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Main - Posts by DurfarC |
DurfarC |
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Shyguy Level: 24 Posts: 61/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
They import them from screenshots of MM10. For your ease, you could rip the tiles from vgmaps.com, follow this link. |
DurfarC |
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Shyguy Level: 24 Posts: 62/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Posted by RetroRainNot sure if you will see this since I'm a bit late, but while kuja is right about MM3, what you say actually works in MM4. In MM5 it seems to not work either though (didn't try, but it was never done in the original game, I can see). |
DurfarC |
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Shyguy Level: 24 Posts: 63/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Posted by SynthetekhHaha, I remember him! DAVALLR was his name, in capital letters of course. He was a lot of fun, although I did feel a bit sorry for him; he could be really young at the time and possibly come from a non English speaking country, not being able to communicate with other members very well. I'm not able to check out the hack since I'm on a different computer at the moment, but basically I have to agree with some of the latter replies: We all have to start somewhere, and it can only get better every day. Just keep it up at your own pace and you will start to figure out more and more as time flows by. I believe hackers mostly figured stuff out on their own, and that they all started out with small edits like this. The only difference might be when in their hacking career they decided to make something public for the first time. Some people do it with small level edits, others use years and change almost everything before they release their first works. We're all different, and that's how it should be, right? |
DurfarC |
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Shyguy Level: 24 Posts: 64/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Awesome! I have been using GameMaker a lot during the years, and I considered making a Mega Man fan game multiple times, but didn't because I figured I would be too lazy to replicate Mega Man's moving, jumping and sliding 100% accurate. And here you come and eliminate that problem for us!
If I ever manage to finish my MM4 hack before I get too old for this stuff, I will make sure to check this one out and play around with it, possibly even finish something. In that case, of course credit will be given. Thanks again and again. |
DurfarC |
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Shyguy Level: 24 Posts: 65/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Really cool! It's about time someone else than me uses original music in their Mega Man hacks, and the song is really good, the added DPCM channel does a nice job too! The graphics blend in nicely as well; I know how tedious it can be to insert graphics from other games into the ROM, but in this case the result is great! |
DurfarC |
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Shyguy Level: 24 Posts: 66/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Posted by Model FZxTo answer your first question, I'm going to quote a post I made earlier when someone else had the same problem: Posted by DurfarCPosted by 32x1000You have to select which enemy graphics that will load for each scroll map position. Let's say, in Heat Man's stage, the first corridor (the first scroll map position) consists of Tellys and Helicrapters (no idea what these things are called, but I guess that's a fitting name), and therefore that area loads a graphics set containing their corresponding graphics. The next room (the next scroll map position) contains disappearing blocks and a spring head; a new graphics set is therefore loaded. It goes on like that for every scroll map position in every level. |
DurfarC |
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Shyguy Level: 24 Posts: 67/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Can't remember, so here goes another quote of an old post of mine:
Posted by DurfarC Looking at the readme, I think it's here: KEY_SPACE - level path viewer (press KEY_S to edit the scroll data). But I could be wrong. |
DurfarC |
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Shyguy Level: 24 Posts: 68/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
I was totally wrong apparently. I have been lazy enough until now, but I finally decided to reorganize some folders and run Visine via DosBox. Even after checking the readme file and searching for solutions elsewhere on the internet, I still couldn't find out (hence it's not strange that you didn't find out either). So I decided to check the forum archives from 2005, since I remembered helping someone else with the problem back then, and finally found out:
Press F6 when in a stage, then click advanced, then stats, then sprites. Here you select the sprite graphics set that are used for each scroll. For example, the following sets contains at least: Set 0: Tellies, helicrapters (dunno what these annoying things in the beginning of Heat Man's stage are called), spring heads++ Set 1: Sniper joes++ Set 2: Vanishing blocks, tellies, spring heads++ Set 3: Rabbits, bats++ And so on. Just check which sets belong to what enemies in the original levels and go from there. Remember: Only one graphics set can be used for each scroll map position (each "floor"/"hallway"), meaning that some enemies can never be used in the same area. |
DurfarC |
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DurfarC |
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Shyguy Level: 24 Posts: 70/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Same. I applied the patch, noticed that nothing obvious had changed, then opened the hack and the original ROM in a hex editor and compared them. Only a few bytes pretty early on in the ROM were different, so you must have uploaded the wrong file or done something wrong when making the IPS file (made it out of the wrong .nes file, possibly). |
DurfarC |
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Shyguy Level: 24 Posts: 71/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Posted by KorxroaThis should be an easy fix, by simply disabling the weapon switch function during such actions. I programmed a weapon switch function by using the select button in Mega Man 4, and made sure that "whenever there's a situation the start button won't pause the game, the select button won't do anything either". The code checking if the select button (or in your case, the P2 controller button) is pushed can simply be put right before or right after where it checks if the start button is pressed. I would be more than happy to share my MM4 weapon switch routine code with everyone, it does include the teleport animation when the weapon is changed. It does not use the P2 controller, but that is easy to change. However, there's a problem with it - if you change the weapon at the same time as certain enemies change their animation, these enemies' graphics will glitch. Originally I rather wanted to let the weapon change instantly, like in kuja killer's MM3 improvement patch or Rockman 4 Burst Chaser x Air Sliding, but then only parts of the weapon graphics would change when the select button is pressed, not all of them. With the freezing of the game for 1 frame, using the teleport animation when that happens, all the weapon graphics will load correctly, but then there's that enemy problem. The reason for all these problems is probably that I don't understand graphics loading very well. So Korxroa, you can have my MM4 weapon switch routine if you want to, but then you will have to fix the graphics loading properly on your own. Also, since it's integrated into my hack which has "some code here and there", it could take some time to get it all out of there and make a patch of it, especially since I have exams soon and very little time. But I will gladly contribute with what I have if this could mean that we soon have a MM4 weapon switch routine for everyone to use. |
DurfarC |
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Shyguy Level: 24 Posts: 72/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
After nearly two years of silence due to a combination of lack of interest and some annoying, (for me) almost unfixable bugs that popped up during development (that are now fixed), I'm finally working on this hack once again. Here's a small slideshow of the 10 stages that are more or less done, as well as some new music.
