Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409
User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5063/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 05:09 AM, in Mario 64 - Amazing Stuff Link
Niiiice. What algorithm are you using to get the right colours? I couldn't get them to work.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5064/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 05:11 AM, in A Simple, Plain Question about .. Sappy? Link
Right, well...
1) You're allowed to say ROM. Just don't ask for one.
2) Sappy is for GBA games.
3) I haven't seen Bouche around here in ages.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5065/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 05:14 AM, in Should I lock my hack? Link
I can't imagine it being a useless header byte that makes RLM abort. If you changed something there I'd expect the game to not work, unless it's checking things like expansion chips and SRAM size, which would be rather pointless.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5066/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 05:15 AM, in My hack needs a good name!!! Link
Millions of times.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5067/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 06:39 AM, in HDMA backgraounds? Link
Originally posted by Smallhacker
Nonono. Don't look at me. My ASM knowledge is pretty much limited to jumping around the ROM and writing/reading stuff to/from the RAM... I'm too lazy to fully learn it.
You should. Once you're that far the rest isn't too hard, and is teh fun.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5068/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 06:40 AM, in Should I lock my hack? Link
I can't see how the ROM would run with that being changed. Plus, you just told everyone how to undo it anyway.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5069/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 06:46 AM, in ASM hack requests Link
I know I've posted my theory on this a few times.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5070/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 06:56 AM, in A few more questions about sprites Link
1) From my notes:
7E009E Sprite Type Table
7E00AA Sprite Y Speed Table
7E00B6 Sprite X Speed Table
7E00C2 Sprite Misc Table
7E00D8 Sprite Yloc Low Byte Table
7E00E4 Sprite Xloc Low Byte Table
7E14C8 Sprite Status Table
7E14D4 Sprite Yloc High Byte Table
7E14E0 Sprite Xpos High Byte Table
7E14EC Unknown Sprite Table
7E14F8 Unknown Sprite Table
7E1504 Unknown Sprite Table
7E151C Unknown Sprite Table
7E1534 Unknown Sprite Table
7E1540 Sprite Spin Jump Death Frame Counter
7E154C Unknown Sprite Table
7E1558 Unknown Sprite Table
7E1564 Unknown Sprite Table
7E1570 Unknown Sprite Table
7E157C Sprite Direction Table (0=Right, 1=Left)
7E1588 Sprite Position Status Table (Same as $77)
7E1594 Unknown Sprite Table
7E15C4 Unknown Sprite Table
7E15D0 Sprite Being Eaten Flag Table
7E15DC Unknown Sprite Table
7E15F6 Sprite Palette/GFX High Byte Table - (Tile#Hi - 2) + 2 * (Palette# - 8)
7E1602 Sprite Image Table
7E1626 Unknown Sprite Table
7E1632 Sprite Interaction Disable Flag
7E163E Unknown Sprite Table
7E164A Sprite Follower Table (0=None, 1-7F=Clouds, 80-FF=Fire)
7E1656 Unknown Sprite Table
7E1662 Unknown Sprite Table
7E166E Unknown Sprite Table
7E167A Unknown Sprite Table
7E1686 Unknown Sprite Table
7E187B Sprite Stomp Immunity Flag Table
7E1FD6 Unknown Sprite Table
7E1FE2 Unknown Sprite Table
Enjoy.

2) It should be automatic as long as layer 1/2 interaction is enabled.

Tables are easy:
ldx $TableIndex ;Get the table index
lda $Table,x ;Offset of $Table + x

65816 was designed with this in mind. Doesn't it kick ass?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5071/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 06:58 AM, in Can't Insert Custom Blocks! Link
How are you not able to? Error messages? Crashes? Nothing happens?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5072/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 07:16 AM, in Games that make you say "WTF?" Link
If it involves bibles or pornography I think it's earned itself a . Now what would really be weird is one that involves both.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5073/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 07:26 AM, in Nintendo releases Info about Revolution Link
That would be so cool though. As for downloading I imagine it works similar to Video On Demand with digital cable/satellite systems. You buy the movie and it gets 'streamed' to your box. Their system keeps track of it all, and every time you want to watch it within the designated time period, you download it again. (Though Revolution would probably have some form of storage so you needn't re-download every game every time you play them; cable/satellite systems don't because it would make piracy too easy.) That also raises the question of whether we'll be able to rent games through that system too?

And what's that Kanji say on the devkit? Fire-power-something-electricity?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5074/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 07:41 AM, in My Nintendo Revolution Controller Theory (56k Warning) Link
Feckin' awesome. Actually pretending to shoot a bow in order to do so in the game would kick ass (and get you a bit of excersize, if you have to move your entire arm/upper body to play). Neat idea with the A/B buttons too, it would let you use them as one big button or two small ones. The glowing parts are also way cool. I'd make them out of that glow-in-the-dark stuff so they don't take up any battery power, but with LEDs in them to warn you of low batteries by flashing orange. The charger could even be just a cord (or maybe you can connect them right to the console) so you can charge and play at the same time.

Also the two-separate-pieces idea is pretty cool. It gives me an idea of my own - put all the buttons on removable modules. Say you want to play F-Zero, you rip off the parts with the joystick and buttons and stick on a d-pad and SNES buttons. (The parts you show are something like what I imagine the modules would look like, and you'd stick them onto some central piece with Start/Select and the guts.) Although dividing the controller into two separate pieces could be pretty neat... Especially if you had a microphone in one, you could hold it up to your mouth and not have to move your other arm into an akward position.

And if third-party multi-platform games are a problem you could easily just use it like a normal controller, or even just release a different controller for those types of games. As for not having enough buttons for a fighting game... Name one that has. You get controllers with 6 face buttons, 4 shoulder buttons and 2 joysticks, and you still have to press 12 different buttons to attack.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5075/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 07:45 AM, in Smb3 1-up Music... Link
Kitten Yiffer might be on to something. If the programmers just designed it to play the powerup sound every time it hits Mario, and coded the 1up to just play another overtop of that, they could easily mix together a bit.

And Kyouji, I was pointing out that I've never noticed anything unsual with the music. Seems useful to me.
(restricted)
(restricted)
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5079/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 02:03 PM, in Any way to do this in PHP? Link
I've set up my website with a PHP-base automated news system which is quite nice. The code basically just opens up a text file and does this:
while (!feof($file))
{
$text = fgets($file, 4096);
echo $text."<br>\n";
}

I'm looking for a way that I could embed PHP code in the file. That is if I stuck something like in the text file it would execute the code and just output 'test' rather than outputting the PHP code itself.
[edit] Forgot to escape a <br>.

I'm gonna murder that <code> tag, I swear. Just as soon as I figure out how...


(edited by HyperHacker on 06-19-05 03:44 PM)
(edited by HyperHacker on 06-20-05 12:15 AM)
(restricted)
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5082/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-19-05 03:42 PM, in Threaded View? Link
Yech, those are gross.

One thing I've pondered though is an alternate layout. Instead of the username and such being to the left it'd be above the post, thus giving the post 100% width. I've seen some really ugly implementations of this in VB, I bet it could look pretty cool if done right.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409
Acmlm's Board - I2 Archive - - Posts by HyperLamer


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.035 seconds.