Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB and TLL Beta Testing | |
Pages: 1 2 3 4 5Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
stag019

Snifit
Level: 23

Posts: 258/299
EXP: 62259
For next: 5464

Since: 06-10-05
From: C:\Documents and Settings\stag019\Desktop

Since last post: 9 days
Last activity: 7 hours
Posted on 08-08-05 05:47 AM Link | Quote
Originally posted by MadMikeXP
2.If you have a koopa shell in your hand when you get to the goal in any level and kick the shell, either the shell will rochet off blocks back and fourth and won't knock the livin daylights out of luigi or it will just sit there and won'r disappear. you need to fix this by having the shell automatically disappear or give the player either a 1-up or mushroom.

I said that one. It never just sat there though.
MadMikeXP

Red Paratroopa
Level: 21

Posts: 142/168
EXP: 45026
For next: 4917

Since: 09-01-04
From: Augusta

Since last post: 25 days
Last activity: 11 days
Posted on 08-08-05 05:57 AM Link | Quote
sorry about that stag, I never saw your reply I might have missed it by accident.
Also have you ever decided to go from stag to flamestag ? i think it would be cool....! sorry TH for getting off topic.
Yoshi Master

Red Koopa
Level: 17

Posts: 48/138
EXP: 23333
For next: 1410

Since: 04-09-05
From: I don't know...

Since last post: 2 days
Last activity: 3 hours
Posted on 08-09-05 01:19 AM Link | Quote
If its not to late. I'll take either one to test. I'll do everything I possibly can to help.
stag019

Snifit
Level: 23

Posts: 264/299
EXP: 62259
For next: 5464

Since: 06-10-05
From: C:\Documents and Settings\stag019\Desktop

Since last post: 9 days
Last activity: 7 hours
Posted on 08-09-05 01:23 AM Link | Quote
Ya, I'm 999‰ sure it's defidently too late. The Hurricane, why don't you ask for a name change for this thread.
20 Beta Testers Wanted!Gotten!
Or something. Can you use HTML is thread titles?


(edited by stag019 on 08-08-05 04:28 PM)
(edited by stag019 on 08-12-05 09:34 PM)
XPeter

Fuzz Ball
Level: 42

Posts: 705/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 08-09-05 02:12 AM Link | Quote
Good idea stag. I'm too lazy to send a PM so could the next staff member to see this change it to "SMB and TLL Beta Testing"? Thanks. Sorry Yoshi Master, maybe SMB1.5 next month.
hiroshi
Newcomer
Level: 1

Posts: 1/1
EXP: 9
For next: 2

Since: 08-09-05

Since last post: 85 days
Last activity: 80 days
Posted on 08-09-05 05:19 AM Link | Quote
Are you incorporating anything from Super Mario Bros DX such as the overworld or the challenge world items? I saw that you were using an overworld, but I wasn't sure if you were drawing influence from the GBC game.

Also, will you have the master quest that you get after beating it (fast enemies, beetles replace goombas, repeating levels are always the more difficult version, etc)?

Anyways, from what I've seen... both of your hacks look awesome! As one of the people that worked on the original "Mario Improvement" level editor (D]ab-om[B, as I was known back then), I applaud your efforts. I hate that I missed out on the beta test, but I definitely look forward to making new SMB1 (and SMB3) levels in the much more flexible SMW engine. =) Thank you so much for not locking this hack.
XPeter

Fuzz Ball
Level: 42

Posts: 713/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 08-10-05 10:03 PM Link | Quote
No the overworld is SMB3 style. I might rip the challenge levels for world-e. I probably won't make the buzzy beetle levels, but i'm not sure. If enough people want me to, i suppose i could do it, but right now i don't really care about *worlds. smwedit and Cardcaptor Yoshi: I didn't choose you two to beta test just so you could play these games. Since neither of you have given feedback, your names won't appear in the credits.
Cardcaptor Yoshi

Goomba
Level: 10

Posts: 28/30
EXP: 3981
For next: 433

Since: 03-25-04
From: My computer

Since last post: 52 days
Last activity: 52 days
Posted on 08-11-05 12:42 AM Link | Quote
Wah! I've been a little busy recently, so I haven't been able to test as much recently, sorry.

But I swear I posted something a couple posts up. Whatever.

Back to testing...

