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04-29-24 04:52 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! New poll | |
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User Post
Shiryu

Gungun








Since: 02-24-06

Last post: 6281 days
Last view: 6279 days
Posted on 08-13-06 08:02 PM Link | Quote
Originally posted by Deviant
personally I dont get why so many of you are so excited about this? you wont be abel to do anything with it but maybe change colors or something, as you cant edit polygons or really the gameplay. Noboy is probably gonna use it or download these hacks besides 13 yr old nerds trying to impress their nerd friends at school. The track editor for f zero x looked alot more promissing but I guess it was just another one of thsoe empty promises.

Kill it with fire. << >>
I'm not wasting my time explaining things to random idiots, and less if the idiots have crappy grammar and don't even know what are they talking about.

EDIT: actually, I lied, I'll waste a bit of my time...
1- Your keyboard has something called backspace for a reason, use it.
2- Get some information about what you are talking about. Hacking, or anything related to programation is really hard.
3- You are an idiot, and complaining about it will make you even more.
4- A game is really complicated, and editing it apart from being hard it can be bored doing the same thing all the time, that's why people made level editors, to make it more interesting and fun.
5- VL managed to find the level structure from sm64, and he is one of the first persons to make really important modifications in a 3d game.
6- It won't edit a few colours, it will edit each level propetypes and replace and change the hundreds of 3d objects found in levels. You can spend days in replacing the enemies from a single level, but VL sacrified more than one year from his time to change this to a few hours.
7- It wasn't easy to find how to change the colors. And the ram adresses might be used in a future to make a nice fire Mario or something.
8- I will download it, and I'll try to make a game using sm64 as a base becouse I want to give something good to the world, instead of silly and pointless critiques.


(edited by Shiryu on 08-13-06 07:40 PM)
(edited by Shiryu on 08-13-06 07:55 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 08-13-06 08:41 PM Link | Quote
than please explain to me how you can alter the gameplay and make it new and more challenging if you cant edit or add anything?
Shiryu

Gungun








Since: 02-24-06

Last post: 6281 days
Last view: 6279 days
Posted on 08-13-06 08:51 PM Link | Quote
These features aren't in the editor in it's current state. Can't you see it is not finished? This is a beta release, a BETA. The final version of course will be able to add and delete objects, modify polygons... etc.
this is the 0.1, and it will only have a few features, but this is not a bad thing, this is like a prewiew of what will be the future of romhacking.
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6464 days
Last view: 6464 days
Posted on 08-14-06 04:24 AM Link | Quote
Now, Now Shiryu, Remember the front page rules?

No feeding the trolls now... ...

Now... This is probably off-topic, And hoping it's more getting -back- on topic...

Now, Vl-Tone, i sent a Privet Message to ya' 'bout this, but since it's been awhile, i dunno if you got it... Was hopin' it'd be good for the splash... This is very Shoddy, and i know what you're thinking...

"what's with the overalls?" and "Where's his face?" or even "His hands look like crud... Heck so does his clothes!"

The reasons is very simple... The overalls are "work pants" notice the muscle shirt?

He has no face, because i'm not done.

The hands also need some work being thrown on...

The way he's standing also... All these and anything else, is because i had a skeletal format error that discouraged me because it took so darn long, and had to be discarded... So i haven't completed anything, and it's still in it's slip shod beta state... The clothes look like crap, because that's better then a solid colour entirely!
i'll be making baggy pants using a cloth-sim, and perhapse add a tool belt eventually... could this be good? Let me know (it's not wasted... i have alotta Mario models like this i'm using for a game, so... if it's not good, i can still use it, so don't be afraid to say eew! : D

Anyhow, Sorry for this to anyone of the thread, and to any Moderators that feel this is way off-topic... Forgive me... just trying to contribute <: |

Attachments

HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 08-14-06 05:41 AM Link | Quote
Originally posted by Deviant
than please explain to me how you can alter the gameplay and make it new and more challenging if you cant edit or add anything?

This makes me want to make a hack without editing any polygons. Also, isn't the F-Zero X editor already out?


