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Acmlm's Board - I3 Archive - - Posts by R0xm2n |
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R0xm2n Goomba Since: 06-04-06 From: Begind you Last post: 6306 days Last view: 6296 days |
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One small step at a time. Let's see how v1 turns out first.
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R0xm2n Goomba Since: 06-04-06 From: Begind you Last post: 6306 days Last view: 6296 days |
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Originally posted by TeRaByTe88 Read my mind. This thread fails. |
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R0xm2n Goomba Since: 06-04-06 From: Begind you Last post: 6306 days Last view: 6296 days |
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Bigtime thx for this mikeyk.
I'm gonna really get into smw hacking now .... I got a LOT to learn though, lol |
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R0xm2n Goomba Since: 06-04-06 From: Begind you Last post: 6306 days Last view: 6296 days |
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I like the looks of those screens, looks like simple, but fun level design.
And you're using the new enemies from sprite tool, can't wait to kill these new foes. Nice work. Although I don't have enough experience with lunar magic to actually make any real maps yet, I could help out with ideas. |
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R0xm2n Goomba Since: 06-04-06 From: Begind you Last post: 6306 days Last view: 6296 days |
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Nice work.
Inferno Cove could use a custom palette though, turn the grey into a more orange color. That would put the inferno in inferno cove. Again, nice work. |
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R0xm2n Goomba Since: 06-04-06 From: Begind you Last post: 6306 days Last view: 6296 days |
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Pointless post (who's gonna stop me?) but ...... can't wait to play this.
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R0xm2n Goomba Since: 06-04-06 From: Begind you Last post: 6306 days Last view: 6296 days |
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Anyone still answering gameplay questions here?
I'm in the parallel world (snow world) and wondering how to go back? Thx. |
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Acmlm's Board - I3 Archive - - Posts by R0xm2n |