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Main - ROM Hacking - Megaman/Rockman 3 Improvement 3.0 New thread | New reply

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kuja killer
Posted on 05-13-15 02:07 PM (rev. 10 of 07-11-23 07:20 PM) Link | Quote | ID: 160081


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http://www.romhacking.net/hacks/992/

https://www.youtube.com/watch?v=sQUCDTzXWiM

edit: July 11, 2023 - This is updated now to version 3.0

This is a final update again, to Megaman 3 Improvement I started in 2012. It contains dozens of bugfixes, improvements and most un-used graphics etc. being used. I've done a big overhaul ever since someone made an Intro story for megaman 3 recently. I decided to make it become reality in romhack form and used MM3 improvement to do it on.

I've included a guide listing the most important settings so anyone can edit the story however they want. I hope people will find it useful. All the changes to 2.0/2.1 are listed in the readme/changes log.

** Please note: I've included a edited "megafle.dat" text file which is needed for the MegaFLE 0.701 level editor due to ROM expansion. It will allow you to further edit the 4 pictures for the story (like normal level editing) It will have to be placed in the megafle 0.701 folder.

The ROM has double graphics and programming space just in case a person wanted to utilize it. And because there was no room to even put any of those graphics in anyways unless i expanded.

** The primary main reason for MM3 Improvement is for this to be used as the base of anyone's own new Megaman or Rockman 3 romhacks in the future. I will be so happy to see if this was ever used for people's own romhacks. It's only been used once so far i know of, for Megaman 3 Crimson by Zieldak.

Also, the "mm3 improve notes" was about me keeping track of all the changes i've done for 2.0/2.1. Except story intro and extra sound effects. I was not sure wether to include or not, but I will. It's if a person wanted to put things in manually, or avoid some updates.

If there's any specific update a person does not want, for their hack with mm3 improvement, let me know and I will undo it for you.

NARFNra
Posted on 05-13-15 05:02 PM Link | Quote | ID: 160082


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Wow, I looked through the changelog and you guys have added a ton! This is really amazing, it kinda makes me want to work on Memento again!

Thank you so much for your hard work!

Zieldak
Posted on 05-13-15 10:25 PM (rev. 2 of 05-13-15 10:57 PM) Link | Quote | ID: 160085


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It's finally here... The real Mega Man 3 that Capcom never was able to make. I can't say too much about MM3I... It's fantastic!

Thank you guys so much!

To support MegaMan 3 Improvement, I will soon include it in my signature on as many sites/forums as I can.

Dracula X
Posted on 05-13-15 10:28 PM Link | Quote | ID: 160086


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That look awesome! I will have fun playing this. One of my favorite Mega Man game so far.

infidelity
Posted on 05-14-15 12:59 AM Link | Quote | ID: 160087


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Just watched the entire youtube video. AWESOME!

This makes me want to play Megaman 3 all the way through again! That intro was superbly done! Jesus, everything that was improved was amazing!

Great, great work! :-D

kuja killer
Posted on 05-14-15 04:21 AM (rev. 6 of 05-14-15 04:44 AM) Link | Quote | ID: 160091


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Thanks, i really put alot of effort into it in the past month.

I want to show you guys something real quick. This is 1 of the major un-used graphics I did "not" include into this update

http://themechanicalmaniacs.com/articles/mm3mysteries.php

Scroll down to the section that talks about a un-used image of megaman's backside. I found that many years ago long before sprites inc, cutting room floor, or mm3 mysteries. Submitted to the mm3 mysteries site. I dont remember when exactly, probably 2007 or 2008.

Just like the website author there says, it doesnt really fit anywhere. But in case anyone would maybe like to try it out, you can put it on the Title Screen.

31E6C: (english)
1B

31071: (japanese)
1B

And here's an example of what it would look like:


RetroRain
Posted on 05-14-15 05:55 AM (rev. 3 of 05-14-15 05:58 AM) Link | Quote | ID: 160092


Fuzz Ball
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Personally, I think the backside image of Megaman is a beta image for the Get Weapon screen. It makes the most sense. It doesn't look good at all on the titlescreen, and it doesn't seem to fit in the ending, so what else is left? The Get Weapon screen. But I guess later in development they decided that the front view of Megaman, with the look on his face that looks like he shit his pants (because honestly, that's what it really looks like. I can't be the only who thinks that, can I?) was better fitting.

