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05-09-24 07:45 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Just wondering what you are strong in. New poll | |
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Graviteh

Red Paragoomba


 





Since: 11-20-05

Last post: 6378 days
Last view: 6378 days
Posted on 06-01-06 04:46 AM Link | Quote
Personally I think I may be one of the best level designers of this game (And that SuprHard Bullshit from a year ago does not count), however my overworld and graphics (Yes, graphics, not GFX) skills do not exist.

Okay, so what do you people specialize in?
Pas'ra'chilli

Red Paragoomba








Since: 01-23-06
From: Albuquerque

Last post: 6362 days
Last view: 6321 days
Posted on 06-01-06 06:12 AM Link | Quote
Flat graphics. I don't really have any use for graphics already in the game, so I try to make my own. I like NES style graphics more because I'm extremely lazy.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6289 days
Last view: 6289 days
Posted on 06-01-06 06:59 AM Link | Quote
Making kewl combinations of ROM address raping and sprite changing.


(edited by Raccoon Sam on 06-01-06 11:37 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6289 days
Last view: 6289 days
Posted on 06-01-06 11:28 AM Link | Quote
Ripping GFX from other games, mostly SMAS.
Making simple custom blocks.
Making overworlds.

I really want to improve my level-design skills. I also want to learn more ASM, but I don't really find much time for it. =/
Rain Man

Paragoomba


 





Since: 11-18-05

Last post: 6424 days
Last view: 6424 days
Posted on 06-01-06 11:46 AM Link | Quote
Level Design.
Overworld.

Meh, I can rip, but not too well. Besides, the original SMW graphics are the sex.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6289 days
Last view: 6289 days
Posted on 06-01-06 12:15 PM Link | Quote
When I actually get around to it, my level design can be pretty sweet,
My Overworld design is probably around mediocre.
But it's in Graphics ripping where I come ahead, I have ripped, most of the same stuff Ghettoyouth, and Iceman use (From the original game, not there hacks)
And I have even ripped a few Mario Cart Super Circut BG's (They are rather flat though) But my favorite so far is Antonio Barra's Mario cookie FG, I'd post a screen, but they're on my other comp...
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6297 days
Last view: 6290 days
Posted on 06-01-06 04:20 PM Link | Quote
Hmm, what am I strong in, now this is quite an unexpected topic.

I'm probably strong in custom block uniqueness in my hack in some factors, for example, how many of you guys have movement blocks in your hack that act like water? Better yet, do any of you guys have any of the On/Off movement blocks in your hack that davros made?

My third world in my hack has quite a few movement blocks, some of which can be reversed by On/Off switches (just for the record, I have an underwater level with On/Off switches; I might show a SS or two of it when I feel I'm ready to post my next batch of SS, with the fact my second demo is getting closer to release), and others that are irreversible. One other thing my hack has, is a version of the switchable blocks called switchable air blocks. You see, on one of the On/Off or POW/Silver POW settings, these blocks act like air, while on the other setting they act like whatever they were set to behave like (in my third castle, I'm making them act like water to achieve a sort of water raising/lowering effect).

I'm feeling my OV designing is getting a little bit better, no need for pure square stuff all the time anymore.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
F5 F5 F5 F5 F5


 





Since: 12-31-69
From: Dresden/SN/DE

Last post: 6291 days
Last view: 6289 days
Skype
Posted on 06-01-06 05:46 PM Link | Quote
Assembler coding, hacking, figuring out yet-unknown formats.
Music hacking, as a consequence of the above.
Making graphics and animation.
Making RPG-style dialogues and epic stories.

I fail at everything related to SMW hacking I did not mention above though.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6295 days
Last view: 6289 days
Posted on 06-01-06 06:45 PM Link | Quote
My strongest point is in the Overworld. I love making hacks with just overworlds sometimes, just because I personally think I'm good at it. My level design is fine, same with GFX ripping/assembling. I know a bit of ASM, but I'm still pretty bad at it.

So yeah, OW's are my strongest point, and if anyone ever wants one made, give me a theme, and an OW you get
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6290 days
Last view: 6289 days
Posted on 06-01-06 06:50 PM Link | Quote
1.) ExGFX - I can make a Yoshi's Island-ish tileset or a mix of Wario and SMB3.

2.) Level Design - With the proper combination of blocks and graphics at my disposal, I can make some really neat levels.

