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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - The Turn Block Sprite's Palette? | | | |
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XPeter Fuzz Ball Level: 42 Posts: 733/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I'm referring to the sprite that appears when you hit a turn block from below. I need to change its palette from 8 to 9. Can this be done via hex editing? If so, what's the offset? | |||
Bio Buster Beetle Level: 27 Posts: 84/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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I'm almost sure Its an object you are talking about, the number of map16 is 048 just change the pallette here I have not tested but it sould work If you are talking about the turning one If your are talking about the one that apeared betwen turning and normal his address is 10360 and 102E0 the problem is that I don't know what to change (edited by Bio on 08-16-05 11:17 PM) |
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Keikonium Banned Level: NAN Posts: 2334/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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The animations for the turn block turing are just objects, not sprites. The graphics are located at the very end of the ALLGFX.bin. I don't think you can change JUST the palette for the spinning part tho. Well, you can but it would be a waste of palette space I think. To do it, just open up a allgfx.bin in an editor. Go to the bottom. Locate the spinning graphics. Now just change the palette making sure it doesn't use the same ones as the non-spinng one. Edit accordingly in LM. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1673/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Peter_ac, if you mean where the block is turning, then: Just go into the MAP16 editor and change the palette setting for the spinning turn block. If it's the bounce sprite, that may be a little more difficult... Does anyone know where it's entry in the sprite table is? |
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Bio Buster Beetle Level: 27 Posts: 86/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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there two copy of this bounce sprite, they are at 10360 and 102E0 according to the sprite map16 | |||
XPeter Fuzz Ball Level: 42 Posts: 738/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Did you guys REALLY think I was talking about the spinning object? I'm talking about the bounce sprite that appears for a second while Mario is hitting a turn block. I want to change its palette from 8 to 9. @Bio, the Map16 pages are irrelevant. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - The Turn Block Sprite's Palette? | | | |