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Acmlm's Board - I2 Archive - - Posts by Robin |
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Robin Blue Octorok Level: 11 Posts: 1/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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Heh, that's Amy Rose from the Sonic the Hedgehog games. She likes to think she's Sonic's girlfriend... | |||
Robin Blue Octorok Level: 11 Posts: 2/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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MajinBlueDragon, you need to post that SPC | |||
Robin Blue Octorok Level: 11 Posts: 3/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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The haunted mansion level is from a SNES game... Addam's Family 2: Pugsley's Scavenger Hunt |
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Robin Blue Octorok Level: 11 Posts: 4/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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Hell yeah, FFI&II Advance. Basically the Wonderswan versions, with more items, enemies, areas and STUFF. Extra story too, including the "Soul of ..." features. Read more here. If this sells well, we could be seeing a remake of FFIV, which I consider to be the greatest FF game there was. Here's hoping! |
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Robin Blue Octorok Level: 11 Posts: 5/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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Robin Blue Octorok Level: 11 Posts: 6/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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I too get a much lower framerate in 1.7.2, as it happens. Anyway, if you want to watch those videos carts in VBA, you should download the old version 1.1. It works fine. Not sure what they did to "break" that in recent releases, but there's an answer for now. I don't recommend having your screen set to more than 1x zoom though, they look terrible. I guess this also why it says "Not Compatible With Gameboy Player" at the start, too, even though they WORK on it. |
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Robin Blue Octorok Level: 11 Posts: 7/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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It locks up? That's iiiiinteresting... Anyway, no, I wasn't implying it should be of good quality, rather pointing out for anyone that expected it to be that it won't be. Frankly, I'm impressed by what they've managed to do here. |
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Robin Blue Octorok Level: 11 Posts: 8/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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If you wait a while, it will be implemented into ZSNES. As Pagefault himself wrote.... Originally posted by Pagefault |
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Robin Blue Octorok Level: 11 Posts: 9/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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OK, so here's the plan. I was hoping to try and avoid using key exits as secret exits, as laid down in the rules by Mario World. Instead, I was hoping to use a ? sphere. At the same time, I was ALSO hoping to get rid of the goal at the end of each stage and, again, use a ? sphere. (When I say ? sphere, I mean the object, not it's appearance. I will make it something more obvious that it's an exit, but I don't know yet) Anyway, basically my idea involves two spheres on some levels. So I was going to make one of them green, as per normal, and the other one red, to symbolise a secret route. However, as you know, touching these spheres gives you the uber special exit music, and not the normal gate exit music. Can this be changed? More importantly, can my GREEN one play the standard music whilst the RED one plays the uber secret music? |
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Robin Blue Octorok Level: 11 Posts: 10/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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Click on the Level menu and look for "Change Properties in header...". One of the drop down boxes within this menu is called "Layer 1 (FG) Vertical Scrolling". Simply set this to "Vertical Scroll at Will", and you'll get what you need. | |||
Robin Blue Octorok Level: 11 Posts: 11/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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No, you will need to upload it for us to see anything. Try http://imageshack.us/ You can upload images up to 850k for free, and when it's uploaded it will tell you code for showing the image on forums and the like. Just paste that code into your post and all will be well. |
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Robin Blue Octorok Level: 11 Posts: 12/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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Originally posted by asdf This is only true if the image isn't accessed for over a year. Which, on a forum like this, would be no problem. |
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Robin Blue Octorok Level: 11 Posts: 13/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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OK, here we go. My first ever Mario World "hack". I've been learning Lunar Magic as I go along, and this is what I've come up with so far. It's called Super Mario Story, by the way. First level... everyone does this!: Dark Woods: Big Boo's Tower: Big Boo's Armada: And the patch itself! Click-me-do, daddio And I realise there are status bar "problems" in the final shot. I know how to fix it now, but I actually like it. I'm thinking of refining it a bit and making it the standard for the game. Not entirely sure yet... Have fun. (edited by Robin on 07-15-04 06:07 PM) |
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Robin Blue Octorok Level: 11 Posts: 14/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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Thanks for your feedback guys, much appreciated! I'll be assimilating a lot of your points, so please look forward to future releases. Sorry AkenatensHope, but once you've beaten Big Boo, that is where the demo ends. |
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Robin Blue Octorok Level: 11 Posts: 15/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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The web server had a power outage, but it's back up now, guys. | |||
Robin Blue Octorok Level: 11 Posts: 16/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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This happens in mine too, and in many other hacks I've played. I guess it's just normal when using that particular Block. |
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Robin Blue Octorok Level: 11 Posts: 17/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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It's a big white page that says "ELF" at the top... Uhm...?? |
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Robin Blue Octorok Level: 11 Posts: 18/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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Just think how easy the game would be if you COULD trade early on. Gold/Silver let you trade too early from Red/Blue, in my experience. Certainly before the Elite Four. All it took was an Articuno to beat everything they threw at me. Still, one could argue that just because the option is there, doesn't mean you have to take it. You can choose to play the game "normally", or "cheat" your way through. Bit of a gray area, really. But I do think Fire/Leaf's system is a decent one. After all, gone are the days when beating the Elite Four is the end of the game. |
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Robin Blue Octorok Level: 11 Posts: 19/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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To reply to the actual topic starter, those images are used in the ending. | |||
Robin Blue Octorok Level: 11 Posts: 20/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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Probably. It's being made for Nintendo DS! Which makes it seem terribly likely it would get an english translation. But how, I am wondering, will being on DS benifit the game...? Hmm... [edit] I should add a link... http://planetgamecube.com/news.cfm?action=item&id=5694 [edit2] And make it clickable!! Haha, I suck. (edited by Robin on 10-07-04 12:50 PM) (edited by Robin on 10-07-04 12:51 PM) |
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Acmlm's Board - I2 Archive - - Posts by Robin |