(edited by HyperHacker on 08-14-06 04:41 AM)
sirhax0r

30








Since: 08-10-06
From: Somewhere over there

Last post: 6280 days
Last view: 6280 days
Posted on 08-14-06 06:56 PM Link | Quote
If you dont like the fact that the first BETA can't make a FULL edit of SM64 then you cant see the fact that it's a BETA! If you want to make a full edit you have two options: A)Wait until the editor edits polygons, adds objects, and everything else or B) Use a hex editor and all the other tools. Anyway, From what i've seen, the editor looks good! As that guy said: "Patience is key. Would you rather have one gold bar today, or ten tomorrow?" This is why we must let VL-Tone take his time... and if the schedule isnt reached, let the thread be filled with whingins and spam, until a new one is made. ......
ajstal8

Red Goomba


 





Since: 07-11-06
From: The Land of EverLasting Boredome.

Last post: 6400 days
Last view: 6400 days
Posted on 08-17-06 04:02 AM Link | Quote
Ever since I was little I loved chocolate, so I decided to make Bomb omb Battle field a choco mountain! Dont expect anything great, this is the first time I ever messed with the tile molester...

The field is a little sloppy, and doesn't have much color variety. The reason for that is that I tried to use lots of types of brown, but it ended up looking sloppy. I stuck to about 3 types.

The chocolate chips (I know they are only one color, but thats what a chocolate chip is): http://i53.photobucket.com/albums/g42/ajstal8/snap0003.jpg

A look at the choco mountain: http://i53.photobucket.com/albums/g42/ajstal8/snap0001.jpg

Any suggestions and feedback would be nice. =)

I have no idea if you would consider this looking bad or good cause I havent dealt with much hacking at all in general. I'm a newbie anyway.
sirhax0r

30








Since: 08-10-06
From: Somewhere over there

Last post: 6280 days
Last view: 6280 days
Posted on 08-17-06 09:41 AM Link | Quote
It looks pretty good, but there are more types of chocolate than brown...
Just a hint... but overall, it looks pretty good.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 08-17-06 02:59 PM Link | Quote
I can't see a damn thing in either of those.
ajstal8

Red Goomba


 





Since: 07-11-06
From: The Land of EverLasting Boredome.

Last post: 6400 days
Last view: 6400 days
Posted on 08-17-06 03:57 PM Link | Quote
Originally posted by sirhax0r
It looks pretty good, but there are more types of chocolate than brown...
Just a hint... but overall, it looks pretty good.


Yeah, well I dont think I'm putting white chocolate in. I suppose I could put a more blackish chocolate, like the dark chocolate, somewhere in the mountain. The reason I keep it dark is I want it to look more like the walls of choco mountain in MKDS. A quick question... should I give the chocolate a type of pattern? Or should it be how it is?



(edited by ajstal8 on 08-17-06 03:08 PM)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6464 days
Last view: 6464 days
Posted on 08-17-06 06:38 PM Link | Quote
Originally posted by HyperHacker
I can't see a damn thing in either of those.



Yeah... It's pretty dark on mine too... Looks a little like dark reddish brown too though... my Monitor's olde though, so that's probably my problem <: )

maybe a lighter brown like in the Chocolate Island in Super Mario World could work? Dunno though... There -are- some pretty dark chocolates out there...

Also, aren't some of these textures going to appeare on later levels? i mean, they used differant sphere sprites for like every type of thing that used them, but the grasses they probably re-used over and over? i Could be wrong, and it's probably trivial anyway... (^-^)
ajstal8

Red Goomba


 





Since: 07-11-06
From: The Land of EverLasting Boredome.

Last post: 6400 days
Last view: 6400 days
Posted on 08-18-06 01:42 AM Link | Quote
Originally posted by Goomba Fondue
Originally posted by HyperHacker
I can't see a damn thing in either of those.




Also, aren't some of these textures going to appeare on later levels? i mean, they used differant sphere sprites for like every type of thing that used them, but the grasses they probably re-used over and over? i Could be wrong, and it's probably trivial anyway... (^-^)


Yeah, that was the one thing I was afraid of. I dont realy mind, because most of those wont appear, but the ones that do appear in another level are in levels I dont realy like or want to edit anyway. My favorite level is Bomb-omb battle field, so I'm concentrating on that. I am thinking about changing the ground color from what I made it, mabe to a lighter brown like you suggested. With those chocolate chips it will look like a giant cookie...lol.

