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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! | New poll | | |
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kingbowser92 Newcomer Since: 02-10-06 From: Melbourne Last post: 6468 days Last view: 6468 days |
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Is this the poll for the Super Mario 64 Level Editor, because I've been wanting it for ever, i don't care if its a beta or anything i just want to make a map with so many goombas and other stuff! I want to have the power cause I never found any difficulty in completeing the game and I'd like to put in a difficult twist... | |||
SuperLuigi64 Snifit Since: 07-22-06 From: TN My PC Specs Last post: 6389 days Last view: 6389 days |
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Originally posted by rstewart215804 GOOD GOD! THATS INCREDIBLE! How do you do it to Mario? lol |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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his size is enourmous but,I can bet he still interacts as a small normal size yoshi. | |||
Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6295 days Last view: 6295 days |
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With this stuff we could possibly turn mario into yoshi (again requiring alot of work).
PS. Try out the geommetry layout stuff on toad. |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6299 days Last view: 6295 days |
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Originally posted by kingbowser92 You may already place goombas with a hex editor. Read the whole thread, it's al there. The editor will come soon. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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Originally posted by jensthecomposerOriginally posted by kingbowser92 Vl-tone has been saying that for two months now |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6296 days Last view: 6296 days |
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Originally posted by the_manOriginally posted by jensthecomposerOriginally posted by kingbowser92 I once talked about this on some IRC channels, and they told about the editor being fake and non-existant, especially since it takes very long to develop, compared with the Zelda 64 Map Editor (5 days for the core). Somehow, I think they have a point, but am not really right, since VL-Tone has released some other useful apps and so must have this editor. But I guess if the editor isn't out by the end of September, someone else make a new one. (edited by Prince Kassad on 08-30-06 09:53 AM) |
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Dan Purple Leever Since: 11-18-05 Last post: 6304 days Last view: 6295 days |
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Originally posted by Prince KassadOriginally posted by the_manOriginally posted by jensthecomposerOriginally posted by kingbowser92 I wouldn't trust what some random person says on IRC. To me, there's conclusive evidence that the editor isn't fake (look at all the data VL-Tone posted for instance), and if I were VL-Tone I wouldn't be too impressed with people saying that his hard work isn't real. You can't compare how long it took to write a Zelda 64 map editor to a SM64 editor. They are different projects undertaken by different people. VL-Tone doesn't owe any of you anything (unless you lot are actually paying him for the editor, which I strongly doubt). |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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throwing an editor together that works is one thing. Fine tuning it and doing the best you can on it is another. A map editor made for a 3D game in 5 days is probably not very good. | |||
James Mcguire Red Goomba Since: 06-03-06 From: England Last post: 6466 days Last view: 6466 days |
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Originally posted by Prince Kassad This kind of thing was mentuioned in the old thread. The answer was, in basic, like this: Nintendo created Oot using a similar set up as they did with Mario . But with Oot they had had experience and managed to simplify how they put it together. Them doing this ALSO means that it is easier to look at data in an Oot Rom compared to looking at data in a Mario rom. Kinda cleaner in a way. So if you think about it, that also means that it may be easier to make an editor for Oot than Mario . Thats not to say that I could do it, and the peope working on Oot are sailing through, it just may be harder for VL_Tone. Well, that was what I picked up, If I am wrong, please correct me.... Anyway, I believe in Vl_Tone. It just means waiting... |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6296 days Last view: 6296 days |
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Originally posted by DanOriginally posted by Prince Kassad That's why I asked multiple persons on different IRC channels, some being members of this board, and if not even members of this board (well reapected members, that is) believe in the editor (after showing them some arguments), then we should think about it. Originally posted by Dan True, you can't compare different projects properly, but the differences are extreme here. Compare 5 days to half a year (or more), and then remember that the Mario 64 editor still isn't working properly. And many Mario 64 ROM values are already found, OoT doesn't have near as much values found (at least no public values). Originally posted by Dan Well, if we have to wait even longer, then some people will probably start to pay him for the editor. Originally posted by MathOnNapkins Again, remember that the Mario 64 editor still isn't working correctly, though the reason may lie in it's fancy user interface (the Zelda Map Editor will have the standard Windows skin from what I've gathered), which is harder to optimize. Still, somebody should start making an editor with all the information gathered in this thread. Originally posted by James Mcguire Yeah, OoT is definitely easier to hack (and the map editor will require separate map files, so no need to find ROM values). But if I would start a Mario 64 editor with all the information gathered here, I definitely wouldn't need 6 months for it (I suppose anybody could do it in not more than 2 months). |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6296 days Last view: 6295 days |
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Uh huh.