Anyway, nice job on the hack kuja killer. Megaman 3 seems more awesome now that it actually has an intro.

____________________
My YouTube Channel

Zieldak
Posted on 05-14-15 12:51 PM Link | Quote | ID: 160093


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Well, it may not fit in the game right now, but I think I know what will be the purpose of the beta image in my hack.

Dracula X
Posted on 05-14-15 05:25 PM (rev. 2 of 05-14-15 05:26 PM) Link | Quote | ID: 160097


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I'm still trying to find the castle map timer before it flashes to white in RAM.

kuja killer
Posted on 05-15-15 11:46 AM Link | Quote | ID: 160100


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Posted by Dracula X
I'm still trying to find the castle map timer before it flashes to white in RAM.


The time until the screen fades out and loads the level you mean ? That comes after the white flashes actually.

1650F: Timer, how long until it starts doing the line drawing on Castle map - Default: 3C (1.00 second)

1651E: Timer, how long until the level begins now. "after" the line drawing stuff finished. - Default: 3C (1.00 second)

Zieldak
Posted on 05-17-15 08:50 PM (rev. 4 of 05-17-15 08:52 PM) Link | Quote | ID: 160107


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I sent him an email. And he made an article.

http://www.rockman-corner.com/2015/05/mega-man-3-improvement-20-released.html

BaronHaynes
Posted on 05-22-15 12:19 AM (rev. 3 of 05-22-15 03:52 AM) Link | Quote | ID: 160146


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This is really good! Luckily it patches fine on top of my in-progress rom which had already been patched with Korxtendo's weapon switch.

The only thing I wish it had is quick-switching in both directions, with select for right and down+select for left, and getting back to buster with select+start. You can bind select to right trigger on a SFC pad and switch backwards while sliding, which is great for speedrunning. Only being able to switch right makes it hard to get between different weapons rapidly in the late game.

I know this is a subjective thing for the official release, but if there's an easy way to modify that and anyone knows how to do it, I'd really appreciate it.

Thanks for putting this together, it's really cool.

Edit: This patch breaks a lot of the tile graphics I drew (replacing them with squares) and Mega FLE X no longer displays any structure or enemy graphics correctly upon loading the rom file. I assume that's from the upgraded ROM? Either way, I can't use the patch if it doesn't work with my editor anymore, which is a bummer.

kuja killer
Posted on 05-22-15 04:31 AM (rev. 5 of 05-22-15 04:40 AM) Link | Quote | ID: 160152


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i was afraid that might happen. Because the ROM is upgraded to 768 kb, any and all graphics between 40,010-60,00F are deleted, and transfered to 80,010 to A0,00F. (because this was based on a clean un-modified rom)

If this was applied to a hack that had changed any graphics, they will be lost because it will end up having the all the original megaman 3 graphics now at 80,010 hex.

Unless you "manually" keep a backup of your hack so you can copy-paste all your graphics from 40,010 to 60,00F hex ....to 80,010 hex

Also remember, about this 2.0 patch. MegaFLE 0.701 will only work properly with the modified MegaFLE.dat file i included in the zip which i state several times.

Just copy that file over the existing megafle.dat in the megafle folder.

-------------------
hate to admit, all this crazy nonsense could have been avoided completely if i never upgraded the ROM in the first place.
i only did it "just because" of the story intro stuff.

This probably will only end up dis-couraging any future megaman 3 romhacks, which i was worried about honestly the very first day i started this (1 month ago)

BaronHaynes
Posted on 05-22-15 04:49 AM Link | Quote | ID: 160153


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Whoops, apologies. I was so focused on the changelog and making sure the weapon switching worked with the earlier patch I glossed over the notes. A lot of this is new to me, so I'm missing obvious stuff from being overwhelmed.

You might consider releasing two versions, if the only need for upgraded rom is lag reduction and story intro? The lag reduction is amazing, I definitely wanted to use the patch as soon as I saw it, it makes a lot more things possible for what I'm trying to do.

kuja killer
Posted on 05-22-15 04:56 AM (rev. 4 of 05-22-15 05:34 AM) Link | Quote | ID: 160155


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hmm yea maybe.

removing the story stuff means, there wont be anymore graphics expansion anymore. So all the graphics can remain in the 40,000 area, and wont be deleted/transfered to a different location. It will be un-touched.

