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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 1345/1443 EXP: 4172481 Next: 18648 Since: 06-15-08 From: Earth Last post: 22 days Last view: 22 days |
Very nice port, Dracula X! Awesome work. I really like it! I'm feeling the Monster Party chills now (in a great way)! Looking forward to your future progress. |
Dracula X |
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Red Paragoomba Level: 19 Posts: 26/64 EXP: 31138 Next: 4639 Since: 03-11-14 From: Dracula's Castle Last post: 1737 days Last view: 700 days |
Thanks! I'm starting to understand this very well a little with a little help from Famitracker with NSF Importer. I'm working on a scary boss music track from the game as well and it's sounds pretty cool. |
MiniCompute |
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Bubble Level: 66 Posts: 970/981 EXP: 2421531 Next: 40320 Since: 04-25-07 Last post: 490 days Last view: 698 days |
Well if you can get a partial hack with your custom music, I'll give it a run late at night.
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synnae |
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Micro-Goomba Level: 8 Posts: 5/10 EXP: 1735 Next: 452 Since: 01-28-16 From: Brazil, Rio de Janeiro Last post: 2940 days Last view: 2939 days |
@Quick Curly
Thank you very much. I finally managed to understand how it works. ^^ I also did a few tests on other stages and sprites and they all changed palettes successfully. It's very easy now that I'm familiar with it. But I have a new problem, and this one may be a little more complicated. It's about MM5/RM5. 1) I want to know how to add or remove floaty physics from a level. (I mean like the one from Star Man's stage). 2) I want to know how to swap music around in the game. For example: making Stone Man's BGM play on Charge Man's stage or vice-versa. I'd be grateful if someone could help me. |
Insectduel |
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Hammer Brother Level: 68 Posts: 994/1069 EXP: 2687849 Next: 40951 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
Posted by synnae MegaFLE X has the music swap option. The game itself by coding is 16 btyes. I think it's misc. on the GUI option and you are able to select the tracks. |
synnae |
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Micro-Goomba Level: 8 Posts: 6/10 EXP: 1735 Next: 452 Since: 01-28-16 From: Brazil, Rio de Janeiro Last post: 2940 days Last view: 2939 days |
So, I tried MegaFLE X and got this error:
I'm starting to get really frustrated at this error because this isn't the first time it happens. I also got it on some other programs. It's restricting me too much... |
Zynk |
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Purple Leever Level: 32 Posts: 132/209 EXP: 195983 Next: 10459 Since: 10-19-12 Last post: 80 days Last view: 5 hours |
^
1. place the comct232.ocx in system32 folder 2. run MegaFLEX as administrator ____________________ |
synnae |
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Micro-Goomba Level: 8 Posts: 7/10 EXP: 1735 Next: 452 Since: 01-28-16 From: Brazil, Rio de Janeiro Last post: 2940 days Last view: 2939 days |
Yep, I got around the problem last night. Running as administrator did the trick. I tried to edit my post but didn't see an option for that, so I said nothing to avoid double posting. |
Dracula X |
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Red Paragoomba Level: 19 Posts: 27/64 EXP: 31138 Next: 4639 Since: 03-11-14 From: Dracula's Castle Last post: 1737 days Last view: 700 days |
In ROM file, the location to swap music for each stage is this: $3d4e2 to $3d4f1. |
synnae |
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Micro-Goomba Level: 8 Posts: 8/10 EXP: 1735 Next: 452 Since: 01-28-16 From: Brazil, Rio de Janeiro Last post: 2940 days Last view: 2939 days |
Thank you, I will look into this later. For now I will just stick to Mega FLE X since it's easier to do it there.
Also, I got another question. How can I swap boss order around in the game? I know it's possible to do that because Mega Man 3 Crimson did it: I'd like to leave the order like this: (this is just an image edit with photoshop) Can someone help me? |
synnae |
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Micro-Goomba Level: 8 Posts: 9/10 EXP: 1735 Next: 452 Since: 01-28-16 From: Brazil, Rio de Janeiro Last post: 2940 days Last view: 2939 days |
Edited for great justice. (Also because the post was too long and nobody was going to help anyway, so there's no longer a reason to keep it around).
-synnae |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 397/739 EXP: 1133935 Next: 23184 Since: 08-06-15 From: England Last post: 2676 days Last view: 682 days |
I thought I'd just link to this thread in case somebody hasn't seen it here:
http://acmlm.kafuka.org/board/thread.php?id=8536 ____________________ Jamie Dignam |
MegaEliteGamers |
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Red Paragoomba Level: 18 Posts: 50/63 EXP: 27792 Next: 2105 Since: 11-11-15 Last post: 2870 days Last view: 2870 days |
From what I saw the person said they figured it out already... |
BaronHaynes |
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Red Goomba Level: 15 Posts: 26/43 EXP: 16106 Next: 278 Since: 05-22-15 Last post: 2377 days Last view: 2361 days |
Is there a quick-weapon switching patch for Rockman 4 floating around anywhere, like Korxtendo's MM3 one? I know it's been done before, but I haven't been able to find a simple way of adding it to an in-progress hack (or even a clean rom file).
