: I leave it up to you. I don't think should do fancy tilesets and stuff, so freely use the default one, import from other games, or you can make your own tileset(s) if you want.

4. Music: I dunno. Ideas?

5. Q&A:

Q: What about the story?
A: I don't know, Board 2 HQ is attacked by Wily and Mega Man must stop him.

Q: So, I want Duo in the game and have Quick Man do crazy stuff and whatever and make op weps and playable Bass because he's overrated.
A: No, we don't want to make a Mega Man Forever, Odyssey or 4MI, just a simple hack.

Q: What if the project fails and never gets finished?
A: Well, maybe someone will want to finish it and credits those who made levels for the hack? I dunno.

Q: Aki Light's design looks horrible! And Mega Mini! Mega Man is doomed!
A: That is not a question. And no he's not.

So yeah, that's the idea in a nutshell. About sharing the unfinished game, so everyone has access to it. I could always make a new IPS with the newly imported levels and upload it somewhere, so don't worry about that.

Inccubus
Posted on 05-27-16 03:18 PM Link | Quote | ID: 163152


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Posted by Zieldak

Q: Aki Light's design looks horrible! And Mega Mini! Mega Man is doomed!
A: That is not a question. And no he's not.


That's right. He's already dead and it's up to us to keep the memory alive.

Quick Curly
Posted on 05-27-16 04:08 PM Link | Quote | ID: 163153


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This sparks my interest. I've always wanted a Board 2 collaborative hack to work out successfully. Past issues have always been the timing, the other people interested, and actually figuring out the one common game that everyone can agree to even work on. I've always believed that one could work out though, but people would actually have to be willing and committed to participate and contribute the time and effort.

I've only played a few Mega Man games over the years, and never back when I was growing up during my most familiarized gaming memories, so I'm not as skilled or as aware as other Mega Man gamers and hackers.

However, if those who are more familiar with the specific details that I can't figure out are willing to take the time if I encounter any roadblocks, then this might be a nice opportunity for me to work on something smaller for the time being, since I've been too busy with personal life matters to be able to continue working on my own individual project in progress for a while now.

With all that said, based on past instances of not only the most recent case that active members surely remember that has already been referred back to in kicking off this new thread, but also an attempted SMB3 hack collaboration way back when, I of course have my doubts that the end result in this case will be any different than what we're used to witnessing. More so, as time continues to go on, fewer and fewer members continue to remain active here in the Board 2 community, which immediately lowers the chances of even finding willing participants, let alone capable ones.

I do appreciate your contribution back when I was trying to get the previous collaborative attempt to work though, and despite any doubts, again, I truly do only ever wish to be and focus on the positive in any and all hacking attempts, individual and/or collaborative. I do only wish and hope for success and for completion for this new hope, even if it turns out to be only a few individuals and it takes a lengthy period of time. As long as hope for it still remains alive, it can ultimately work out. I believe that keeping the "to do list" shorter and simpler will help with seeing the primary, ultimate goals and intentions through to the end.

So, even though I've never hacked any Mega Man games before and have no familiarity with the available game-specific utilities, I'm interested and motivated in taking a look and seeing what I can figure out and do. I'm not sure how soon I'll actually have something to report or share, but I just wanted to try to help get the ball rolling and let you know that there is always hope.

Thank you for your own interest, desire, willingness, and for being the one to step up and try again to encourage people to "go for the win"!

Also, yes, it truly didn't take long for he-who-shall-not-be-named to step up almost immediately only to try to shoot down people's hopes and dreams yet again. Like, seriously? Does a person really have nothing going for them that they put forth so much effort only to disrupt any potential progress for every other project out there? If only they used all of that time and effort to actually work on something constructive themselves... like, it boggles the mind.

Termingamer2-JD
Posted on 05-27-16 07:39 PM Link | Quote | ID: 163154


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http://acmlm.kafuka.org/board/thread.php?id=8432

How well did this turn out?

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Quick Curly
Posted on 05-27-16 08:00 PM Link | Quote | ID: 163155


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As I already touched upon in my previous post, that went the way it did because all the people who expressed their supposed interest didn't do anything constructive about it, which led to only a few people actually taking charge and making meaningful contributions.

Are you willing to actually try this time around? Otherwise, such negative posts aren't going to help make anymore of a positive difference this time around or any potential attempt in the near or distant future. The previous most recent attempt has been considered, but it's also done and over with. Time to look forward and move on. You can be a part of that, or don't be like last time. Either way, please don't immediately shoot down someone else's attempt to try. You had your opportunity with potentially directing suggestions and progress more directly last time. It was your idea to start a topic previously, and something did come from it, but it probably would have been nice if you acted on your own supposed desire to see something get created.