So by your reasoning COTMK 1 is a hoax because it's taken over 2 years now and it's still not done? This is SO laughable. VL-Tone has a life; he isn't going to spend every waking minute of his life working on this. If the map editor didn't take so long to develop, why is this taking so long? My answer: the fact that you're editing a frigging PICTURE, while this editor edits the ROM itself, and mch more of it than that, as well as reading huge amounts of data, and displaying it. |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6296 days Last view: 6296 days |
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Originally posted by Sukasa + No, because, you know, hacks take longer to develop than games, because you need a good level design, graphics, creativity, and a little bit ASM. An editor can simply be done by making a window, which reads values from the specified ROM, and then displays the level for you to edit. Though i already said it's probably the non-standard interface which creates problems, since I don't think Director is capable of making applications with the standard UI (at least not cross-platform). Originally posted by Sukasa + You're misunderstanding something. Map, in this case, means 'level', so the project is roughly the same size as this editor (save for the fact that the map editor must be fed with map files rather than reading the ROM). Also, note that you're criticizing somebody else's arguments, not mine (though I do add some parts here and there) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6296 days Last view: 6295 days |
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That's not all there is to an editor
There's usually more to it than that - first off decompressing most data, then when it's edited and saved, it has to be recompressed and quite possibly moved and have all the pointers to it updated. Plus the editor itself is more than just five lines of code, a window, and a ROM. Heck, I made a (defunct) editor for SMW that just made it easy to edit certain offsets in the ROM... it corrupted a bunch of addresses (probably my fault), but the code to find and display even a few addresses was mroe than you might think. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6296 days Last view: 6296 days |
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It might take 5 days to make a basic level viewer like what you call the OoT "editor", but a viewer and an editor are two very different things. I could probably hack up a simple SM64 level viewer in a few days too, but there's no way it'll be editing anything nearly that soon.
For a bit of perspective: The Mario Kart 64 level viewer, which currently has no editing functionality, contains 6,249 lines of code. (Though for sanity reasons, 2,310 of them are re-useable functions that can be #included into whatever program. ) The current beta of Hack-O-Matic, which has most editing functions finished, contains 12,934. So it's a bit more than just "creating a window and drawing on it". Hell, that alone can take a hundred lines or so. Not to mention, Hack-O-Matic edits a 2D game that's fairly well documented and very well programmed (Pokémon G/S) whereas Mario 64 is a 3D game with almost no prior documentation and fairly crappy code, and HOM has been in development for a few years. (Admittedly I've probably only spent 3 or 4 months of each year working on it. ) (edited by HyperHacker on 08-30-06 06:33 PM) (edited by HyperHacker on 08-30-06 06:34 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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How do I edit SM64 textures in TM, I open SM64 in TM and get garbage. | |||
SuperLuigi64 Snifit Since: 07-22-06 From: TN My PC Specs Last post: 6389 days Last view: 6389 days |
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First, you have to download VL-Tone's rom extender from here. http://board.acmlm.org/thread.php?id=3868
Then, you opern it up, and run it on your SM64 rom. After that, you open it on tile molester, and use VL-Tone's texture list (http://board.acmlm.org/download.php?id=548) and find what you want to edit. Other useful stuff... http://board.acmlm.org/thread.php?id=4310 -Text Editor |
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paulguy Paragoomba Since: 06-29-06 Last post: 6309 days Last view: 6296 days |
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Are there any other editors that can read RGBA5551 textures and not displays them all fucked up like tile molestor? I looked in Zophar's domain and found nothing. | |||
SirCadgoan Bronto Burt Since: 08-29-06 From: Dimmsdale/Dimmadome(canada,bc) Last post: 6430 days Last view: 6430 days |
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I don't know if it's like this for everyone, but when I was going to edit some stuff, Bowsers eye animations were overlapping each other, like so:
picture 1 pixel: * picture 2 pixel:^ what it shows in tm: *********** ^^^^^^^^^^^ *********** ^^^^^^^^^^^ weird It was so messed up I thought it was yoshi's eyes until I saw the sprite map for sm64 (edited by SirCadgoan on 08-30-06 07:18 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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Still garbled over here! |
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! | | |