3-1) Probably not related to the actual hack but if Mario is invincible (after being hit), it stays while going down a pipe. Sorry, it just seemed weird how Mario was flashing right at the beginning of the bonus world. *shrug* Trampoline can be grabbed, but that's how Mario World works. Maybe swap in a note block that looks like a tramopline? I think that'd work.

3-2) Flag's off-color at the end. (edit: I think it's off-color in all snow levels)

3-3) Shouldn't there be ground under the...uh, floor with the goal at the end? Cause if I fall enough I don't see anything under it.

4-1) SMW physics gripe: Lakitu doesn't drop straight down. Oh well. But he goes away a little early. I think he leaves once the staircase comes into view. Maybe you should tweak that?

4-2) Physics gripe: Pirhanas can be fireballed when they're inside their pipes

4-4) Wrong exit at first path warps to bonus room.

5-4) Mushroom dissapears, ball-and-chain lose segments (looks like pacman now )



(edited by Cardcaptor Yoshi on 08-10-05 03:48 PM)
(edited by Cardcaptor Yoshi on 08-10-05 03:53 PM)
(edited by Cardcaptor Yoshi on 08-10-05 03:55 PM)
(edited by Cardcaptor Yoshi on 08-10-05 04:20 PM)
XPeter

Fuzz Ball
Level: 42

Posts: 714/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 08-11-05 03:24 PM Link | Quote
Originally posted by Cardcaptor Yoshi
looks like pacman now )



hehe, good one. yeah i'll fix that b_all n' chain.

okay, thanks for the help, you're back in the credits. still waiting for you, smwedit.
kristopher_pearman

Koopa
Level: 17

Posts: 94/105
EXP: 22964
For next: 1779

Since: 08-04-04

Since last post: 5 days
Last activity: 11 hours
Posted on 08-11-05 03:38 PM Link | Quote
Well ive only just got round to testing it as i was stuck in mablethorpe since friday due to car trouble and ive not found any bugs that havent already been mentioned but im sure the mushroom doesnt jump NEARLY as high in all stars , you can fall through the blocks with the 1 ups and mushrooms in 1-2 which led to a couple of deaths .

Ideas :

Make the e-world accesible after beating 8-4 then you can use the powerups in a-d but dont put a feather in there, wait until you clear D-4 before allowing the player to get the feather, also how about like a bonus level like the switch palaces but more fun.

But how about you put the bowser battle at the end of the e-world? like 1 final level which is just the fight with bowser that way, you dont have to edit any of the levels from the original and you can still end the game.

i have a question though, are you going to use events on the ow? or is it just gonna be a level select?
SoNotNormal

Fuzzy
Level: 34

Posts: 153/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 08-12-05 03:43 AM Link | Quote
Hmm . . do you want the e-world to be exactly like super mario advance 4, or would you like it to be totally different? I'm assuming different, considering you nee dideas for it, but just confirming.
XPeter

Fuzz Ball
Level: 42

Posts: 718/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 08-12-05 12:58 PM Link | Quote
I want it to look the same (which it does), but i obviously I can't make those toad houses hold those mini games. I think I have some ideas of my own now, I'll try them out and see how they work.
The Kirby

Red Goomba
Level: 12

Posts: 42/48
EXP: 6321
For next: 1600

Since: 11-06-04
From: At My House

Since last post: 13 days
Last activity: 64 days
Posted on 08-16-05 10:22 AM Link | Quote
This may be off the current subject, but after seeing how many glitches are in this hack, I recommend sending an updated demo to us beta-testers after you've fixed the aforementioned problems, because there are bound to be some glitches that you will forget to fix in the final version.
XPeter

Fuzz Ball
Level: 42

Posts: 734/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 08-16-05 09:57 PM Link | Quote
Okay, yeah I'll do that. Thanks for all your help so far everybody. Right now, I'm waiting for mikeyk to fix a few of the glitches and to do some ASM work on it too. As soon as he gets back to me I'll fix all of those glitches mentioned. And right before they're ready for release, I'll hire back some of the testers. And I'll also need a few testers for SMB1.5.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1666/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 08-16-05 10:34 PM Link | Quote
I've player through the hack, but I haven't been able to find any glitches other than the ones that the other testers listed out.
Pages: 1 2 3 4 5Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB and TLL Beta Testing | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.010 seconds.