Long story short: Be positive. Be willing to contribute. If you're not immediately in favor of trying this again, please post more than just a short sentence or two to help explain why. Explore what went wrong the last time, and what could be done differently this time around to help lead production to be more successful.

Otherwise, please don't bother to put little effort in for a minute or two just for the "postcount++" intention unless you're fully willing to put forth all of the time and effort necessary to help encourage other positive-thinking individuals who are committed towards seeing a true, collaborative effort through so that a Board 2 original project can finally succeed.

This is a warning for users as far as the staff side of matters are concerned. If you spam and/or your intentions are otherwise counterproductive to what is being attempted here, you will be warned and/or actions will be taken as necessary. If you want a direct example, refer to the above linked thread to see what happened last time when the majority of posts from a certain user had absolutely nothing to do with contributing any definitive progress, but focused more on self-promotion, ironically over nothing.

kuja killer
Posted on 05-27-16 09:54 PM (rev. 8 of 05-27-16 10:09 PM) Link | Quote | ID: 163156


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----------------------------------------------------

I can contribute help and support and a "tiny little bit" of programming ...if needed ...only if it's related to megaman 3, all the other NES mm's i can not do anything for whatsoever cause i've never worked with any other games. - that's the only single thing im able to do,

If needed though only within your limits, nothing fancy, nothing crazy as you said, it would be extremely easy as pie to add anything you guys might need (assuming it's mm3, and using the mm3 improvement 2.1 patch) ...because i had that hack expanded on both graphics and programming space. there's a free empty 38,000 something bytes of free space for both grahics and coding.

-----------------------------------------------------

mm 1, 2, 4, 5 and 6 --- im instantly "out"
cant provide any help with those.
-----------------------------------------------------

i just gotta say something real quick by the way about one of your points. You dont really have to cut out palette animations. I mean all the NES mm's have them. it's really no trouble at all for graphics people. you could just use 1 of the 4 BG palettes, while the other 3 BG palettes are just regular normal graphics. So it doesnt hurt to have a little color animation "here and there"

if im not mistaken, the question mark blocks in Mario 1 use a color palette animation for that orange flashing

MegaEliteGamers
Posted on 05-27-16 11:27 PM Link | Quote | ID: 163157


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Noticed a new topic similar to the last one which is when I joined so had to jump in. While a collab working out would be great there are already many other Megaman hacks in the works. Is it practical to assume that they'll contribute to a collab? Everyone each doing a level could be an opportunity for them to preview their solo stuff. Or otherwise there might not be many contributors like last time. Not to reopen old wounds but it is something to consider in all fairness. But you know I'm behind you Quick if you're in it but as long as it doesn't prevent progress for your hacks. You know I'm looking forward to them! Anyway I voted yes for it. Seems like the old team is coming together again!

Zieldak
Posted on 05-28-16 03:21 AM Link | Quote | ID: 163160


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Posted by Inccubus
That's right. He's already dead and it's up to us to keep the memory alive.
Well, maaaaybe if Nintendo somehow... But they did something similar with F-Zero and Metroid...

Posted by Quick Curly
I do appreciate your [...] there is always hope.
Well, I did not even know Balloon Fight existed before . Well, I had a multicart, and Balloon Fight was on it, but I never played it. I had to try it out before making a stage. The difference is I didn't have to use utilities and it wasn't hard to design a one screen level.

Posted by Termingamer2-JD
http://acmlm.kafuka.org/board/thread.php?id=8432

How well did this turn out?
Short answer:

Posted by Quick Curly
Also, yes, it truly didn't take long for he-who-shall-not-be-named to step up almost immediately only to try to shoot down people's hopes and dreams yet again.
Yes. He's the one. I didn't even submit the poll, but he already left his mark.

Posted by kuja killer
You dont really have to cut out palette animations. I mean all the NES mm's have them. it's really no trouble at all for graphics people. you could just use 1 of the 4 BG palettes, while the other 3 BG palettes are just regular normal graphics. So it doesnt hurt to have a little color animation "here and there"
Well, actually, I forgot water, lava, stars and other stuff exist. And you are right, palette animations are fine. If there are too many, we can simply remove them if necessary, and levels still can share palette animations. I'll fix it later.

