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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Gaming - My Nintendo Revolution Controller Theory (56k Warning) | |
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Kirby PopStar

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Posted on 06-18-05 01:54 PM Link | Quote
Mel
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Posted on 06-18-05 02:47 PM Link | Quote
So it's like... two separate controllers? I can imagine it taking some time to get used to, but that'd definitely rock. A good idea might be having them bridged as one controller, and then being able to press a button and have them separate for lightgun games and the like.

(That would rock - only needing one controller to play a lightgun game with two players.)
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Posted on 06-18-05 02:52 PM Link | Quote
It's... Interesting. It seems like it would require maintenance, though...

Anyway, there is simply no reason for you to make the image that big. You could convey exactly the same meaning in much less space if you were to only give the pics and then have the rest be text, not an image...
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Posted on 06-18-05 05:10 PM Link | Quote
Well, I heard the "two seperate controllers" theory awhile back so that's not new for me. Really.

Intresting if Nintendo's own final product did look like that, but well... if not someone else is going to pick it up and try it. :/
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Posted on 06-18-05 08:18 PM Link | Quote
I don't like it. Too hard to control.
Kirby PopStar

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Posted on 06-18-05 09:30 PM Link | Quote
It is just a theory for any game controller, but I put Revolution theory for the sole reason that it deals with gyroscopes, as what is commonly speculated about the Nintendo Revolution. My idea was that it made playing a game user friendly to ANYONE through the fact that it dealt with grabbing and moving around physically, in the way that just about every individual is familiar with doing. It would not be difficult to use at all, and would take very little learning to adjust to. Also, the user friendly angle can also be very much reflected in how the software itself is utilizing the features of the controller. The features are only a suggestion, thus not all games would have to utilize them in every different way.

I made it as one big image for many reasons. There's a method to my madness. It originally wasn't intended to be posted on a message board.

It also helps in the idea that it doesn't get distributed without it's explanation.

Melvin, your idea of the controls bridging together and being able to seperate is a good one. If I make a revision or something, I'll see if I can throw that in.
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Posted on 06-18-05 10:01 PM Link | Quote
It's kinda like Slay's prediction.
Kirby PopStar

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Posted on 06-18-05 10:09 PM Link | Quote
I didn't know that prediction existed until after I made my theory. The ideas are similar, but the design is quite different.

A lot of people were intimidated by the analog stick at first on the N64... They thought it would be too difficult to use. Now it's a staple for all controllers to include at least one.
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Posted on 06-18-05 10:46 PM Link | Quote
I like the design...but I dont like the way they would be used...it just seems like it would be very hard to get use to..but it does offer more opportunities for control, and eventually it would lead to smoother control i would think. and it would be pretty cool with an FPS, instead of shooting dual weapons at the same time, shooting each differently would be really simple with those controls. I like it,

and indeed it would make it rather simple to play all old console games...except the lack of buttons...but its possible, with some adjustments I think


(edited by Dcahrakos on 06-18-05 01:47 PM)
alte Hexe

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Posted on 06-18-05 10:56 PM Link | Quote
So...

No one will ever make a fighting game for Nintendo again?

Saddening.
Kirby PopStar

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Posted on 06-18-05 11:18 PM Link | Quote
Hey, Punch-Out!! is a fighting game!

But seriously, this doesn't rule out anything. Traditional games such as side-view fighting games can still be done. I don't think any genre is being ditched with this. Imagine a music game where you're playing the drums, tilting the controls in a rhythm like it were drumsticks to play a virtual drum set, for example. Or, holding it like a car steering wheel... I'm telling you, if Nintendo did this, the possibilities would be endless.
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Posted on 06-19-05 12:36 AM Link | Quote
Yeah, but with only two buttons, this would make current Tekken/SC/etc. fighters all but impossible.

Also, I think a radical controller, while creating wildly innovative games, would actually harm Nintendo, as cross-platform games would not be retooled to fit this new controller, but simply not ported to the Revolution.
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Posted on 06-19-05 12:58 AM Link | Quote
My theory about the Revolution controller is quite simple:

Just a regular controller... exept they added a feature no one else tought about including until now.

I do not believe Nintendo would be insane enough to release a radically different controller.

I'm a very big believer of "if it's not broke, don't fix it" and well... I will put it this way:

I simply HATE games including actual movements other than those of my fingers. Controller that you have to move around = VERY bad in my opinion... this opinion of mine is one of the main reasons why I despise DDR so much.

Video games have always been, in my idea, about testing your reflexes and hand-eye coordination in action sections, testing your thinking in puzzles and riddles... not about actually moving around to make your character move.

I have always felt more "in" games where the ambiance comes from the game itself, not some stupid gimmicks.

