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Acmlm's Board - I2 Archive - - Posts by Sukasa |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 61/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Cool. So would that mean I might possibly have a chance to make a poison mushroom? EDIT: BMF, Would you be able to post the entry for the unused chuck sprite here? (edited by Darkflight on 02-18-05 11:29 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 62/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Just another one of my *ahem*numerous*ahem* theories, but if someone could figure out how far layer 2 moves every frame/ $n frames, someone might be able to search for the offset. I'll look for it tonight as well. It can't be too far after the start of the ASM for the control sprite, right? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 63/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by Dezsi Actually, No you can't. Originally posted by Dezsi That's probably because Lunar magic doesn't work that way Originally posted by Dezsi hmmm.... Sounds like you have your events/levl tile settings mixed up. When you copied and pasted the level tile, did you reset the level settings? The level settings are coied too, you know. Originally posted by Dezsi If you could get it right, it would work fine. I know how difficult it can be to work with the overworld, even with how easy LM makes it. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 64/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by Kyouji Craw About the grinders... Couldn't you change them with the MW Reconfigurator to stopmario from sliding into them? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 65/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was looking around the forum today, but I can't find anything on SS. Wasn't it supposed to be released yesterday? Or have I just missed something blatantly obvious? I'm not worried about a couple of bugs, but I was wondering what happened. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 66/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Yea, I heard that it was supposed to be released at the end of the german winter holidays, around Feb. 15th, then Feb. 20th. Could you help out here, blackhole89? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 67/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! You're right, SomeGuy. This program is worth waiting for. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 68/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was testing my game, and I Came across something wierd. The World-8 palette is seriously messed up, but only in that world and the levels within it. Everything else is fine. Would anybody have an Idea what I did wrong? Here are some screens: How it appears in LM OW editor How it appears in ZSNES In ZSNES, the level points aren't animated, either. BTW, the messed submap is Bowser's valley, specifically, and the events triggered were the castle-7 destruction and earthquake sequences from the same level, level 18. Also, the first of the "special world" events, "change OW colors" was activated, but in LM the colors don't change. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 69/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I am simply shooting in the dark here, but what if you just tried rearranging bits to find out how the SNES reads mode 7 GFX. I don't know for sure, though. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 70/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Yes, i'm sure, because If I reopen the OW editor the palette changes are there. That still doesn't explain why the animated colour entries (red + yellow) were greyed out. Also, the only out-of-palette tiles are the earth tiles. Would those do it, because they use the status bar palette? (edited by Darkflight on 02-21-05 04:44 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 71/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I don't think that would be possible without a lot of ASM. The SMW engine does not support L4 as far as I know. Of course, I don't know ASM. If you could, thogh, that would be excellent |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 72/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Actually, That isn't possible. Yet. Sorry to burst your bubble like that, but there is no way I know of to do that. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 73/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was Working on my game, and found a possible hangup. For some reason, when an ExGFX file(s) are used in Submaps, the palette for the Layer 1 tiles and any animated L2 tiles (like lava), and sometimes the status bar palette entries in the levels themselves are messed up. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 74/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Oh, right. I forgot that. Thx. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 75/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! hmmm. I removed everything that showed up as being out of the useable colour range in a level i had configured to edit OW GFX. I'll have to keep trying, I suppose. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 76/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! HOLY CRAP!!!!! That is amazing! I guess if you were all trying to work on the same thing, the saying "Great mids think alike" is True |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 77/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Whoa There. Nice Hack Peter. It looks like you will bewell on your way long before I release my first hack! The screenshots look great, just like the original. Good Luck! |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 78/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Well, all I can say is you picked some very good people to be mods. Now perhaps there will less flaming and more discussion around here with two more mods. BMF and Fu were good, but this forum is very active, and I'd say that some two people couldn't handle it alone. Now to find out how to be a mod, too.... |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 79/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! that's really good for a ten-year-old's game. I'm only 14, so my game, Chronicles, isn't going to be very good either. Fix the palette on 106 and redo some of the yoshi GFX so there are fewer glitches and more yoshi variety (egg enemies, maybe), and your game will be great. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 80/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! two questions: 1. would it theoreticlly be possible to change which palette entry is changed by the lightning routine for the Bowsre's Valley submap to colour 00, and use it in a normal level, and 2. if so, what is the address/ colour entry needed to call it with BMF's palette ASM control patch? |
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Acmlm's Board - I2 Archive - - Posts by Sukasa |