Posted by MegaEliteGamers
While a collab working out would be great there are already many other Megaman hacks in the works. Is it practical to assume that they'll contribute to a collab?
That's why I made this poll. There are so many of us working on Mega Man hack and I felt like I'll give it a shot since there's nothing to lose. I don't know... It would be awesome if everyone could contribute to it, but I do know that not everyone has the time, the energy to do so.

Posted by MegaEliteGamers
Everyone each doing a level could be an opportunity for them to preview their solo stuff. Or otherwise there might not be many contributors like last time.
Yes, that's true, unfortunately. If there are not enough contributions, I'll try to finish the hack. Except if it's too much for me. I already have two hacks on my hands.

Quick Curly
Posted on 05-29-16 08:28 PM Link | Quote | ID: 163179


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Zieldak: Yes, I understand what you mean. Playing an unfamiliar game can take some time getting used to, and depending on how long and involved the game is, it can take a lot longer than hoped to develop your playing skill, abilities and reaction time, and being able to beat it. Thankfully, with Balloon Fight, it isn't too long or involved. In fact, it's really one of those games that doesn't truly end, but one continues to play on to see how much of a top score they can achieve.

I don't recall ever playing Mega Man 3 thoroughly before, but I can see how it would serve as a welcome challenge for Mega Man veterans, while it could maybe not be so pleasing to some other more casual gamers. Actually, whenever I would rarely play a Mega Man game, I would play Mega Man 5 for whatever reason. I never even played through it completely, since I would only ever play it along with multiple other games during night sessions when I wasn't really in the mood to ROM hack, but I might have wanted to either develop the motivation to work on something by playing multiple games on and off, or I just couldn't find anything else to do at the time. So, ultimately, I guess I truly am more of a Mario guy than a Mega Man game player, since the Mario NES games are what I grew up with and played through countless multiple times, and not the Mega Man ones.

Here's what I've downloaded so far before beginning to (try to) play through the original Mega Man 3 (before I potentially compare it to the Improvement patch later).

Utilities:

Capcom Sprite Assembler by Matrixz
Mega Man 3 Editor (MM3Edit) by Lord J
MegaFLE X by Matrixz
Rockman 3 Editor by Rock5easily

Documents:

Capcom "6C80" Sound Engine/Music Format Documentation by Matrixz
Mega Man 4 Sound Engine Disassembly by Matrixz
Mega Man III Hacking Documents by kuja killer
Megaman 3 - 5 Level Formats by Matrixz

Data Crystal Information:

Mega Man 3 ROM Map
Mega Man 3 RAM Map
Mega Man 3 Text Table
Mega Man 3 Notes

Hacks:

Megaman 3 Improvement (v2.1) by kuja killer

I want to play through and learn the original game before I attempt to modify it in any way, shape or form. Like before, I don't know how soon I'll be ready, since I have work and other priorities that have kept me busy for a while now. However, I'm still trying, just to confirm and establish that.

Hopefully the links above help out anyone else in the same relatively "new" boat as I am.
For Zieldak and any other potential experts and/or hopeful, willing participants, which specific utilities and hacking strategies are the best and most handy approaches when attempting to hack the Mega Man games? Is Mega Man 3 the definite game that is ready to be confirmed as the new attempted Board 2 collaborative hacking project?

From searching and looking it up, Mega Man's 30th Anniversary - with the first official release, Mega Man, being December 17, 1987 - should be December 17, 2017 (please correct this if I'm wrong). So, presumably, the project's development should be completed and released before or on that date.

Zynk
Posted on 05-30-16 01:58 PM Link | Quote | ID: 163190


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@Zieldak I presume this is a level hack? I haven't done any level hacks so don't count me on that.
If you need additional spriters you can count on me .

It would be nice if we have new Robot Masters tho.

____________________

Zieldak
Posted on 06-02-16 06:27 PM (rev. 3 of 06-02-16 07:15 PM) Link | Quote | ID: 163208


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Sorry for the late reply, I was really busy with this:



Posted by Quick Curly
For Zieldak and any other potential experts and/or hopeful, willing participants, which specific utilities and hacking strategies are the best and most handy approaches when attempting to hack the Mega Man games? Is Mega Man 3 the definite game that is ready to be confirmed as the new attempted Board 2 collaborative hacking project?

From searching and looking it up, Mega Man's 30th Anniversary - with the first official release, Mega Man, being December 17, 1987 - should be December 17, 2017 (please correct this if I'm wrong). So, presumably, the project's development should be completed and released before or on that date.