That will fix all the graphics issues so people dont have to be concerned with that anymore.

--------------------------
the Programming space expansion must stay. I needed a full 2000 byte page for lag reduction. (no space to fit it in the original mm3)

And the modified megafle.dat will still be required.
--------------------------

edit: wait no that wont work. the graphics STILL will be in the 80,000 area reguardless of graphics expansion or not... programming space goes from 00000 to 80,000 ... crap...

all i can really recommend is, that you have a backup of your hack from "before" you used mm3 improvement. if you dont....your screwed.

if you do, then ...have 2 copies of FCEUX emulator and hex editor open
** on your ROM "without" mm3 improvement ...select+copy 40010 to 6000F hex, then...
** on your ROM "with" mm3 improvement --- paste at 80010 hex. That will restore your graphics.

There might be a glitch with the bubble tile for megaman's underwater breating. but that's it.

BaronHaynes
Posted on 05-22-15 06:04 AM (rev. 2 of 05-22-15 06:15 AM) Link | Quote | ID: 160156


Red Goomba
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eep

https://drive.google.com/file/d/0B221Ata07BF_ZG5ld1VaR3VJWUU/view?usp=sharing

------------------
Worst case scenario, I can redo the tile graphics I've done, which weren't a lot. I'm using MM3's base graphics for the most part and in some cases extending or animating them, making foreground layers from them etc. It'd be annoying but I can redraw them (only 2 stages had extensive tile work done).

kuja killer
Posted on 05-22-15 06:29 AM (rev. 2 of 05-22-15 06:44 AM) Link | Quote | ID: 160157


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if im looking at that screenshot right, you got the right side wrong on accident.
You copied starting from "40100"

It's 40010 to 6000F ...not 40100

BaronHaynes
Posted on 05-22-15 06:50 AM Link | Quote | ID: 160158


Red Goomba
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lol, I figured it'd be something like that.
Graphics are fixed, but this happened:

https://drive.google.com/file/d/0B221Ata07BF_S0hmZU43c2VLdlU/view?usp=sharing

kuja killer
Posted on 05-22-15 07:03 AM (rev. 5 of 05-22-15 07:12 AM) Link | Quote | ID: 160159


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yea i was already prepared to inform you about that honestly.

Well about improvement 2.0 -- i never intended to lay a single finger on any of mm3's graphics whatsoever. But... i needed to modify just only a couple little tiles "here and there" just so i could fit in 1 single tile for megaman's bubble in water areas.
so i had to re-arrange the bottom of megaman's feet tiles... to make room for that 1 single bubble breating tile.

That's the story behind it.

Assuming you've never touched any of megaman's graphics, or any of the weapon graphics/ rush jet/rush marine. We can restore that back to normal. I dont expect any people to really touch that in their hacks besides weapons.

here's an example i want to show:
http://postimg.org/image/4icai0xp1/
the easy way is just to copy the hex again. (because there was also 2 tiles added for Rush Coil to have tail wagging animation)

from megaman 3 improvement ( "not" your game)
copy 80010-82010 .... to 80010-82010 on "your" rom.

Thats about the first 2 or 3 pages of sprite graphics (megaman/weapons/rush)

http://postimg.org/image/bv9wm08gr/
also take a look at this area i circled, you'll probably need to copy those tiles back to your ROM as well... or if your using the japanese ROM ...it's in the same exact spot (just japanese font tiles instead of english)

This is the "exit stage" function when you press select button on the weapon pause menu

I promise that is all. I'm really sorry that this had to drag out so long
I felt guilty about this.

BaronHaynes
Posted on 05-22-15 07:24 AM Link | Quote | ID: 160161


Red Goomba
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That's ok, I appreciate the help!

Jump and bubble graphics are fixed, and I found the tile editor you were using and swapped the stage exit text. Everything seems to be working again
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Main - ROM Hacking - Megaman/Rockman 3 Improvement 3.0 New thread | New reply

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