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04-29-24 09:21 AM
Acmlm's Board - I3 Archive - - Posts by jensthecomposer
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jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-07-06 08:38 PM, in Help with hacking M64 Link
Originally posted by Cyhunt
I have some pic of what I've done, I made the gate the waking bridge!


Where's the picture??
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-07-06 08:39 PM, in F-Zero editor? Link
http://board.acmlm.org/thread.php?id=228

Somebody's gonna flame you
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-08-06 01:23 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Hi, good to have a new thread. Hope this one don't get so spammy.

I made a tutorial about moving and changing objects.
>http://www.fileden.com/files/2006/7/28/145427/Moving%20and%20changing%20objects.txt


Have a nice day
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-08-06 06:20 PM, in Help with hacking M64 Link
Originally posted by Watcher
I agree on that but to make "officail" then VL-Tone will have to post here.


There's a new sm64 thread, and it's stickied.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-09-06 07:20 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by Watcher
Actually it just looks like the castle has been worn out or droughted. But I like it better like that. When VL-Tone comes back here to post, how will he know to post in this one, cause there that other thread "down" there. Someone should PM him. telling him that.


This is a sticky, so Vl won't miss it.

About placing chainchomps, to place proper chain chomps where we want we have to find it's object ID. The object ID decides which head chain chomp gets when placed with a
24 18 command.

EDIT: Superluigi, make the border on the princess picture in the same color as the bricks. It looks so sticked on as it is now.


(edited by jensthecomposer on 08-09-06 06:22 PM)
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-10-06 07:29 AM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Sorry VL, I should instead said that you didn't write it in the info document.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-11-06 01:16 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Tilemolester usually screw up the colors....not much to do about that.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-12-06 06:36 AM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by VL-Tone

I guess I'll have to include a texture import/export feature in the first release.


I would say that it's more important to make the editor ready for release, rather than implenting new features. But it's your editor so do what you feel is best.


(edited by jensthecomposer on 08-12-06 05:38 AM)
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-13-06 06:21 AM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
I started doing a list like that myself too, it got some more objects. Not only from Bob-omb battlefield.
http://www.fileden.com/files/2006/7/28/145427/InfobyJens.txt
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-16-06 08:08 AM, in Super Mario 64 GameShark Link
Originally posted by The Kins
Originally posted by Rex Zemenheart
This is a dumb question but, how do you enter GS codes in Project 64? I went to Settings-> Cheat, and messed around with the default stuff, but I didn't see a way to enter your own codes.

Disable Hide Advanced Options.


Also remember, when entering code in pj64: enter code before you write the name.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-17-06 08:57 AM, in Epic Racers - Impala Kart Courses Update! New Screenshots, new Drivers! Link
Simply Amazing, simply amazing!! The best custom graphics I've seen this far. Congratulations
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-19-06 06:43 AM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Nice findings you got there. Try to find mario's geometry data, and you'll be making Super Luigi 64!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-19-06 06:47 AM, in can someone give me a link help Link
Did you ever care to look at the stickies? There's a thread for this:

http://board.acmlm.org/thread.php?id=228

To answer you question: No,no no nononono....there's only two editors for N64 games, one for Super Mario 64 (not released yet) and one for F-zero X (dunno if it's released yet)

And be prepared for a closed thread, as soon as a moderator see this.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-21-06 10:56 AM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by Tanks
Would it be possible to put the "play as" GS codes into the game? If it's possible then we could use the earlier dicussed model editing to fix yoshi because he's messed up in the GS code.


Needs lot of work and research...
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-23-06 03:53 AM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by Tanks
Originally posted by jensthecomposer
Originally posted by Tanks
Would it be possible to put the "play as" GS codes into the game? If it's possible then we could use the earlier dicussed model editing to fix yoshi because he's messed up in the GS code.


Needs lot of work and research...


i know about the work and research and Im willing to do it but from what your saying it is possible then. Right?


Yeah, I guess it's possible but to do that you have to reassign the animation and stuff. No one knows how to do that, and to make it 'perfect' you have to edit some animations which is very complicated.
It is possible and easy to change the behavior code assigned to mario on each level. I'm gonna try to assign the "yoshi behavior code" to mario and see what happens, but I'm afraid that you won't be able to control him. I believe that because I once tried to change mario's behavior code to a cannonballs and he "rolled away", but I'm not sure. Gonna try out some behavior codes on mario later.



About NINJA Patcher, it's said that it can take IPS patches and many other patchformats, but I've never tried it myself. IPS patches are not compatible with too big files (max 16mb I think..), like the extended SM64 rom. I'm hacking the nonextended rom, 'cause I'm rarely edit anything inside the mio0 files and a nonextended rom is easier to deal with.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-27-06 05:25 AM, in smw, meh Link
I don't think this is gonna get you any nearer accepted.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-30-06 07:58 AM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by kingbowser92
Is this the poll for the Super Mario 64 Level Editor, because I've been wanting it for ever, i don't care if its a beta or anything i just want to make a map with so many goombas and other stuff! I want to have the power cause I never found any difficulty in completeing the game and I'd like to put in a difficult twist...


You may already place goombas with a hex editor. Read the whole thread, it's al there. The editor will come soon.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 09-01-06 01:04 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by Yoster
Onto topic:
If you want to make a texture hack, I'd prefer using Rice's video plug-in. It doesn't screw the textures and you can make them as high quality as you want. The downside however is, that there's no Rice's video plug-in for MAC users (Or so I've heard). And ofcourse you can't just make an IPS.


I agree about that. It's much easier and gives much better results. But don't call it hacking, 'cause it's simply not hacking.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 09-21-06 01:21 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by Sypher (anime_player)
Man All this looks really good..I'm even comeing up with an idea already. just got to wait for the SM64 world editer to come out then i'm on my way.


Yeah, just make sure you're not planning to add objects or edit polygons!! 'Cause that's not possible in the first version. When is the editor coming anyway?? VL said it will be released this month but I doubt that.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 09-22-06 02:35 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
It's possible to rip the instrument samples from some N64 games with "Sound Bank Ripper". Many N64 games got very good instrumentsamples like SM64, Banjo-Kazooie and
Silicon Valley, especially silicon valley!! It got some very nice hammond organ sounds. Another game with very nice instrument samples is Diddy Kong Racing but it's not possible
to rip its samples with any software yet.
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Acmlm's Board - I3 Archive - - Posts by jensthecomposer


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