MegaFLE X is the most advanced stage editor, so if we are going to hack MM3-MM6, everyone should use that.
For MM1, Rock And Roll is the best choice.
About MM2, I don't really know. I tried out visine, but it's DOS based. It also seems to have some minor bugs that messes up the disappearing blocks. Rockman 2 editor seems to be a good one, but it only works with the japanese version of MM2.

The game is not decided yet, so I think we should decide it soon. And yeah, if we are really going to start the project, that will be the deadline.

Posted by Zynk
@Zieldak I presume this is a level hack? I haven't done any level hacks so don't count me on that.
If you need additional spriters you can count on me .

It would be nice if we have new Robot Masters tho.

Yes, it is only a level hack. I don't think we want to do more, do we? Well, we could, but it will be a lot more work, and then there's the AI programming and other stuff. I'm not an expert in ASM, but I can do really simple tasks. Kuja is busy with Odyssey, and I don't really want to slow him down even more.

Thanatos-Zero
Posted on 06-02-16 09:36 PM Link | Quote | ID: 163213


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@Zieldak
You may bother Kuja, since he still waits for me to finish the level for Glacier, before he can even get to work.

Darn depressive episode this week.

____________________
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There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Zieldak
Posted on 06-11-16 08:10 PM (rev. 3 of 06-11-16 08:42 PM) Link | Quote | ID: 163287


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HOLY COW. What is wrong with the number of views on this thread?? 100K+ in 2 weeks. O.o That is actually really awesome!

Okay, soo... I guess it will be a MM3 hack then?

So, any ideas? Because I don't have any, except for the story, that joke "Board 2 HQ is attacked by Wily and Mega Man must stop him" thing.

I'll make a custom Improvement 2.1 patch for those who want to make stages with extra bug fixes that were not present in 2.1.
I could also add this extra if I find some free space for it (because in MMC, this extra line of code replaces the Pole enemy spawn thingy):
- Wall (5D) code extenstion that prevents it from respawning if it's destroyed.
- New title screen (and logo) with more space for text under Game Start and Password (still limited because it's graphics based text).

Some gameplay stuff:
- All levels should be visually playable. (EDIT: Wake up properly before posting)
- All Robot Master stages should be beatable using the Mega Buster only. (No forced special weapon usage)
- All levels should be 20-26 screens long, no more. This is one thing that I don't like in Fan-games. Fan-game stages are ridiculously long sometimes.
- We could skip the Doc Robot stages... I see many people don't like the Doc Robots anyway,.

Uuhh... Okay... Enemies and objects... If this will be a MM3 hack... What enemies from other games would like to see or use in the Board 2 Collab? I think this is something we really need to discuss. But I can't really promise any new enemies... because ASM obviously, but I'll stop working on MMC for one or two months to actually practice. And I probably should do some music stuff too, because I won't get anything done at this rate.

And now I have several questions:
- Do we want to mess around with the weakness order and stuff, or give every weapon specific damage values, that apply for every enemy (and those enemies which are weak to that weapon take 2x damage) and stuff?
- Do we want to mess up the Stage Select screen order?
- New bosses? As Zynk said, new bosses would be nice actually...
- Is there anything that you don't like in MM3 at all?
- What about weapons? Shadow Blade -> Metal Blade MK.II?

And now some off-topic stuff:

During a GeminiLaser/FlashMan85 livestream, the leader of the Make a Good Mega Man Level contest (I really want a second contest ) said MM6 is not getting enough love... Well, it's kinda true now, after Skype and Innocent are cancelled because that person whose name shall not be written leaked it.

Termingamer2-JD
Posted on 06-11-16 08:25 PM Link | Quote | ID: 163288


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"- All levels should be 20-26 screens long, no more. This is one thing that I don't like in Fan-games. Fan-game stages are ridiculously long sometimes. "

I agree with this, just to say ^^
I might be able to play test some of this hack if I can, there will also be a thread on my board about it.

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Insectduel
Posted on 06-12-16 08:32 PM Link | Quote | ID: 163299


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Mega Man III is fine but I can only do level design since I done the 4th and the 1st installments. It's going to take time to get used to the ram properties as I did with the 1st installment of the Mega Man series per level.

Termingamer2-JD
Posted on 09-24-16 08:58 AM Link | Quote | ID: 164290


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Going to bump this thread because I think it's an interesting idea that could bring back activity to the site which is much-needed.

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Jamie Dignam

Main - ROM Hacking - Mega Man Collab Project? New thread | New reply

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