(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-12-24 02:28 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - nbase, a half-finished patch for powerups and various other stuff New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Glyphodon



 





Since: 11-18-05

Last post: 6333 days
Last view: 6314 days
Posted on 05-20-06 03:15 AM Link | Quote
I was going to make a patch that overhauled the powerup system and gave Mario 4 different powerups to choose from every so often, all equally balanced. I'd give Small Mario agility so he could spin jump off enemies and tread in air at high speed and Cape Mario fireballs in addition so he would be the ultimate weak enemy annihilator and Fire Mario something I hadn't yet thought of and I tried to give Big Mario easier to control physics but hadn't figured out how to do that yet.

But I don't know anymore. I've already done some things like mapped fireballs to Y and given them to Cape Mario and enabled spin jumping purely for Small Mario, but I'm really getting tired of things like the existing powerup system getting in the way.

I'm really getting tired of things in general. Does anybody really care about this? Does anybody have any better ideas? I could really use some of those better ideas for SMW balance right now because most of my current ideas aren't that great and end up incomplete. Here's the patch I've got so far. It does some... things including what I've mentioned in the previous paragraph.

Attachments

nbase.ips (272b) - views: 46
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6297 days
Last view: 6293 days
Posted on 05-20-06 03:27 AM Link | Quote
Sounds awsome, though I's like to see completely new powerups too. Something like "Boo" Mario, where enemies pass right through him, etc...
HabsoluteFate

Red Goomba


 





Since: 11-19-05

Last post: 6530 days
Last view: 6530 days
Posted on 05-20-06 10:00 AM Link | Quote
Originally posted by Glyph Phoenix
I was going to make a patch that overhauled the powerup system and gave Mario 4 different powerups to choose from every so often, all equally balanced. I'd give Small Mario agility so he could spin jump off enemies and tread in air at high speed and Cape Mario fireballs in addition so he would be the ultimate weak enemy annihilator and Fire Mario something I hadn't yet thought of and I tried to give Big Mario easier to control physics but hadn't figured out how to do that yet.

But I don't know anymore. I've already done some things like mapped fireballs to Y and given them to Cape Mario and enabled spin jumping purely for Small Mario, but I'm really getting tired of things like the existing powerup system getting in the way.

I'm really getting tired of things in general. Does anybody really care about this? Does anybody have any better ideas? I could really use some of those better ideas for SMW balance right now because most of my current ideas aren't that great and end up incomplete. Here's the patch I've got so far. It does some... things including what I've mentioned in the previous paragraph.


Since my ultimate goal is to allow for 16 different power ups i would appreciate if you joined the open source project i'm heading...i'm sure things would move along quicker if i had other people helping out on the SMW Dev Environment
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - nbase, a half-finished patch for powerups and various other stuff |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.010 seconds; used 360.51 kB (max 423.59 kB)