Alternative video link: Click me I hope you'll enjoy! I probably won't post more gameplay videos of the hack until it's done (it will be boring to play a new hack when you've seen 50% of it already, I guess), but I might update this thread more frequently with some new screens or other oddities, or ask for feedback or ideas, which are of course always welcome. |
DurfarC |
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Shyguy Level: 24 Posts: 73/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Posted by Jro0Probably, if you look further down in this specific forum. But once again, thanks for the interest! |
DurfarC |
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Shyguy Level: 24 Posts: 74/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Based on my personal experience as well as a quick look at romhacking.net, I'd say Mega Man 2 definitely has the most hacks, closely followed by MM3 and MM5. MM1 and MM4 also have a couple, while MM6 has relatively few. MM2 saw the earliest boom of hacks, as there was a functioning editor for it pretty early, namely Visine. After some time we also got more extensive hacks of it, with changed graphics, music and altered enemies, such as RM Exile and MM Ultra, followed by many others, mostly Japanese ones.
After some time, matrixz's MegaFLE also developed with lots of features and a subsequent Windows version, making MM3-5 gaining more hacks as well. Unlike MM2, I'd say MM3 hasn't been hacked much beyond level and graphic changes. Actually, I'd say the quality of MM3 hacks are generally low compared to those of the other games in the series. Not because most of them only change levels, I don't mind that at all, but because lots of them include horrible level design, and those who don't often (in my opinion) butcher the playability anyway by increasing the HP of the enemies like 3 times (when I see a big guy like those at the end of Needle Man's stage, I expect them to die from 6 hits, not freaking 18, making them almost impossible to kill before they ram into you and do 8 bars of damage (or more; if we're really unlucky, that value has been increased as well)). With that said, there are some recent exceptions, and although incomplete, MM Odyssey proves that an extensive MM3 hack indeed is possible. Actually, even if most people seemed to like them, I can see how my own MM3 hacks also had too much unforgiving level design, relying a lot on knowing MM3s physics perfectly (for example, in MM3, Mega Man can walk over a pit if the pit is 2 blocks wide and the next solid ground is 2 blocks down. In the other games, however, he can't). In terms of major overhauls, MM4 undoubtedly has the most hacks, even if most of them are more or less unfinished: RM4 Minus Infinity, MM Forever and MM Ultra 2. Anandastoon's upcoming MM4 hack also looks really promising, with new emenies, bosses (including their names and sprites) and stage gimmicks, and MM: Dr. Cossack Treason's one stage demo is also worth checking out. MM5 also has some great ones, such as MM5 Indonesian Artifact, rock5easily's hacks and a few others. MM6 has unfinished Innocent and Skype, but little beyond that. Don't know about MM1, as it is my least favourite game in the series (I only beat it once I think). With that being said, I haven't played that many hacks outside the most known and extensive ones, so my opinions could very well be biased. |
DurfarC |
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Shyguy Level: 24 Posts: 75/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Posted by Mike-TechWell yes, I do know about Zieldak's hack, and it does look promising (he's particularly good with graphics). Unfortunately, he has the same problem as me: Progress is going kinda slow. Same for NARFNra's MM3 hack, which also looked promising but suffered the same fate. I'm sure we'll see them completed one day though, and I'm looking forward to that for sure! Not sure what hack I prefer the most to be honest. Or well, Rockman 4 Minus Infinity is probably my favourite hack, but that's pretty much everyone's favourite, so outside of that, hmmm... MM5 Indonesian Artifact perhaps..? MMForever is also a favourite, though that one is, as we know, unfinished. Of the more casual hacks, the hack of choice is Rockman 5 YH. This one doesn't change graphics and music, but does some change to the bosses and weapons and other minor stuff, and the level design is challenging, but never totally unfair. But yeah, MM3 is my all time favourite Mega Man game, and I also like the mentioned Doc Robot addition to it. MM3 introduced the slide fuction as well as Rush, while still not altering the gameplay too much, like the charge shot from MM4 and onwards did. I really hope there will be some more good complete hacks of it soon. I have actually never ever played Metroid of any kind, unfortunately, and I'm so old now that only games I grew up with are fun. Oh well, I guess that's how it goes. Posted by Quick CurlyYeah, a lot of the good MM3 stuff seems to happen here at board2, thanks to people such as kujakiller, Zieldak, NARFNra and others (probably forgot some other important individuals as well; sorry!). I'm glad to see MM3 getting this kind of love: Even if the game is over 25 years old now, I hope this enthusiasm will still more or less last. But yeah, all in all, there are lots of Mega Man hacks available, and many of them have some great changes done to them, from fun and challenging levels to new graphics, music, emenies and weapons. If you have never played any hacks of it before, you certainly have a lot you can spend your time on if you wish. If you want to play any someday, my biggest recommendation is to check romhacking.net's reviews on the various hacks - I have read all reviews of the MM hacks I think, and I (could be biased, once again) agree with almost all of them. Also, I don't feel that my hack is ignored by people (my videos of it on YouTube have quite a lot of views I don't know where comes from), so don't worry about that, and thanks for mentioning it anyway. |
