(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-29-24 02:36 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! New poll | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19Add to favorites | Next newer thread | Next older thread
User Post
kingbowser92
Newcomer


 





Since: 02-10-06
From: Melbourne

Last post: 6452 days
Last view: 6452 days
Posted on 08-29-06 12:12 AM Link | Quote
Is this the poll for the Super Mario 64 Level Editor, because I've been wanting it for ever, i don't care if its a beta or anything i just want to make a map with so many goombas and other stuff! I want to have the power cause I never found any difficulty in completeing the game and I'd like to put in a difficult twist...
SuperLuigi64

Snifit








Since: 07-22-06
From: TN
My PC Specs

Last post: 6373 days
Last view: 6373 days
Posted on 08-29-06 08:27 AM Link | Quote
Originally posted by rstewart215804
After many experiments Toad finally invented the mega mushroom. Toad first test subject was Yoshi. The mushroom worked well... too well in fact. Yoshi grew and grew and grew. Now the castle is in danger from his big feet and hunger.




GOOD GOD! THATS INCREDIBLE!

How do you do it to Mario? lol
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 08-29-06 09:54 AM Link | Quote
his size is enourmous but,I can bet he still interacts as a small normal size yoshi.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6279 days
Last view: 6279 days
Posted on 08-29-06 02:07 PM Link | Quote
With this stuff we could possibly turn mario into yoshi (again requiring alot of work).

PS. Try out the geommetry layout stuff on toad.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 08-30-06 07:58 AM Link | Quote
Originally posted by kingbowser92
Is this the poll for the Super Mario 64 Level Editor, because I've been wanting it for ever, i don't care if its a beta or anything i just want to make a map with so many goombas and other stuff! I want to have the power cause I never found any difficulty in completeing the game and I'd like to put in a difficult twist...


You may already place goombas with a hex editor. Read the whole thread, it's al there. The editor will come soon.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 08-30-06 10:44 AM Link | Quote
Originally posted by jensthecomposer
Originally posted by kingbowser92
Is this the poll for the Super Mario 64 Level Editor, because I've been wanting it for ever, i don't care if its a beta or anything i just want to make a map with so many goombas and other stuff! I want to have the power cause I never found any difficulty in completeing the game and I'd like to put in a difficult twist...


You may already place goombas with a hex editor. Read the whole thread, it's al there.The editor will come soon.



Vl-tone has been saying that for two months now
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6280 days
Last view: 6280 days
Posted on 08-30-06 10:49 AM Link | Quote
Originally posted by the_man
Originally posted by jensthecomposer
Originally posted by kingbowser92
Is this the poll for the Super Mario 64 Level Editor, because I've been wanting it for ever, i don't care if its a beta or anything i just want to make a map with so many goombas and other stuff! I want to have the power cause I never found any difficulty in completeing the game and I'd like to put in a difficult twist...

You may already place goombas with a hex editor. Read the whole thread, it's al there.The editor will come soon.

Vl-tone has been saying that for two months now

I once talked about this on some IRC channels, and they told about the editor being fake and non-existant, especially since it takes very long to develop, compared with the Zelda 64 Map Editor (5 days for the core). Somehow, I think they have a point, but am not really right, since VL-Tone has released some other useful apps and so must have this editor.
But I guess if the editor isn't out by the end of September, someone else make a new one.


(edited by Prince Kassad on 08-30-06 09:53 AM)
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6288 days
Last view: 6279 days
Posted on 08-30-06 11:51 AM Link | Quote
Originally posted by Prince Kassad
Originally posted by the_man
Originally posted by jensthecomposer
Originally posted by kingbowser92
Is this the poll for the Super Mario 64 Level Editor, because I've been wanting it for ever, i don't care if its a beta or anything i just want to make a map with so many goombas and other stuff! I want to have the power cause I never found any difficulty in completeing the game and I'd like to put in a difficult twist...

You may already place goombas with a hex editor. Read the whole thread, it's al there.The editor will come soon.

Vl-tone has been saying that for two months now

I once talked about this on some IRC channels, and they told about the editor being fake and non-existant, especially since it takes very long to develop, compared with the Zelda 64 Map Editor (5 days for the core). Somehow, I think they have a point, but am not really right, since VL-Tone has released some other useful apps and so must have this editor.
But I guess if the editor isn't out by the end of September, someone else make a new one.

I wouldn't trust what some random person says on IRC. To me, there's conclusive evidence that the editor isn't fake (look at all the data VL-Tone posted for instance), and if I were VL-Tone I wouldn't be too impressed with people saying that his hard work isn't real.

