Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Layer 3 Editing (maby using layer 4)? | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Keikonium Banned Level: NAN Posts: 1006/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
| ||
Is layer 3 editable without a load of asm? The only problem I could think of would be status bar interaction, Seeing as the status bar is on layer 3. Would it even be possible to use layer 4 for the status bar? Mainly all I need is rain on layer 3 or 4, and have it not interupt the status bar. Any help with this (or if some one could make an editor....*cough*smallhacker*cough*) that would be great. Thanks |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 71/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Hey! I don't think that would be possible without a lot of ASM. The SMW engine does not support L4 as far as I know. Of course, I don't know ASM. If you could, thogh, that would be excellent |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5179/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Converting the ROM image to use layer four means having palettes use only four colors each. You don't want that, do you? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3394/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Plus you'd have to hack just about everything graphic-related to make it work. If you want rain, there's a few things you could do: -Make it on layer 2 and don't have a BG (or have a fake BG on layer 1) -Have a cloud span the entire level where the status bar is, and the rain come out from below that. It'd take a lot of ASM to use all of layer 3 though, since you would have to write the data into VRAM yourself; the game only keeps a copy of the status bar area in memory. |
|||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 558/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
Originally posted by HyperHacker It isn't as hard as it seems, I recommend using google to look up some SNES graphics tutorial using google (and yes, there -are- good ones). ^ Take this as a "proof of concept". The message box is on layer 3. @Keikonium, the screen mode SMW is in doesn't allow layer 4 at all, and the only one that does have layer 4 limits -all- of the layers, including one and two, to 2bpp (4 colours) graphics. It was mainly thought for pseudo 3D geometry like in starfox, not for good-looking platformers. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3423/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Originally posted by blackhole89 Yeah, but don't tell me that didn't take a lot of ASM. It's possible, sure, just not easy unless you know some ASM and how the graphics system works. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Layer 3 Editing (maby using layer 4)? | | | |