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04-27-24 09:57 AM
Acmlm's Board - I3 Archive - - Posts by Pas'ra'chilli
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Pas'ra'chilli

Red Paragoomba








Since: 01-23-06
From: Albuquerque

Last post: 6350 days
Last view: 6309 days
Posted on 04-11-06 06:22 PM, in Some Screenshots Link
Here are some screenshots of a Mario hack, I've been working on. I'd release it as a demo now, but quite frankly it needs some more work (like adding custom backgrounds to the levels and needing an overworld). If the color seems a little washed out it's probably the bloody jpg format.


A pipemaze level.


The same pipemaze level. That giant piranha plant is probably blocking the very pipe you need to go into. Question is how do you get rid of it?


I've tried to give the graphics a flatter look by simplifying the colors. Hopefully this works. If not, well...


Lots of pipes, oil, and fire. Probably not the safest place to be.


An ice level. Eventually these levels will all have names at the top via BFM's level name patch.


This level is called "the Furnace". Mario will have to turn on both the gas and the power to be able to progress passed the ice level above.


A laser maze. The red lasers are safe to walk through, the greenish-white ones are lethal.


The first level of the game.

Mario hears of Koopa's new teleporter and goes to destroy it. Much chaos in sues and Mario must escape the lab alive.

The hack will include many custom blocks and graphics, a few custom sprites, and some hard puzzles. Once I finish adding backgrounds and an overworld I'll release a demo.

Creative criticism? Unhelpful comments? Doesn't matter, let loose!
Pas'ra'chilli

Red Paragoomba








Since: 01-23-06
From: Albuquerque

Last post: 6350 days
Last view: 6309 days
Posted on 04-12-06 04:39 PM, in Some Screenshots Link
Originally posted by HyperMackerel
First off, use PNG for screenshots.

As for the images...
  • Skinny pipes look alright, except in the corners.
  • Big pipes are too bright, and many things including them have too few colours.
  • No backgrounds?
  • Giant Piranha Plants, Nipper Plants, and Piranha Plants at the end of vines are cool. Also way to use the original Piranha Plant.
  • The oil might look better without the white dots in it.
  • The fire is ugly.
  • BMF, not BFM.
  • Having a frozen room is a nice idea, but I can't tell what half the objects are.
  • The furnace is another cool idea.
  • The 'E' and 'S' used on your blocks in the furnace are too tall. Actually more like all the other letters are too short. (The 'A' looks like an 'R').
  • A laser maze is neat, but relying on colours could be a problem for colourblind people. Just making the red ones invisible would be better. Also, most real lasers are red, not white. That flaming enemy at the top looks cool, but why is there a flower on it? BTW, having a lot of mazes in a row isn't very fun.


Overall the graphics aren't very good but the level design looks promising.


Right-O, will use the PNG format from now on.

As for the response:


  • Will fix the skinny pipes' corners.

  • Will darken the larger pipes.

  • No backgrounds yet but their coming soon.

  • I like the piranha plants at the ends of the vines too. I'll make somebody think twice before using the vises to get anywhere. Hee...

  • I'll see what the oil looks like without the dots.

  • I've never been happy with the fire, but I'm not sure what to do to fix it. I'm thinking of redoing it entirely.

  • Oops . At least I didn't call him BMS or something worse. Hopefully he won't smite me.

  • Hmmm... that could be a serious problem. I'll have to fix it.

  • Okay, fair enough. I'll change the lettering size.

  • Hee, I note you use the British spelling for "color". But anyway, I'm red/green colorblind myself and the reason the green lasers have white in them is I, myself, needed a way to tell the colors apart (for creation I use the windows increase/decrease red ratio to change colors). As a result of this I'm always unsure of my color choices and how they look to non-colorblind people.

    Since the fire-worm thing is replacing the Wiggler sprite, I thought it would be appropriate to switch out the wiggler flower with a small fireflower.

    There aren't many mazes in a row, these are just the graphics I decided to show. Huh, that rhymed.

    @ Skyon: Well, maybe it is coca-cola. Bowser probably needs all of it to feed the lust of those koopa-kids. You think Ludwig would be satisfied with only ONE soda a day?
  • Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 04-12-06 08:19 PM, in Some Screenshots Link
    And "cheque" among others. Funny, I hate British spellings but love the grammer and punctuation.

    I actually like the coca-cola idea, but some how I don't think it will work well with the storyline. Oh, well.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 04-28-06 12:43 AM, in What should I start first? Link
    If he does the Mario 32, I'd be intrested in seeing how he sections off areas in the main castle. Or will he have an overworld instead? Hmmm...
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 04-28-06 03:08 PM, in The influences of music Link
    It's classical music that gets me. Mr. Beethoven in particular. That stuff is so well constructed beyond anything I could ever put together myself. It's like looking at a building that is so prefect that one misplaced brick would bring the whole thing down.

    For me it's not that it alters my mood but some things like really good jazz or some killer rock and roll are like good wine. Full of flavor and zest and sublime after-tastes and undertones. I could live without it, but why would I want to?
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 05-20-06 11:54 PM, in Guess what Im adding to my hack? Link
    Hmm... His apostrophe key seems to be broken.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 05-21-06 05:21 AM, in Super Mario World RETRO MIX Link
    I've always had a soft spot in my heart for the old 8-bit graphics. I will certainly give it a whirl.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 05-21-06 05:41 AM, in Gay Fairy Tale... Link
    Social engineering does work, but not as it is practiced in schools or churches. To condition a person you have to isolate them and put them through some form of abuse (in a cult setting this is probably verbal) to make them feel powerless. Once that is done you can give them a sense of empowerment by belonging to the cult or society or whatever.