You can't compare how long it took to write a Zelda 64 map editor to a SM64 editor. They are different projects undertaken by different people.

VL-Tone doesn't owe any of you anything (unless you lot are actually paying him for the editor, which I strongly doubt).
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6279 days
Last view: 6279 days
Posted on 08-30-06 12:06 PM Link | Quote
throwing an editor together that works is one thing. Fine tuning it and doing the best you can on it is another. A map editor made for a 3D game in 5 days is probably not very good.
James Mcguire

Red Goomba








Since: 06-03-06
From: England

Last post: 6451 days
Last view: 6451 days
Posted on 08-30-06 12:11 PM Link | Quote
Originally posted by Prince Kassad

I once talked about this on some IRC channels, and they told about the editor being fake and non-existant, especially since it takes very long to develop, compared with the Zelda 64 Map Editor (5 days for the core). Somehow, I think they have a point, but am not really right, since VL-Tone has released some other useful apps and so must have this editor.
But I guess if the editor isn\'t out by the end of September, someone else make a new one.


This kind of thing was mentuioned in the old thread.
The answer was, in basic, like this:

Nintendo created Oot using a similar set up as they did with Mario . But with Oot they had had experience and managed to simplify how they put it together. Them doing this ALSO means that it is easier to look at data in an Oot Rom compared to looking at data in a Mario rom. Kinda cleaner in a way.

So if you think about it, that also means that it may be easier to make an editor for Oot than Mario . Thats not to say that I could do it, and the peope working on Oot are sailing through, it just may be harder for VL_Tone.

Well, that was what I picked up, If I am wrong, please correct me....

Anyway, I believe in Vl_Tone. It just means waiting...
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6280 days
Last view: 6280 days
Posted on 08-30-06 12:29 PM Link | Quote
Originally posted by Dan
Originally posted by Prince Kassad
I once talked about this on some IRC channels, and they told about the editor being fake and non-existant, especially since it takes very long to develop, compared with the Zelda 64 Map Editor (5 days for the core). Somehow, I think they have a point, but am not really right, since VL-Tone has released some other useful apps and so must have this editor.
But I guess if the editor isn't out by the end of September, someone else make a new one.

I wouldn't trust what some random person says on IRC.

That's why I asked multiple persons on different IRC channels, some being members of this board, and if not even members of this board (well reapected members, that is) believe in the editor (after showing them some arguments), then we should think about it.
Originally posted by Dan
You can't compare how long it took to write a Zelda 64 map editor to a SM64 editor. They are different projects undertaken by different people.

True, you can't compare different projects properly, but the differences are extreme here. Compare 5 days to half a year (or more), and then remember that the Mario 64 editor still isn't working properly. And many Mario 64 ROM values are already found, OoT doesn't have near as much values found (at least no public values).
Originally posted by Dan
VL-Tone doesn't owe any of you anything (unless you lot are actually paying him for the editor, which I strongly doubt).

Well, if we have to wait even longer, then some people will probably start to pay him for the editor.
Originally posted by MathOnNapkins
throwing an editor together that works is one thing. Fine tuning it and doing the best you can on it is another.

Again, remember that the Mario 64 editor still isn't working correctly, though the reason may lie in it's fancy user interface (the Zelda Map Editor will have the standard Windows skin from what I've gathered), which is harder to optimize. Still, somebody should start making an editor with all the information gathered in this thread.
Originally posted by James Mcguire
Nintendo created Oot using a similar set up as they did with Mario . But with Oot they had had experience and managed to simplify how they put it together. Them doing this ALSO means that it is easier to look at data in an Oot Rom compared to looking at data in a Mario rom. Kinda cleaner in a way.

Yeah, OoT is definitely easier to hack (and the map editor will require separate map files, so no need to find ROM values). But if I would start a Mario 64 editor with all the information gathered here, I definitely wouldn't need 6 months for it (I suppose anybody could do it in not more than 2 months).
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6280 days
Last view: 6279 days
Posted on 08-30-06 02:25 PM Link | Quote
Uh huh.

So by your reasoning COTMK 1 is a hoax because it's taken over 2 years now and it's still not done?

This is SO laughable. VL-Tone has a life; he isn't going to spend every waking minute of his life working on this. If the map editor didn't take so long to develop, why is this taking so long? My answer: the fact that you're editing a frigging PICTURE, while this editor edits the ROM itself, and mch more of it than that, as well as reading huge amounts of data, and displaying it.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6280 days
Last view: 6280 days
Posted on 08-30-06 04:15 PM Link | Quote
Originally posted by Sukasa +
Uh huh.