I dont know why it is hard to see the pics. I admit they are dark, but I can make out their details fine. Any suggestions would be helpfull. =)
I cant think up of everything on my own...I'm only a noob hacker!
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6279 days
Last view: 6279 days
Posted on 08-18-06 03:37 AM Link | Quote
I suggest someone start a Super Mario 64 page on DataCrystal...
Quite a bunch of data has been hacked already, but the information seems scattered...
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6279 days
Last view: 6279 days
Posted on 08-18-06 07:15 PM Link | Quote
Originally posted by Trax
I suggest someone start a Super Mario 64 page on DataCrystal...
Quite a bunch of data has been hacked already, but the information seems scattered...


The less the news is spread about SM64 hacking and Vl Tone's editor, the less noobs are drawn to the board. The wiki is enough. Unless it would be helpful to VL or SM64 hacking then i think we should leave things alone.
rstewart215804

Micro-Goomba








Since: 06-25-06

Last post: 6321 days
Last view: 6321 days
Posted on 08-18-06 08:31 PM Link | Quote
I found some thing interesting about the 0x39 behavior table at 0xEC7E0. Some behaviors have numbers in 2nd parameter place (there is 4 parameters each 1 byte long). After looking some of them I found the pattern. The second parameter is the object Number!!

For example. 1300 478C is the behavior code for Chain Chomp. In the table it has the parameters 00 66 00 00. 66 is its object number. Though if the 2nd parameter is 00, it probably defaults to the one used in 0x42 list.

This was probably to fix this:

Originally by VL-Tone

The sprite type and behavior pointer are fused in a single byte+ 1 bit from the horizontal rotation byte. This gives 512 possibilities. The table referred by this value is found at 0xEC7E0 in the ROM. Each entry in the table is 8 bytes long and contains a sprite type value (same kind as the 0x24 sprite type) and a behavior pointer (in bank 13) as well as 2 one byte parameters for the behavior.

The second parameter only holds true in the 1st table. If you use them in a 0x24 command they will not do anything. There is though some behaviors found in 0x24 commands that use those parameters for different things. Bob-ombs are a good example of this. They use the second parameter for the message they say.

Since there are behaviors that only work in 0x24 or both 0x24 and 0x39 I'd guess that there are 2 types of behaviors.

Also looking at the patch table at 0x0ed358 it seems that the 1st parameter is the location in 0xEC7E0 and the fourth parameter is the object type.

Remember though whenever you change either one of these tables you have to recalculate the checksum.

I also found that some behaviors like stars and star-doors use the 1st parameter to specify things related to stars or other variables. Behavior 1300 0000 (large star-door) with 46 00 00 00 as parameters use the 46 to specify how many stars it takes to open doors (46 is hex for 70 stars).

I have also updated my behavior list.

But I have one last thing that will wet your appetite. I have found out some of the Geometry layout commands.

[1301] [0000 0000 0000] [0502 1398]

1 Command
2 x,z,y offset
3 loaded object

Here is a picture that shows an edit in Yoshi's Geometry layout.



At offset 00180a38 you will find 1301 0000 0000 0000 0502 1398
Change the z offset to 0100 to make Yoshi look like this. The horns are actually part of his jaw.

Attachments

Behaviors.txt (4999b) - views: 156
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6284 days
Last view: 6279 days
Posted on 08-19-06 06:43 AM Link | Quote
Nice findings you got there. Try to find mario's geometry data, and you'll be making Super Luigi 64!!
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 08-19-06 03:34 PM Link | Quote
Sweet. If you can figure out some of the other commands, maybe we'll be able to import/export models from whatever modelling program.
SuperLuigi64

Snifit








Since: 07-22-06
From: TN
My PC Specs

Last post: 6373 days
Last view: 6373 days
Posted on 08-19-06 06:00 PM Link | Quote
Originally posted by jensthecomposer
Nice findings you got there. Try to find mario's geometry data, and you'll be making Super Luigi 64!!


All I need is a modified Mario, and I've got SL64.

And I won't be an asshole and copyright my name.
HRBEK

Micro-Goomba


 





Since: 07-04-06

Last post: 6462 days
Last view: 6462 days
Posted on 08-20-06 12:12 AM Link | Quote
It would be tricky to change the letter on his hat though, and it would also be rather difficult to make Mario fitter, lol.

Thanks,
HRBEK.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 08-20-06 12:29 AM Link | Quote
It's actually not that hard to change Mario's hat's letter to anything you want, since it's a texture. Well, it would be easy with VL's texture list used in conjunction with Tile Molester. Otherwise, you'd be doing quite a bit of sifting through all those texture files.
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! |


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