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Acmlm's Board - I3 Archive - - Posts by HabsoluteFate |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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I just thought about "oops what if someone doesn't back up their rom"....
It's fake and A300 is not really a fake address its where one of Mario's palette is if i remember correctly If you look at the given values a little more you might notice they end up spelling "got you" (edited by HabsoluteFate on 04-01-06 01:39 PM) |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Originally posted by Stephan Reiken Sounds like a bug...the only way i could fix it is if you could somehow replicate the problem and let me know how I can replicate it... Perhaps the next release should include a log you can turn on/off and if someone feels like sending the log to me they can so I can use it to fix the problem.... |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Lost vikings.... | |||
HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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I have the SMW Hacking "bug" again and will begin work in the next few days...i should hopefully have a new version soon (edited by HabsoluteFate on 04-26-06 06:16 PM) |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Quick little update...I was able to work on this a little over the weekend. The patching utility will now insert RAT tags right before the new code & new data for the mario/luigi palettes. This way Lunar Magic is supported. I'm working on a few other features to add more support to Lunar Magic. For example I will also check to ensure a ROM was already patched using Lunar Magic. This will be a requirement and although some users might not like this I figured pretty much anyone making a custom hack is probably using Lunar Magic anyways. | |||
HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Looks awesome and i cant wait to play it although i must admit i cant wait to see you do ExGraphics from another game again....for example all of SMW2 or perhaps all of Sonic 1,2,3, etc including the levels
Edit: My first choice for a complete rip of graphics/levels would be Donkey Kong country...although you obviously wont be able to include the enemies (edited by HabsoluteFate on 05-05-06 12:05 PM) |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Level layouts look interesting...you need to use actual blocks that look more like ice (kind of like in SMB3) | |||
HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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its something i posted a long time ago (although you went one step further and included an IPS patch).
I didn't check your IPS file but if i remember correctly all i had done on my side is replace a jump with a NOP and presto it did both |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Originally posted by BioOriginally posted by HabsoluteFate I found my old post about it saved to my hard drive: All are SNES rom addresses within the asm code im currently looking into all code that reads memory location 19 (which tells the engine which mario is used) and figured out how the program decides to spin or throw a fireball depending on if you are cape mario or fire mario (or does nothing if you are small or big mario), this will be usefull later on for my project where i want to have hammer mario in the game anyways quick hack you can try (tested to work)...: Make all marios throw a fireball, cape mario no longer spins: 00D064 change it from c902 to c904 00D081 change it from c903 to c904 00D083 change it from "BNE $D028" to "BNE $D007" To make all marios throw a fireball but let cape mario spin at the same time too do: 00D064 keep it at c902 00D080 change it from 60 to e8 (i wanted to keep all code lcoations the same so im incrementing an unused register) 00D081 change it from c903 to c904 00D083 change it from "BNE $D028" to "BNE $D007" quick pseudo code of what happens at the code before any changes were made: D062: Load Mario Used from 19 Compare with cape mario if not equal go to 00D081 if the button is not pressed return if the button is pressed do the spin and return D081: compare with fire mario return if not equal if the button is not pressed return if the button is pressed throw a fireball Hope this helps! Ill try and get my site up and running over the weekend...i'd like to put all that information in there...i would like to keep the most complete documentation on the game's code over time if you cant understand why i did what i did....i would recommend you learn assembly on a side note the following two memory locations define the constant value used for the following two marios: 7E0002 has a value of 2 (cape mario) 7E0003 has a value of 3 (fire mario) changing the values probably will really screw things up....(if things even work after they are changed) found something else too 00E3FD is where it checks if you are cape mario, if you arent it jumps somewhere else, if you are it displays the cape. to give a cape to everyone even small mario: 00E3FD change it from c901 to A519 00E3FF change it from D057 to A519 mixing this with the spin code from earlier let all marios spin: 00D064 change it from C902 to A519 00D066 change it from C902 to A519 unfortunately the spin doesnt kill enemies here, im assuming that code is somewhere else...given time im sure ill find it one last thing for tonight i havent looked at for too long but is pretty weird: 00EB77 change it from A201 to A202, as well force memory location 19 to have a value of 2 (large mario) (7E001902)if you dont do that mario will go through the floor and die on the title screen. if you do set it to 2 then you can play on the title screen, unfortunately you cant exit the title screen [/h] As for adding power ups in general check out the SMW Dev Environment thread in the Advanced ASM Hack Forum...i'm doing work that will allow for more than just 3 power ups...there will be 16 when all is said and done...although i have been slow working on it because i have been busy (although i have done work recently) (edited by HabsoluteFate on 05-16-06 10:00 PM) (edited by HabsoluteFate on 05-16-06 10:01 PM) (edited by