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Please chime in on a proposed restructuring of the ROM hacking sections.
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Chaobomr
Posted on 09-29-14 06:34 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158567


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Posted by B.B.Link
I know the Red candle is in the game. If there's another way to light up dungeons or know where the red candle is hit me up on a spoiler tag.
I can play the vague game, too. There is an old lady near your starting point you have to bribe.

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Chaobomr
Posted on 09-29-14 10:44 PM, in What is a ROM Hack? Link | Quote | ID: 158578


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I feel like I should clear this up:

A ROM Hack is essentially a game made by someone using an established game as a base. A Mod, if you will. According to Wikipedia,

"ROM hacking is the process of modifying a video game ROM image to alter the game's graphics, dialogue, levels, gameplay, or other elements. This is usually done by technically inclined video game fans to breathe new life into a cherished old game, as a creative outlet, or to make essentially new unofficial games using the old game's engine."
This includes fan translations and even fixing glitches plaguing the original work. To make things clear, those Mario games you play on websites such as Newgrounds are not hacks, and neither is making a new game from scratch in the format of your favorite game. The latter can be called a homebrew, whereas I don't know what to call the former; a Java game, maybe? Games such as The Legend of Link and Super Mario Adventure are. ShaneM's SMB1 + SMB2J SRAM Plus is also a hack.

ROM hacking isn't something you can just pick up and do. It requires some knowledge of the system's programming language and the hexidecimal format, unless you're just going to change the game's appearance in some way. You will still need tools in order to do so. The tools necessary, and whether they exist, depend on the game you want to hack. Many popular NES games have tools available for editing everything from the levels to the title screen's appearance. You will need a hex editor, though, as not everything is there for you to edit in any tool. I learned this the hard way. Thankfully, there are emulators out there that have hacking tools, such as FCEUX. For the more extensive stuff, you will need to know the system's programming language. Thankfully, ShaneM has provided a little how-to on 6502 ASM, the NES assembly language.

A word of warning, though: ROM hacking could be considered illegal as you are modifying copyrighted software. However, the consequences depend on the copyright holder. They could ignore you entirely or send C&D letters to even outright suing you. The last part could become a possibility if you distribute the whole ROM on the internet. Creating an .IPS patch could, in theory, circumvent that problem, but you're still modding a copyrighted work.

If you don't understand something, all you need to do is ask! There are plenty of experienced ROM hackers on here, Kafuka (not providing a link for weird reasons that not even I know), and other similar forums.

Good luck and happy hacking!

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Chaobomr
Posted on 10-01-14 01:07 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 158596


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If someone could figure out a way to fix this problem


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Posted on 10-01-14 01:09 AM, in SMB Lost Levels: Extended Edition with SRAM Saving (FDS hack) Link | Quote | ID: 158597


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Posted by shanem
Has it bothered anyone else that there is no collision between Piranha Plants and kicked Shells? Should I add collision between them?

EDIT: Should I also add collision between Piranha Plants and other enemies???
Yes to both.

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Posted on 10-01-14 02:58 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158599


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Alright, where's the letter? Level 1 or 2?

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Chaobomr
Posted on 10-02-14 08:33 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158620


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Posted by mcwave
Posted by Chaobomr
Alright, where's the letter? Level 1 or 2?


I believe numero uno. The west wing has a false wall.
False walls; the bane of my existance.

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Chaobomr
Posted on 10-09-14 01:46 AM, in Nintendo: Japan vs. America Corporate Link | Quote | ID: 158693


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I beg to differ. I see a lot of people on forums such as YouTube whining about how Nintendo sucks. I think the main problem is that parents here in America tend to be waaaaaaay too oversensitive about stuff Japan doesn't seem to care about; religion being one of them.

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Posted on 10-09-14 02:02 AM, in What is a ROM Hack? (rev. 2 of 10-09-14 02:02 AM) Link | Quote | ID: 158694


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Posted by Vanya
If Capcom wanted they could claim Mega Man Unlimited, release it commercially, and shut MegaPhil X out. Of course if they did that the PR backlash would be substantial. And I don't think they'd be stupid enough to such a thing.
With how they've been treating Mega Man these days, I wouldn't be surprised.

