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05-10-24 06:19 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Screens Of Bowser's Return [Anti-56k] New poll | |
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6291 days
Last view: 6291 days
Posted on 08-09-06 06:38 PM Link | Quote
OK, let's start berating commenting...

  1. d4s' HDMA kit's new intro screen. So?
  2. Niiiiiiice. The 's looks a bit out of place though.
  3. The font is ugly, everything else is great. The dark part of the bushes seems to be messed up at the right though.
  4. Reminds me of Kirby's Adventure. Does that tree spin?
  5. All good here. I quite like the ground.
  6. Still good. The giant Hammer Brother is very well shaded.
  7. Everything looks good, but I can't tell WTF that is coming out of the pipe.
  8. Again, what are those things coming out of the lava? The rest looks good, but the unlit windows and dark lava give the impression that this place is very poorly-lit, while the bright bricks go against that.
  9. Magnificent. Can anything be done to reduce the noticable lines in the background though? Use a less steep gradient perhaps?
  10. The gradient lines are much less visible here. Everything else looks great, though the broken pipe pieces look far too small for Mario to fit through.
  11. Oooooooh.
  12. Aaaaaaahhh. The simplicity here makes it look quite nice.
  13. Item shop? Shouldn't the prices use the coin symbol rather than a C, though?
  14. Looks difficult, but good.
  15. The bright green pipe is a bit out of place in the otherwise dark landscape. Looks amazing otherwise.
  16. Pretty good, but the lava seems to be trying to do some sort of 3D effect that isn't working at all.
  17. The background is breathtaking. The foreground is nice, though that wood-like ground is a bit repetitive.
  18. Very well done. The ship doesn't look very wrecked, though.
  19. Not much different than #17, besides the background colour.
  20. Very nice. What is that in the background though? Snow? Clouds?
  21. Boo looks more goofy than scary, but the level looks great.
  22. Again, looks marvelous, but FG is a bit bright compared to BG.
  23. Yow. Besides the (again) noticeable gradient lines, this is fantastic.

  24. The only problem I see here is there's half a box that doesn't appear to be cut or broken in any way.
  25. Doesn't look spiky, but certainly spooky. Very well done.
  26. Good graphics, but seems very similar to a level in world 7 of SMB3.
  27. Good, but is Mario walking on the guardrail?
  28. Very nice, though I wonder if the icy ground would look better without those vertical lines.
  29. Not bad, but the snow is very repetitive.
  30. Awesome. the water effect.
  31. See above.
  32. Brilliant, though lacks a background. (Can anything be done about that? Maybe the occasional passable tile on layer 1?)
  33. Nice Yoshi's Story water effect.
  34. Besides the uncreative name,
  35. Is that red stuff supposed to be lava? It looks more like a big rectangular block of meat.
  36. Another masterpiece.
  37. Very nice (no pun intended), but what's with the occasional double-wide blocks?
  38. Can you stand on those big fluffy clouds? If so, .
  39. Nice SML2 rips. Looks good.
  40. What's that spot in the ground?The palm trees need a little work, but the rest looks good.
  41. Is that a rain effect I see? It's all pretty nice, though the rain is repetitive.
  42. Looks like a horribly distorted rendering on LSD. I like it.
  43. Nothing wrong here.
  44. Nice border. Oh, and the overworld is damn fine too. Reminds me of Chrono Trigger. I dunno what Kyouji is thinking, the water goes great with these graphics.
  45. Seems like there should be something between the two parts of the path coming from the left; otherwise, why would it lead to the castle at all?
  46. Looks good, though I can't quite make out what the first two objects on the path are. Nice use of the SMB3 coin ship.
  47. Is that a bird next to Boo? If so, awesome.
  48. Very good.
  49. Again, seems like the path takes a large unnecessary step toward the second level only to come right back to where it started. The map looks nice though. The water really looks frozen.
  50. Are those gray things supposed to be volcanoes? Why are they such an odd colour?
  51. A bit bright, but very nice.
  52. Awesome, again.


Whoo, lotta screenshots!
Kyouji makes one or two good points, though:
Originally posted by Sunshine Care Kyouji
There is no consistency on the graphics here... Sometimes it's looking straight, sometimes it's slightly isometric, and... Ugh. Some of it is just poorly assembled, like that ice fortress area, where it looks like Mario can walk right around that pillar. On many of the isometric areas, it looks like Mario is walking on the very side of the stuff and is about to fall right off.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6390 days
Last view: 6326 days
Posted on 08-09-06 06:41 PM Link | Quote
Originally posted by Ice Cirvante
Screen captures with layers turned off + PSP 3.11 + m16-7k = win
Eh? That's just wrong.

I just use VisualBoyAdvance -> Tile Viewer -> Extract -> Paint to choose the GFX I want -> IrfanView to save as 16 color .bmp -> YY-CHR to import and create the ExGFX file -> LM to set it up -> Done

Edit: Does this Piranha look better than before?




(edited by Ice Man on 08-09-06 06:02 PM)
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6298 days
Last view: 6298 days
Posted on 08-09-06 08:26 PM Link | Quote


That looks fine, but I really think a white-lipped piranha should use the red palette instead of its head being the rusty red shade from the green palette. Here's what my white lipped piranha looks like, in case you're interested:



Not to hijack this topic or anything, but a couple of people have expressed dissatifaction with the Big Boo, and he is sort of my responsibility. SMW Redrawn is by no means completely finished, so I can still change him to something more agreeable. Does this look more menacing than the bigger black button eyes?