Thanks in advance! |
synnae |
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Micro-Goomba Level: 8 Posts: 10/10 EXP: 1735 Next: 452 Since: 01-28-16 From: Brazil, Rio de Janeiro Last post: 2940 days Last view: 2939 days |
I was wondering about this for a while but only decided to post it now.
Does anyone know what happened to Yosaku's Rockman Sparking to Hero? Music apart, the only thing left to modify is Wily Stage 4. (According to the latest update I have, at least). I enjoyed playing that hack a lot and it's a shame to see Yosaku stopping progress on the very end. Is he having trouble to edit what's left or did he lose interest or something else? I'm pretty curious to know. |
Zieldak |
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Crow Level: 42 Posts: 339/387 EXP: 512414 Next: 8948 Since: 12-01-11 From: Hungary Last post: 1311 days Last view: 1202 days |
Posted by synnae Hi there, synnae. I could help actually. Well, maybe this weekend, but not sooner. Basically, in MM3, all I had to do (with some help) is to swap the music pointers for affected stages, change which stage gives which weapon, rewrite the Get Weapon messages, and even completely move stage data, because I originally didn't plan to do this Stage Select screen change. It's not hard to do at all, just a bit complicated and took more time than it should have. I'll try to look up every offset and stuff for MM5 in my spare time. Right now, I don't have much time work on my own projects. |
Insectduel |
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Hammer Brother Level: 68 Posts: 1001/1069 EXP: 2687849 Next: 40951 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
Posted by synnae I noticed that Yosaku's Twitter is gone because I can't find his account. Yosaku was going to include updates before completing Wily 4 but I can't seem to figure why the project being stopped especially if the project started in 2008. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 1207/1407 EXP: 4181216 Next: 9913 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
Hey fellas, I've been poking at my MM4 hack after years of not touching it, this part burns me up. How do I stop the background from blinking in Bright Man's stage? Thanks...
____________________ My Linktree |
Zieldak |
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Crow Level: 42 Posts: 340/387 EXP: 512414 Next: 8948 Since: 12-01-11 From: Hungary Last post: 1311 days Last view: 1202 days |
Posted by synnaeIt was way much easier than I thought. 2EDB4: 050007040802010603 In order, 08 is MM's slot, every 3 byte is a row (050007 is row 1). You can check which RM is which level ID. The game still clears the wrong windows after a boss is defeated however, I'll look into it as soon as possible. MM5 coding is much "smarter" than MM3. |
Trinitronity |
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Porcupo Level: 38 Posts: 220/311 EXP: 351143 Next: 19304 Since: 02-04-13 Last post: 1938 days Last view: 581 days |
Posted by synnae Heh, I was wondering about that as well. Posted by Quick Curly Heh, it's nice to see that my hack gets mentioned. Anyway, since I'm here, I'll make an official disclaimer. No, my hack is not cancelled. However, it is on hold because I'm working on a Sonic 1 hack right now, and Togetic is supossed to be a sequel to said Sonic 1 hack. However, when I hacked Sonic games, I noticed something: The editing I had to do was not through hex, but actual ASM. Yes, that's right. Sonic 1 and 2 as well as 3 & Knuckles actually have honest-to-god disassemblies. The good thing about that: I actually can do ASM hacking on it. Heck, I was even able to port an badnik from Sonic 1 to Sonic 2, something that I wouldn't be able to in any MegaMan game. So that got me thinking: How about we just create a disassembly to whatever MegaMan games need to be hacked? That way, ASM hacking on MegaMan games can be made much more accessable since the hacker would then use actual ASM commands instead of poking around with a hex editor and hoping for the best. That would also mean that I would be able to make my hack much easier and not depend so much on other people. I mean, that already works with the Sonic games, so why not with the MegaMan games? I want those to have lots of ASM hacks, too. So here's my idea for how a possible MegaMan 3 disassembly could look like: It would have 3 main ASM files. One for constants, one for macros, and one for the actual code. Maybe also divide the actual code into multiple ASM files and include them in the main ASM file. Then, there would be multiple directories. Those would be: *Sprites (for sprite hacking and editing sprite mappings) *Palettes (for palette editing) *Levels (for level layout and object placement editing) *Sound (for music and sound editing) *Objects (for editing an object's code) So, guys. What do you think? And who would be up for the task of doing the disassembly? Because while I wont be able to make it alone, I could definitely help out whoever wants to make the disassembly. |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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