Also, people like NSNick and Kyouji Craw (altought my hatred toward him is still strong) have a point. A radical controller would kill genres that people like and that would be just... dumb... and in the case it would work, it just wouldn't feel right. It would be horribly awkward.

In fact, I feel awkward just at the tought of being forced of moving my controller around. If you're forced to move your controller around, then how is the controller useful?!? It's just... well, as you must have realised by now, I'm having difficulties putting it into words so I'll stop before starting to contradict myself (which I probably already did) and such bad things people do when they're out of ideas...

If this sounds like flame, then I'm sorry... anyway. Have a nice day.
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Posted on 06-19-05 01:43 AM Link | Quote
What everyone else said.

In addition, there is a rule. If you want to make fighter games that are 2D, don't force the user to have a joy stick. Most players would rather a D-Pad or an actual hard stick.
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Posted on 06-19-05 02:48 AM Link | Quote
While I like your thnking, and I think you did a good job on that illustration, it does not seem very practical for alot of games. Think of Mortal Kombat where you need to press a bajillion buttons to do one move (I am stretching it, but it is a ridiculous number). Other games might be a little more complicated as well without a D-Pad, because alot of N64 games, and every game before that uses the D-Pad.

But I like the idea of connecting it together, and being able to seperate it that was brought up. Your design does have potential but it just does not seem very practical yet. But I guess that is why it is a proto type ^^


(edited by Yoronosuku on 06-18-05 05:49 PM)
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Posted on 06-19-05 07:41 AM Link | Quote
Feckin' awesome. Actually pretending to shoot a bow in order to do so in the game would kick ass (and get you a bit of excersize, if you have to move your entire arm/upper body to play). Neat idea with the A/B buttons too, it would let you use them as one big button or two small ones. The glowing parts are also way cool. I'd make them out of that glow-in-the-dark stuff so they don't take up any battery power, but with LEDs in them to warn you of low batteries by flashing orange. The charger could even be just a cord (or maybe you can connect them right to the console) so you can charge and play at the same time.

Also the two-separate-pieces idea is pretty cool. It gives me an idea of my own - put all the buttons on removable modules. Say you want to play F-Zero, you rip off the parts with the joystick and buttons and stick on a d-pad and SNES buttons. (The parts you show are something like what I imagine the modules would look like, and you'd stick them onto some central piece with Start/Select and the guts.) Although dividing the controller into two separate pieces could be pretty neat... Especially if you had a microphone in one, you could hold it up to your mouth and not have to move your other arm into an akward position.

And if third-party multi-platform games are a problem you could easily just use it like a normal controller, or even just release a different controller for those types of games. As for not having enough buttons for a fighting game... Name one that has. You get controllers with 6 face buttons, 4 shoulder buttons and 2 joysticks, and you still have to press 12 different buttons to attack.
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Posted on 06-19-05 06:25 PM Link | Quote
The NSNick says...
Also, I think a radical controller, while creating wildly innovative games, would actually harm Nintendo, as cross-platform games would not be retooled to fit this new controller, but simply not ported to the Revolution.


I believe this to be the most oft-voiced worry; that a radical controller would scare off third parties. There is a simple counter to this statement; the Revolution can use GameCube controllers (which can mimic the new Xbox 360 and PS3's controllers) so I think it's fair to assume that a new game developed for all three next generation systems could use the GC controller instead of the Revolution controller if need be.

Then again, who honestly buys a Nintendo console for the third party games? Nobody I know. You buy it for Mario, for Link, and for any of the second-party games that come out of nowhere (such as Lost Kingdoms).
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Posted on 06-20-05 01:43 AM Link | Quote
I think the idea is great. Interestingly enough, I think that the people that would have the most trouble with a controler like that would be current gamers that are so used to their current controlers. I know that right now I'm completely comfortable with a PS2 and GCN controller, but strap me up with an XBOX controller and my thumbs ability to find buttons is completely shot. But I really like the idea, especially the bow and sword fighting and stuff like that. The only difficulty would be the need to calibrate the controlers at the begining of every game, because everyone has different grips and stuff, but i guess those could be saved to profiles and what not. And if the old GCN controller could be used for tradiational games that didn't want something new then I thinkit would be a great thing and I would definately get the new controller to try it on new and INOVATIVE games. But who knows, maybe an idea like that will never appeal to developers.
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Posted on 06-20-05 01:48 AM Link | Quote
Originally posted by Slay
who honestly buys a Nintendo console for the third party games? Nobody I know. You buy it for Mario, for Link, and for any of the second-party games that come out of nowhere (such as Lost Kingdoms).

Just because Nintendo's first-party games are generally the best doesn't mean third-party isn't important.
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