HabsoluteFate on 05-16-06 10:03 PM) |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Originally posted by Bio How is it impossible? Check my notes from above: To make all marios throw a fireball but let cape mario spin at the same time too do: 00D064 keep it at c902 00D080 change it from 60 to e8 (i wanted to keep all code lcoations the same so im incrementing an unused register) 00D081 change it from c903 to c904 00D083 change it from "BNE $D028" to "BNE $D007" |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Originally posted by Glyph Phoenix Since my ultimate goal is to allow for 16 different power ups i would appreciate if you joined the open source project i'm heading...i'm sure things would move along quicker if i had other people helping out on the SMW Dev Environment |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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I probably would have finished it earlier but i'm trying to get the 3 stars for each level...in the end i just couldn't resist so I just completed the worlds i had left and went ahead and took care of good old bowser. I will have to go back now and try and find all 3 stars...on top of that there is also all the warp zones (which are just cannons)
One question though....how the hell do you get to worlds 4 & 7? I went from world 2 to world 4 and then world 6 to world 8 Here's my impression of the game...I LOVED it and I hope Nintendo will not shy away from having another mario Platformer like this in the future. Racoon mario would have been nice though... Without giving away too much... The game has it all...homage to the original Mario Bros (End of world Flags among other things), SMB2 (I see some minor things but overall thats the forgotten game in new super mario bros overall which I'm ok with since it was my least favorite of the series), SMB3 (All the new power ups available), SMW (more than one way to finish a level), and SMW2 (Giant Piranha Plants)....and i'm sure it pays homage to a few other mario games that i never bothered to play because the 3D mario games never interested me in the first place On top of that the game has a bunch of new stuff specific to this game...such as the extra large mario you probably have seen screenshots of and the combination of 2D & 3D. My biggest complains? Yoshi is missing & so is Racoon Mario...overall awesome game...i can't remember the last game i actually played so much in so little time...and i'm not done playing since i want to try and get all the other stuff i skipped when i was playing |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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For those of you who can't get to world 4...I just figured out how to do it!
By the end of the last castle on world 3 there is a mini mario mushroom...take it because your going to have to beat the end boss with mini mario.... how do you do it? here's how i did it... every time the "snake" would appear I would jump, rebound off the wall and as soon as i'm above the snake i would hit the down button which would super stomp the snake guy...3 times and he's dead...a bit harder to do than some of the other stuff in the game since you can't afford to get hit once because you die instantly...although if lives are a problem you can always try the 1up trick with the turtle in world 2-4 (99 1ups) i'm going to play world 4 now....! (edited by HabsoluteFate on 05-23-06 11:11 PM) |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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From what i heard (I havent tried yet) beat the last castle in world 6 as mini mario and you should get to world 7 from there....let me know if it does work
anyone know how to get to the big mushroom that is almost right below world 2-5? Thanks |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Originally posted by Skreename Your right...i finally got the chance to play again and beat the last castle in world 5 as mini mario and presto...i'm playing world 7 now... It would have been cool if there was a way to make a Star Road type map appear like SMW has |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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that guy obviously never got laid in his life...and with dates like that he isn't going to either | |||
HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Points trick...
well if you beat every level it will get to the point where you can go into the mushroom house over and over again...you could keep going back in and get 1000 points for hitting the power up...it would be kinda boring after a while though.... i'd have to double check but i'm sure there are certain levels with tons of coins...i know that i have finished level 1-1 a lot of times and can storm through it pretty quickly and get a ton of points that way. Fastest way to get through level 1-1 is to be turtle mario and just storm through it.....when you finish the level you can add up your points pretty quickly darn...not sure what happened but i lost my save state and have to start all over again....oh well.. (edited by HabsoluteFate on 06-03-06 09:34 AM) |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Originally posted by S.N.N. I don't know the trees look like they have aprox 5 frames of animations (2 that are re-used)...look at the other animations and i'm sure at least a couple of the other animations also have that many frames of animation Looks cool! |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Where are the moderators? If someone wants me to moderate I'd be more than happy...although I don't post on a regular basis I tend to read whenever i can...it would be sad to see this forum gone...although there has been a lot of crap I think it overshadows some of the wonderfull work some of you guys do | |||
HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6531 days Last view: 6531 days |
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Originally posted by Alastor the StylishOriginally posted by HabsoluteFateWe've posted in this thread, you know Ok then...shouldn't a thread like this be closed....? |
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Acmlm's Board - I3 Archive - - Posts by HabsoluteFate |