    However, young children can and do buy into nonsense tossed at them and as the saying goes, "Get them when they're young and they're yours forever."

    Pah. That's about all I disagree with in the above statement.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 05-21-06 05:53 AM, in Well, this is just disgusting. (Part 2!) Link
    Originally posted by Acrelvl
    They can burn in hell..


    Innocent until proven guilty. I'm not so eager to deliver judgment on people especially if I don't know all the details of the case.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 05-21-06 06:21 AM, in Stupidest thing someone's asked you/said to you? Link
    Women in line: "Are you mormon?"

    Me standing in front of her: "No, why?"

    Woman: "Because you're so clean and white."

    WTF?!?

    Was she talking about my skin or my clothes?
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 05-21-06 06:31 AM, in Apologise... Link
    I would like to apologize for the musician Von Cello. I'm not sure how well he is known outside (or even inside) the U.S. but somebody has to apologize because he won't do it.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 05-21-06 07:00 AM, in Caption contest. (New picture!!11) Link
    The P-Switch: Cushions any fall from high or low, long or far. Show your kids! Call your grandmother! Eat her cookies!
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 05-21-06 06:03 PM, in Gay Fairy Tale... Link
    Originally posted by Arwon
    Nah, hit em young and at best you've got 'em for a few years.

    How else do you explain the fact that Catholic schools are actully more or less factories for militant atheists?


    But there are still plenty of Catholics around.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 05-22-06 06:36 PM, in Frozen water Link
    You can use a series of blocktool's changing blocks (block 65, a block that will change into the next block in the map16 when hit by mario) to create the surface of the water,

    The first block in the sequence should be solid, as is the next (but this one should look like it is cracked or cracking), the last block should act like water. You can add more changing blocks in the sequence to make it take longer for the ice to crack.

    That will take care of the first part of your question. As for staying in the water too long and dying, I haven't a clue.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 06-01-06 06:12 AM, in Just wondering what you are strong in. Link
    Flat graphics. I don't really have any use for graphics already in the game, so I try to make my own. I like NES style graphics more because I'm extremely lazy.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 06-03-06 09:36 AM, in Quicksand Link
    You could submit a custom block request to the sticky'd thread. (And I suggest you write as clearly and completely as possible, never assume that people know what you're talking about, e.g.: explain exactly how the custom blocks differ from the quicksand?)

    That will probably take a long time.

    I suggest just using a compromise: Custom block number 29 (Movement Down Very Slow block). When set to act like water in the map16 these blocks are close enough to the SMB3 quicksand that there really is no problem, assuming that you use some good ExGFX and animated tiles.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 06-03-06 10:22 AM, in pornography in school Link
    Originally posted by mario hacker #3
    yes there was a narator but thats a porn movie.and the teacher said to ignore the people having sex in the movie and listen what the narrator says but i dont think anyone was listening what the narrator was saying.Girls where happy seeing men masturbating.


    Girls where happy (sic)? Well, now. It's that statement that makes the whole thing seem false to me. How does he know they were happy? They smile a lot or something? It seems tacked on at the end to give a sense of false sincerity.

    Besides, in the States the teacher would be fired, no questions asked, and the kids would report it, of that I'm sure. There's nothing about this that rings true.

    He's a terrible liar and a terrible speller to boot.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 06-04-06 04:44 AM, in "Mario's Return" progress thread - NEW 5 World Demo Link
    That's a convention carried over from the original game. Of course it doesn't have to be the case in all hacks, but for sake of ease having color coded levels indicating the number of exits is nice.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 06-23-06 09:58 PM, in This board has changed a lot hasn't it? Link
    Well something needs to be done. I come back after a year hiatus and find this waiting for me.

    Every time the old board crashed it got a little harder to come back and now that I am back I find that all I want to do is leave. I've got an old sense of obligation but not much else keeping me here. There's no point in trying to explain things to people who can barely type English. And it's hard to be helpful in a forum ripe with such users.

    With SMW Central up and running I believe that in a very short time I won't even need to come here. Eventually all the documentation, programs, and hacks I want will all be there. The forum is almost obsolete. Too bad, but those are the times.
    Pas'ra'chilli

    Red Paragoomba








    Since: 01-23-06
    From: Albuquerque

    Last post: 6350 days
    Last view: 6309 days
    Posted on 06-26-06 08:11 PM, in Pipe maze..... Link
    Originally posted by S.N.N.
    It's not the pipe mazes that suck....7-9 in SMB3 wasn't bad. It's the muncher/lakitu/balloon mazes that fail. An example would be Tubular in SMW


    Agreed, in parts, just about anything that turns Mario from a machine of koopa death into a scared plumber is bad.

    Lakitu I could argue about but the balloon I'm with you one hundred percent. I can't stand that power-up. If I see it come out of a block I avoid it like the plague. Underwater mazes can be bad too, actually mazes in general suck.
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    Acmlm's Board - I3 Archive - - Posts by Pas'ra'chilli


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