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Chaobomr
Posted on 10-09-14 02:08 AM, in The Evil Within Link | Quote | ID: 158695


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This game seems messed up. I'd like to play it!

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Chaobomr
Posted on 10-09-14 02:11 AM, in Can someone give me DahrkDaiz's Mario Adventure reserve box? Link | Quote | ID: 158696


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Yeah, I think that's his header. Nevertheless, what ShaneM said still flies.

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Chaobomr
Posted on 10-09-14 07:29 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158708


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Posted by math
27C801/27C080 EPROM are too expensive (5 euro / each) to trow away after 1 or 2 times... but that's my opinion.
5 euro? Sounds kinda cheap if you ask me! Then again, I'm not exactly made of money, so...

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Chaobomr
Posted on 10-09-14 07:31 PM, in Can someone give me DahrkDaiz's Mario Adventure reserve box? (rev. 2 of 10-09-14 07:34 PM) Link | Quote | ID: 158709


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@TheYoshiAngel
Posted by DahrkDaiz
Didn't we already discuss this via email? You're going to have to pull up your britches and do it yourself or use what's already available. No one's going to do this work for you out of the goodness of their heart.
Think of it as your first foray into ASM.


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Chaobomr
Posted on 10-09-14 07:33 PM, in SMB Lost Levels: Extended Edition with SRAM Saving (FDS hack) Link | Quote | ID: 158710


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A two-sided firebar, huh? Sounds like that giant firebar in level 5-4 in the original SMB.

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Chaobomr
Posted on 10-09-14 07:36 PM, in The Evil Within Link | Quote | ID: 158711


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My POS laptop can barely handle SSB Melee on Dolphin! No way am I gonna trust it with this! If I had a PS4, however... Although, I could settle for the PS3 version...

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Chaobomr
Posted on 10-09-14 07:45 PM, in Nintendo: Japan vs. America Corporate Link | Quote | ID: 158712


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The point is: We got shafted. I blame the overzealous pussies that seem to dominate the country, but that's just me. We did get some good stuff, but we have only about half of the library that Japan has stacked up. I saw something on YouTube recently, but I can't remember where.

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Chaobomr
Posted on 10-10-14 08:25 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158728


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Posted by math
But I think every NES hacking geek has a soldering iron at home
I can think of more than one reason why I would need a soldering iron. Let's just say that it could make things cheaper in the long run...

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Posted on 10-10-14 08:29 PM, in SMB Lost Levels: Extended Edition with SRAM Saving (FDS hack) Link | Quote | ID: 158729


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Posted by shanem
...some pics.





One rotates clockwise 2x as fast as a regular Firebar and the other one counter-clockwise 2x as fast, too. Hence the name Fuller Bar (720). It is only found on 4-4 of SMB2J and makes up for the Firebar that never previously loads there.
Better than what I thought of...

Posted by shanem
Posted by Insectduel

Have you heard of Yellow Piranha plants? It's a enemy that can ALWAYS pop up even if you stand on top of the pipe.


Yes, I have personally played that hack myself. Those are easy to create. Simply change the Piranha's palette in "EnemyAttributeData:" and NOP the "lda #$22" and "sta $00" in the subroutine "InitPiranhaPlant:"
Whoa! Would the same thing happen if I did this in SMD?

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Chaobomr
Posted on 10-10-14 10:06 PM, in SMB Lost Levels: Extended Edition with SRAM Saving (FDS hack) Link | Quote | ID: 158731


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Sorry, my SMB3 hack.

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Chaobomr
Posted on 10-10-14 10:11 PM, in Nintendo: Japan vs. America Corporate Link | Quote | ID: 158732


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You've any idea why we didn't get the FDS? Is it because of the NES's VCR-esque design?

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Posted on 10-10-14 11:06 PM, in Nintendo: Japan vs. America Corporate Link | Quote | ID: 158736


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Posted by shanem
]SFX were better on the FDS.
Don't I know it! Or, at least freakier.

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