Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - WARNING! Possible OW GFX usage hangup | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 73/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 02-22-05 09:02 AM Link | Quote
Hey!

I was Working on my game, and found a possible hangup. For some reason, when an ExGFX file(s) are used in Submaps, the palette for the Layer 1 tiles and any animated L2 tiles (like lava), and sometimes the status bar palette entries in the levels themselves are messed up.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 504/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 02-22-05 05:32 PM Link | Quote
You probably screwed something up then. I've used ExGFX on submaps with no problem (well, if you don't count the severe palette limitations, the fact that animations still use the original GFX, etc. as problems).

Note: We are probably referring to the same things. So yeah, disregard what I said. You've just gotta work within the limits the engine presents.


(edited by Juggling Joker on 02-22-05 08:44 AM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 75/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 02-22-05 09:51 PM Link | Quote
Hey!

hmmm. I removed everything that showed up as being out of the useable colour range in a level i had configured to edit OW GFX. I'll have to keep trying, I suppose.
Forte.EXE

Buzzy Beetle
Level: 31

Posts: 13/396
EXP: 170237
For next: 15126

Since: 07-23-04
From: DenTech City - Maverick Hunter HQ

Since last post: 1 hour
Last activity: 1 hour
Posted on 02-23-05 12:03 PM Link | Quote
I've found the same thing with my ExGFX OW tiles. I used the warp pipes for two of the sub maps my game uses to bypass the garbage collection thing when Mario enters. If there's ExGFX used for a sub map, using the door path things will mess things up. And for the colors for the ExGFX, this may be hard to explain but for the GFX that's gonna be used, color them the colors that the OW uses (Don't ask me how you can do that, I've been able to succeed without causing major damage to my hack).

Don't know if this may help or not, but if you want, give it a shot anyway.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - WARNING! Possible OW GFX usage hangup | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.005 seconds.