So by your reasoning COTMK 1 is a hoax because it's taken over 2 years now and it's still not done?

No, because, you know, hacks take longer to develop than games, because you need a good level design, graphics, creativity, and a little bit ASM. An editor can simply be done by making a window, which reads values from the specified ROM, and then displays the level for you to edit.

Though i already said it's probably the non-standard interface which creates problems, since I don't think Director is capable of making applications with the standard UI (at least not cross-platform).
Originally posted by Sukasa +
If the map editor didn't take so long to develop, why is this taking so long? My answer: the fact that you're editing a frigging PICTURE, while this editor edits the ROM itself, and mch more of it than that, as well as reading huge amounts of data, and displaying it.

You're misunderstanding something. Map, in this case, means 'level', so the project is roughly the same size as this editor (save for the fact that the map editor must be fed with map files rather than reading the ROM).

Also, note that you're criticizing somebody else's arguments, not mine (though I do add some parts here and there)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6280 days
Last view: 6279 days
Posted on 08-30-06 05:01 PM Link | Quote
That's not all there is to an editor

There's usually more to it than that - first off decompressing most data, then when it's edited and saved, it has to be recompressed and quite possibly moved and have all the pointers to it updated.

Plus the editor itself is more than just five lines of code, a window, and a ROM. Heck, I made a (defunct) editor for SMW that just made it easy to edit certain offsets in the ROM... it corrupted a bunch of addresses (probably my fault), but the code to find and display even a few addresses was mroe than you might think.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 08-30-06 07:32 PM Link | Quote
It might take 5 days to make a basic level viewer like what you call the OoT "editor", but a viewer and an editor are two very different things. I could probably hack up a simple SM64 level viewer in a few days too, but there's no way it'll be editing anything nearly that soon.

For a bit of perspective: The Mario Kart 64 level viewer, which currently has no editing functionality, contains 6,249 lines of code. (Though for sanity reasons, 2,310 of them are re-useable functions that can be #included into whatever program. ) The current beta of Hack-O-Matic, which has most editing functions finished, contains 12,934. So it's a bit more than just "creating a window and drawing on it". Hell, that alone can take a hundred lines or so. Not to mention, Hack-O-Matic edits a 2D game that's fairly well documented and very well programmed (Pokémon G/S) whereas Mario 64 is a 3D game with almost no prior documentation and fairly crappy code, and HOM has been in development for a few years. (Admittedly I've probably only spent 3 or 4 months of each year working on it. )


(edited by HyperHacker on 08-30-06 06:33 PM)
(edited by HyperHacker on 08-30-06 06:34 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 08-30-06 07:46 PM Link | Quote
How do I edit SM64 textures in TM, I open SM64 in TM and get garbage.
SuperLuigi64

Snifit








Since: 07-22-06
From: TN
My PC Specs

Last post: 6373 days
Last view: 6373 days
Posted on 08-30-06 07:55 PM Link | Quote
First, you have to download VL-Tone's rom extender from here. http://board.acmlm.org/thread.php?id=3868

Then, you opern it up, and run it on your SM64 rom. After that, you open it on tile molester, and use VL-Tone's texture list (http://board.acmlm.org/download.php?id=548) and find what you want to edit.

Other useful stuff...

http://board.acmlm.org/thread.php?id=4310 -Text Editor
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 6293 days
Last view: 6280 days
Posted on 08-30-06 08:13 PM Link | Quote
Are there any other editors that can read RGBA5551 textures and not displays them all fucked up like tile molestor? I looked in Zophar's domain and found nothing.
SirCadgoan

Bronto Burt








Since: 08-29-06
From: Dimmsdale/Dimmadome(canada,bc)

Last post: 6414 days
Last view: 6414 days
Posted on 08-30-06 08:16 PM Link | Quote
I don't know if it's like this for everyone, but when I was going to edit some stuff, Bowsers eye animations were overlapping each other, like so:

picture 1 pixel: *
picture 2 pixel:^

what it shows in tm:

***********
^^^^^^^^^^^
***********
^^^^^^^^^^^

weird

It was so messed up I thought it was yoshi's eyes until I saw the sprite map for sm64


(edited by SirCadgoan on 08-30-06 07:18 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 08-30-06 08:25 PM Link | Quote
Still garbled over here!
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.025 seconds; used 453.28 kB (max 588.77 kB)