DurfarC |
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Shyguy Level: 24 Posts: 76/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Posted by Mike-TechYou didn't quite understand what I meant. To put it simple, I don't find game franchises I've never played fun, as a result of getting older (it's quite common - it's the "everything was better when I was young"-effect that grandparents talk about all the time). I guess that doesn't happen to everyone, but I have never been a big gamer or anything like that; at least for the last 10 years, I seldom played video games for more than 1-2 hours a week (with the notable exception of that one month every second year when I love Mega Man to death and will work on a ROM hack all the time, having absolutely no life). Metroid is a game I never played as a kid. Not on the NES, not on the SNES, not later. Therefore, I am never going to play it: It just doesn't interest me at all. Of course, you can still post them if you like, for others to see. |
DurfarC |
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Shyguy Level: 24 Posts: 77/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Hey guys, many thanks for the latest replies, and sorry for this extremely late reply.
Posted by XTTXThanks! I probably won't give out anything before it's done, as I want people to experience the whole thing in one go. But never say never. Posted by SynthetekhThank you very much for these words, I'm glad you like what you see, and of course, the music. I must admit I'm not really good with graphics and the visual stuff; all I can do is to import graphics from other games and hope that they match and fit in a level, so I'm glad it looks alright. Posted by MegaEliteGamersI had to take another break after mid january, as I temporarily lost interest again after 2 months of intense work with the hack. I lose interest in games quite often, and then it will come back later. Last time I lost interest in Mega Man it took almost 2 years to recover and continue on the hack. Luckily, this time the "MM is boring" break only lasted 4 months, and now I'm working on it again (and since summer vacation just started for me and all my friends are going on trips with their girlfriends, a privilege I don't have anymore, I should have a lot of time to work on it). Not much to show since last time, but here's a snap of Castle 1 Stage 3, which I'm working on now. |
DurfarC |
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Shyguy Level: 24 Posts: 78/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Posted by ZieldakThanks for the nice feedback! I would actually say that you are good with graphics, one of a few - these custom graphics in some of your MMC are gorgeous if you ask me. Maybe you're just tired of seeing them so often. But yeah, MM9 and MM10s endless stage graphics are indeed good for Wily castles, as graphics are never as detailed there as in the original levels (though, I used them there as well). I'm probably going to use more of them for the rest of the castle stages as well. Yeah, I know what you mean with the "someone else also came up with that original idea"-problem, it happened to me as well. I didn't know about this new MM Endless fangame, I took a look at it on YouTube and I must admit it looks great; nice and polished. I wouldn't worry too much if people use the same ideas though, as we're all just tweaking the original games anyway and have to be as original as we can within these limits. But if you removed your ideas from your hack already, I can understand that as well; no one would want to be accused of copying, even if you didn't really do it. |
DurfarC |
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Shyguy Level: 24 Posts: 79/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
Posted by TrinitronityNot necessarily. You should rather use a program that converts your code to HEX for you, like 6502 simulator, which I use. Let me explain quickly how I do my ASM work: Below is a screenshot of the Axe enemy code in my own MM4 hack. I have one document for each enemy. I always start the document by naming some important memory locations (luckily, for MM4 we already have Matrixz's MM4 hacking document containing these). Then I write the code, referring to the memory locations by the given names instead of the memory values themselves - much easier to work that way imo. Then the program converts it all to HEX for me, and I export it and insert it into the ROM in the appropriate place (the line at the very top of the document must be set according to where in the memory the code is stored upon use). Having a full disassembly and working with that would indeed be easier I guess, but as we know, we don't always have that. |
DurfarC |
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Shyguy Level: 24 Posts: 80/97 EXP: 71981 Next: 6144 Since: 10-23-08 From: Norway Last post: 1970 days Last view: 368 days |
I have been looking forward to this hack ever since you made a thread about it 2 years ago, visiting it again and again to look at the beautiful screenshots. I'm glad to hear it's nearing completion, I can't wait to try it out! |
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