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Acmlm's Board - I2 Archive - - Posts by Sukasa |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1660/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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MP7, because I really like the mario party series. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1661/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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*Sukasa reads article, pukes. 5 minutes later... Yeah, the janitors. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1662/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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No, it wouldn't work because Hereis the original pcture. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1663/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Concentrating, Snipes tried to fend off Knight's attack long enough to roll out of the way, but because he was tired, the phychic shield only lasted for 5 seconds, before knight's sword will come crashing down on Snipes (killing him), unless allaura does something quickly. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1664/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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ooc: I know that if you're using Firefox this layout'll be big. I don't yet know the correct firefox tag I need. As the jinx beam flew at the Marios, they both reacted and tried to dodge it. Unortunately, the two had not yet managed to become quite in tune, and both dodged to the center. Hitting each other, they were bounced outwards and hit by the jinx. "OWOWOWOWOWOWOWOWOW!!!!!!!!!!!!!!!!" "OWOWOWOWOWOWOWOWOW!!!!!!!!!!!!!!!!" Bouncing around the mat for a little bit, The two Marios finally came to a stop near Fabio, where each one jumped to a different side of him, and began to puch at him in a coordinated fashion. -Health- Fabio (9) ||||||||| -Enemies- Mario 1 |||||||||- Mario 2 |||||||||- -Score- 2/2/0 3 posts |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1665/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Don't be so sure. You hack wouldn't have been the first they'd supposedly see. According to a freind of mine, he showed an early version of an SMW hack to his uncle, who showed it to nintendo higher-ups (according to his uncle, and my frein doesn't understand the word 'lie'). | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1666/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I've player through the hack, but I haven't been able to find any glitches other than the ones that the other testers listed out. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1667/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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ooc: Sorry, It's a WIP. As soon as I can figure out the correct Firefox tag, it'll get fixed. When the gunpowder went off, it created a spray so powerful that no place in the HQ was dry. the grunts were all barely clinging to life after this, and the leader rallied them for one last attack. "...Come... ...on, men... ...use your... ...grenades!" Together, all the grunts threw their grenades around the room in a suicidal manouver to damage William. whether it would work would be another story... Because of the water damage to the room, the lights around the central area sputtered out, leaving only the surreal glow of the small emergency lights in the upper corridor, their small beams only reaching the uppr platform, leaving the central one shourded in darkness. -Health- William (9) IIIIIIII-- -Enemies- Leader I--------- Grunt 1 I--------- Grunt 2 I--------- Grunt 3 ---------- -Eliminated- 4/4/0 -Score- 5 posts |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1668/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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sweet! Number 22 doesn't work for me though. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1669/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Peter, sometimes layer 1 - 4 are considered background layers, and the sprites layer the... sprites layer. As for animating the sprite's colours, set an ExAnimated palette entry to $x8, where x is hte yellow sprite palette row. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1670/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Due to the dust cloud that was quickly kicking up, Mario and Luigi saw a glmpse of Pop, before the dust obscured their view. Grabbing Luigi's arm, Mario led the two of them a ways away, near the mountain where the dust was not quite as strong. "Mario, what should we do?" "Easy, we use a thunder rage!" Pulling out a thunder rage from his pocket, Mario tossed the item up a fe centimeters into the air, before it blinked a bit and lightning began striking around wherever pop was. After that, the item disappeared. -Health- Pop (9) |||||||||| -Enemies- Mario |||||---- Luigi ||||||||-- -score- 2/2/0 7 Posts -Enviroment- One very big dust cloud is obscuring the playfield. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1671/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Mechanical factory. Better yet, mechanical city world. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1672/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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ooc: It was a tie, I believe... IMO, the thread seems to end better with your ending sentence, so I'm not going to post anything other than this OOC comment. Good battle, next time maybe I should try challenging Allaura to fight Schwa. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1673/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Peter_ac, if you mean where the block is turning, then: Just go into the MAP16 editor and change the palette setting for the spinning turn block. If it's the bounce sprite, that may be a little more difficult... Does anyone know where it's entry in the sprite table is? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1674/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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ahhh... the only help I could offer is that when the boss is beat, they JSR (JSL? Which one?) to the "beat boss" sequence. What you'd want to do instead is make the bosses JSR instead to custom code that triggers a screen exit. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1675/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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MarioMaster: Perhaps you need to figure out what you're syaing before you fluff your post count. ASM may be needed, but saying "Learn ASM, I saw the same thread a few moments ago" does not help. ASM is the Language, like C or visual basic (Except much less advanced), that controls the Super nintendo. ASM is a low-level language that deals directly with processor registers, making it harder to code but much more efficient that other languages. Like JaCory said, http://www.zophar.net is a very good place to start, when the page loads scroll down and look for tutorials in the site's backpages. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1676/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Having not texpected William to cvlimb the wall, the Tediz' attack missed William, but eliminated all of the grunts still alive. From one of the doors a sparking sound was heard, before the dorr opened and two figures ran in, before the door closed quickly behind them. These two seemed much more coordinated then the four Tediz, and quickly moved into the shoadows on either side of the arena. -Health- William (9) IIIIIIII-- -Enemies- ???? ???? ???? ???? 2/2/4 -Score- 6 posts |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1677/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Looks good. No problems here. Keikonium: Do you have signatures and post headers set to auto-updating? That messes up backgrounds (Or did the last time I checked). |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1678/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hack Announcement - Screenies - Demo - Anything AT ALL about hack = Bad. So, what can you show us about Super Mario World: Space Madness? (Corrected the spelling mistake in madness) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1679/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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It wasn't a given, but at least the noobs had to actually read the rules in order to avoid spending who-knows-how-long in the test. That, and make the pass reward a second verification code for the board. Or, just live with threads like this that pop up every so often: Example |
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Acmlm's Board - I2 Archive - - Posts by Sukasa |