Watermelon

Red Goomba








Since: 07-29-06

Last post: 6312 days
Last view: 6312 days
Posted on 08-09-06 08:30 PM Link | Quote
I like the old Big Boo more than the new one. He´s new eyes look...creepy .
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6298 days
Last view: 6298 days
Posted on 08-09-06 08:39 PM Link | Quote
That's the point. Well, it's another option, anyway.



You know, with that palette, I think I actually like mikeyk's original graphic more there.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 6304 days
Last view: 6291 days
Posted on 08-09-06 08:40 PM Link | Quote
love it all but the defaault pope GFX don't really fit to me. Everything is all nice and detailed then the pipes are just perfectly smooth and low colour and it doesn't blend well.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6390 days
Last view: 6326 days
Posted on 08-09-06 09:32 PM Link | Quote
Well, I made new snow and also changed the palette of the firebar. Take a look.





I personally don't like the snow, but at least something better than YI. It moves left and right a little bit while going down slowly.
Kattwah

Acro
RIP Acmlm's Board: Feb. 18 2007








Since: 11-17-05

Last post: 6290 days
Last view: 6290 days
Posted on 08-09-06 09:33 PM Link | Quote
Thats not snow... that hail

Snow is light and fluffy... not clumped together D:
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6390 days
Last view: 6326 days
Posted on 08-09-06 09:36 PM Link | Quote
Yea, but it's soo hard for me to draw anything good, especially animations.
Dragon Master Luigi

Red Goomba
I'll avenge my brother if he is hurt! -zap-zap-zap-








Since: 06-26-06
From: Mushroom Kingdom

Last post: 6358 days
Last view: 6292 days
Posted on 08-09-06 09:41 PM Link | Quote
This is one Awesome looking Hack you got there. I can't wait for its demo.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6390 days
Last view: 6326 days
Posted on 08-09-06 09:47 PM Link | Quote
Originally posted by Dragon Master Luigi
I can't wait for its demo.

Demo? You don't live in the year 2004, do you? I once had this thing done, but it was a total flop because of glitches, etc. So if I'm done fixing up all those things and creating 3 or 4 more levels, I should be finished with the hack, unless I wait for SST...
Nebetsu

Mole








Since: 11-17-05
From: WarKoL

Last post: 6304 days
Last view: 6304 days
Posted on 08-09-06 09:47 PM Link | Quote
icegoom... iceman... you guys are awesome. I love both your hacks.
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6299 days
Last view: 6291 days
Posted on 08-10-06 12:46 AM Link | Quote
Well . I haven't been here in a while, but I saw those pics and I had to comment how good this game is looking. I can't wait to play this. My favorate pics are the underwater stages and the slick new OW. Some of the GFX are so so smooth (especically underwater) that it doesn't even look like you hacked SMW and hacked some other game. I do agree with Kyouji (that's a first) with the inconsistency of graphics, like jumping from a SMB 3 BG\FG to a 3Dish BG\FG, but it sill looks good to me. I'm definatly looking forward to playing this, and if you need a beta tester, i'll be more than glad to help.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6291 days
Last view: 6291 days
Posted on 08-10-06 12:57 AM Link | Quote
That new snow looks craptastic. The original was good, it just needed more variety. Honestly I don't think anyone would mind or even notice if you ripped it from YI.
The new firebar looks great though.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6290 days
Last view: 6290 days
Posted on 08-10-06 01:11 AM Link | Quote
I think it looks much better than before, it just needs more and probably smaller.
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6297 days
Last view: 6290 days
Posted on 08-10-06 02:06 AM Link | Quote
Although its hard to do working with a 16x16 space, try to make it looks less symmetrical.
ZTaimat

260








Since: 11-19-05

Last post: 6357 days
Last view: 6291 days
Posted on 08-10-06 03:11 AM Link | Quote
so heres the choices with the new snow:

1) flip every other tile so it isn't symetrical

2) try smaller snow 'clumps', in greater quality (its actually quantity over quality when making pixelated snow... but quality still matters in some ways)

3) trash it, and use YI snow, reguardless of what people say, becuase YI snow is the best you'll get.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6305 days
Last view: 6291 days
Posted on 08-10-06 04:08 AM Link | Quote
Flower Isle ground looks ugly. Spiky Cave floor looks plain terrible. The "lol gradient and wobbly backgrounds" effects look completely ignorable at best and malevolently distracting and annoying at worst. And some of the levels seem to be very empty of coins/enemies (see some of those grass world shots)

I'll wait until the full thing comes out to judge it.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6390 days
Last view: 6326 days
Posted on 08-10-06 09:54 AM Link | Quote
Originally posted by The Kins
And some of the levels seem to be very empty of coins/enemies (see some of those grass world shots)


LEARN FUCKING READING. Jeez, I already said that in the first post why there are no enemies + you actually won't see alot of coins or it would be too easy to play because of the health bar.
R0xm2n

Goomba


 





Since: 06-04-06
From: Begind you

Last post: 6307 days
Last view: 6297 days
Posted on 08-10-06 09:58 AM Link | Quote
Pointless post (who's gonna stop me?) but ...... can't wait to play this.
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Acmlm's Board - I3 Archive - SMW Hacking - Screens Of Bowser's Return [Anti-56k] |


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