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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Layer 3 Editing (maby using layer 4)? | |
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Keikonium
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Posted on 02-22-05 01:27 AM Link | Quote
Is layer 3 editable without a load of asm? The only problem I could think of would be status bar interaction, Seeing as the status bar is on layer 3. Would it even be possible to use layer 4 for the status bar?

Mainly all I need is rain on layer 3 or 4, and have it not interupt the status bar. Any help with this (or if some one could make an editor....*cough*smallhacker*cough*) that would be great. Thanks
Sukasa

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Posted on 02-22-05 01:59 AM Link | Quote
Hey!

I don't think that would be possible without a lot of ASM. The SMW engine does not support L4 as far as I know. Of course, I don't know ASM. If you could, thogh, that would be excellent
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Posted on 02-22-05 02:38 AM Link | Quote
Converting the ROM image to use layer four means having palettes use only four colors each. You don't want that, do you?
HyperLamer
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Sesshomaru
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Posted on 02-22-05 08:02 AM Link | Quote
Plus you'd have to hack just about everything graphic-related to make it work. If you want rain, there's a few things you could do:

-Make it on layer 2 and don't have a BG (or have a fake BG on layer 1)
-Have a cloud span the entire level where the status bar is, and the rain come out from below that.

It'd take a lot of ASM to use all of layer 3 though, since you would have to write the data into VRAM yourself; the game only keeps a copy of the status bar area in memory.
blackhole89

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Posted on 02-22-05 04:55 PM Link | Quote
Originally posted by HyperHacker
Plus you'd have to hack just about everything graphic-related to make it work. If you want rain, there's a few things you could do:

-Make it on layer 2 and don't have a BG (or have a fake BG on layer 1)
-Have a cloud span the entire level where the status bar is, and the rain come out from below that.

It'd take a lot of ASM to use all of layer 3 though, since you would have to write the data into VRAM yourself; the game only keeps a copy of the status bar area in memory.

It isn't as hard as it seems, I recommend using google to look up some SNES graphics tutorial using google (and yes, there -are- good ones).

^ Take this as a "proof of concept". The message box is on layer 3.

@Keikonium, the screen mode SMW is in doesn't allow layer 4 at all, and the only one that does have layer 4 limits -all- of the layers, including one and two, to 2bpp (4 colours) graphics. It was mainly thought for pseudo 3D geometry like in starfox, not for good-looking platformers.
HyperLamer
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Posted on 02-23-05 07:50 AM Link | Quote
Originally posted by blackhole89
Take this as a "proof of concept". The message box is on layer 3.

Yeah, but don't tell me that didn't take a lot of ASM. It's possible, sure, just not easy unless you know some ASM and how the graphics system works.
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