3.) Making Overworlds - I get my ideas from dreams. Freakish overworlds you've never seen before. I'm still preparing my upcoming hack, "SMW: 8-bomb".


Full Stats (1-10)

Graphics: 9.5/10
Levels: 9/10
Overworld: 9/10
ASM: 3/10
Story: 5/10

Overall: 71/100
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6289 days
Last view: 6289 days
Posted on 06-01-06 07:36 PM Link | Quote
I'm good at level design, overworld design, and only overrating my abilities a little bit.

I notice I'm the only one anywhere near decent in that last one, though.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6290 days
Last view: 6289 days
Posted on 06-01-06 09:02 PM Link | Quote
...Only a little?

I'm good at ASM, fairly good at OW design, great at coming up with new ideas, and not the greatest at graphics. I'm getting better at the last one, though.

Level design is not worthy of comment, neither good nor bad.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6289 days
Last view: 6289 days
Posted on 06-01-06 10:18 PM Link | Quote
Originally posted by Sukasa +
...Only a little?
Well, I mean, relative to other people here...
The V

Koopa


 





Since: 03-01-06
From: In my own world

Last post: 6396 days
Last view: 6396 days
Posted on 06-02-06 12:48 AM Link | Quote
I'm probably best at graphics. Now that I've figured out ExGFX, I've been making my own tilesets. I'm probably average at best in level design. I still can't get the interactive layer 2 commands to work without glitching. That's why there are none in Starlight (other than the main part of the Marsh Ghost Ship (it's based on the one from Demo World). I don't know ANYTHING about ASM coding. As for the overworld, I can't edit it to save my life (beyond palette-swapping and altering parts not affected by events).
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6488 days
Last view: 6289 days
Posted on 06-02-06 02:08 AM Link | Quote
I'm strong in considering different plot possibilities, but I suck at everything else.

There could be a game in which it's made by one person, but his friend hacks his computer and they alternate between making worlds. One of them tries to make a good ol' legitimate hack, and the other's just randomly making it so that you need to abuse certain glitches and things to get past levels, also abusing the fact that the gamer may need slowdowns or just emulator powers in general.

Another plot could be that Bowser's kidnapped Mario and has taken her through tons of levels from previous Mario games. The eight worlds could be SMB1, 2/LL, 2/USA, 3, W2, 64, Paper, and maybe something unexpected as the final world, too. This would really bring out peoples' creative sides, as you could try and rip it so there are separate graphics for Mario for each world (8-Bit ones for the 8-Bit levels, etc.) and it would be a fun challenge for the super-hackers out there who feel like trying to recreate some of Super Mario 64's levels. Also, you'd be able to ASM-hack in some new bosses (King Bob-Omb, Wart, maybe...) and I think this board could somehow make it work.

Yeah, if you want any new ideas for hacks, you can just ask me, just so long as I get a tiny little bit of credit in the end credits (or at least somewhere in the game) and so long as I don't really need to do any of the major hacking... (I'm seriously not good. v_v), and it'd be fine.
taka-87

Octorok








Since: 04-07-06

Last post: 6518 days
Last view: 6518 days
Posted on 06-02-06 10:34 AM Link | Quote
I'm fairly good at Level design.

in a few days, I'm going to be posting an IPS with my third world completed!
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6290 days
Last view: 6290 days
Posted on 06-02-06 04:02 PM Link | Quote
I know ASM pretty damn well. I can also design really nice overworlds and levels on paper/in my head, though actually creating them in the game can be difficult (especially since there I have to worry about the SNES's limitations).
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6291 days
Last view: 6291 days
Skype
Posted on 06-02-06 09:45 PM Link | Quote
Overworld, without a doubt.
James Mcguire

Red Goomba








Since: 06-03-06
From: England

Last post: 6461 days
Last view: 6461 days
Posted on 06-06-06 09:03 AM Link | Quote
Well, with a bit of strenuous work I can create brilliant levels.

Thats pretty much it. I am pretty good at ripping, but I'm currently not putting them in until later so....

Thats pretty much it!
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6471 days
Last view: 6471 days
Posted on 06-10-06 03:18 PM Link | Quote
I'm pretty strong in level design *Well to my friends i am but they have no hacking knowledge whatsoever. However the people that do have knowledge thought my levels were pretty good. I'm really weak in ASM,and sprite changing. basically if you need help in level design tell me and i'll help.
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