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04-27-24 08:07 PM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* New poll | |
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R0xm2n

Goomba


 





Since: 06-04-06
From: Begind you

Last post: 6294 days
Last view: 6284 days
Posted on 02-02-07 02:25 AM Link | Quote
Anyone still answering gameplay questions here?

I'm in the parallel world (snow world) and wondering how to go back?

Thx.
XxDkCobraxX

Micro-Goomba


 





Since: 01-17-07

Last post: 6278 days
Last view: 6278 days
Posted on 02-02-07 05:02 AM Link | Quote
Originally posted by R0xm2n
Anyone still answering gameplay questions here?

I'm in the parallel world (snow world) and wondering how to go back?

Thx.


Cant get back until towards the end of the game, at the Parallel Tower. Go have some fun in the dungeons in the dark world!
killer7

Red Paragoomba


 





Since: 09-20-06

Last post: 6293 days
Last view: 6288 days
Posted on 02-02-07 06:04 AM Link | Quote
Someone should make a walkthrough manual.
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6287 days
Last view: 6278 days
Posted on 02-02-07 06:18 AM Link | Quote
So far i'm in the parallel world and passed Ruto's fortress and i'm headed to the next dungeon. This isn't as hard as I thought once you get deep into it. Cheapness abound this game (spikes EVERYWHERE, and those anti-sword shooters are so annoying), but I can handle it (Magic Cape). Im a Zelda fanatic after all. I'm really having fun playing some of the later dungeons and exploring the overworld.

.........Is it me or are the sword and tunic upgrades seems useless. Bosses takes the same amount of hits with sword 1 and with sword 2.

Also, I was wondering where was the Good Bee in this game, if it is in this game? It can prove useful in areas......

Reconsidering playing this was a very good move on my part and i'm really glad I did.


(edited by Link2006 on 02-02-07 12:20 AM)
Tompa

Paragoomba


 





Since: 01-16-07

Last post: 6278 days
Last view: 6277 days
Posted on 02-02-07 07:12 AM Link | Quote
Yes, there's a good bee. I've found two of them. One that you can buy and one that came from somewhere else, I don't remember...

Killer7: Hmm, I've been thinking about it... But I couldn't be arsed to write that much, so I made the video instead.
nephalim

Micro-Goomba


 





Since: 02-02-07

Last post: 6281 days
Last view: 6278 days
Posted on 02-02-07 08:37 AM Link | Quote
Has anyone made any guides for this yet? I would be willing to contribute, and help with adding to the FAQs.

I have finished everything except Shiek's Hideout and Nabooru's holes, including climbing Parallel Tower 3 times, only missing one bottle and one heart otherwise. Having to climb it again in the icy world (I actually didn't know where the chest actually was, I missed it first climb,) that was totally unnecessary. Maybe put the chest somewhere lower you have to backtrack to in order to get it or add an extra puzzle.

Needing only the Fire Rod and the Cane of Somaria, I got to Ganon. It's almost like there is no point of beating the dungeons. Those clues are just unnecessary, except knowing how many keys you need before climbing the tower (found out online) and the one about walking through those doors.

However, remembering my LttP, which I know very, very well, I know that you need the *Master* Sword to damage Ganon, what "level" it is doesn't matter (Zanapher and myself did a lot of messing around with this game a few years ago on the GameFAQs board. No one knows more about how the game works then him. At least he did...)
I droped in on Ganon and wasn't able to damage him, and assume this was not changed. I hope so. I also heard people say they didn't get the Master Sword, which leaves me scratching my head.

Some other comments:

The story *definitely* needs some polishing and seems amateurish.
The overworld was very well done. The map needs work, though. Especially the markers that don't make sense (#1 - Go to Parallel Tower. #2 - Get the Master Sword. #3 - Go back to Draegor???)
The guard house was awesome! Don't get rid of it! Make it the way to Draegor or something.
I was disapointed in only being able to change worlds at one spot. It works for this hack, and it is doubtful to change, but one of the coolest things about aLttP was jumping between worlds and the interaction of the two.
The dungeons were great! Darunia's Caverns was probably the worst, just a giant maze, kind of like a final dungeon. I loved Ruto's and Saria's and Rauru's even in the dark. We'll see if I like Shiek's and Nabooru's (am I spelling that right?)
(Don't listen to the naysayers too much. Change too many things and they'll say it's too easy instead or whatnot. Go with your gut.)
Actually, the dungeons I liked the least were the 3 in the first world. They all had major design flaws for such small dungeons, but I already saw you take good criticism on them and are going to use it, so it's all good.


I am missing exactly one heart. I have read there are more than 24 hearts in this game (in pieces) so I wonder how much I am missing. I don't want to comb the game over again now...

So, does anyone need some help writing FAQs?
Orochimaru









Since: 11-18-05

Last post: 6294 days
Last view: 6278 days
Posted on 02-02-07 11:04 AM Link | Quote
Regarding the mispellings found in the game we have a patch ready to be released. It's currently being beta tested thoroughly through. Here's a few screens from the intro that shows a more appropriate monologue in action already. I'm too lazy to go ahead and post screens from all the game, but believe me or not it's all done. Just needs testing now, wait and see...

nephalim

Micro-Goomba


 





Since: 02-02-07

Last post: 6281 days
Last view: 6278 days
Posted on 02-02-07 01:39 PM Link | Quote
(there are gameplay spoilers in this post)

Heart Piece Help:

I am still missing exactly 1 heart and I am going to go nuts unless I can find it. Is there a container I could have missed? Anyone have a work-in-progress list of heart pieces/containers? Is there exactly 20 hearts in the game or are there extra heart pieces as I have seen someone say? (They should be removed if there are IMO, unless you want to be able to have 3/4ths of a heart on top of your 20 hearts as part of the design).

Are there any pieces that are easy to miss that spring to mind? Are there any in the Dark World dungeons (besides the one outside Ruto)? I got two pieces in the Parallel Tower. Are there any in the Waterfall Cave besides the one I found? (I could swear I saw another on a platform but can't find it again, either I was wrong or I got it somehow and forgot.)

EDIT: I got the container in the Parallel Tower too. I got the one in the bow house and the one in ?'s house, the one in the church at the beginning...and I think there was one more somewhere.

Originally posted by Orochimaru
Regarding the mispellings found in the game we have a patch ready to be released. It's currently being beta tested thoroughly through. Here's a few screens from the intro that shows a more appropriate monologue in action already. I'm too lazy to go ahead and post screens from all the game, but believe me or not it's all done. Just needs testing now, wait and see...


Those screenshots looked excellent, looks like just about all the things I felt negatively about during this game are getting addressed. May I be a tester? I am going to be starting the second quest as soon as I finish Nabooru's Hole, my final dungeon.


Additions to my feedback:

Shiek's Hideout: Excellent. I have an extra key, I understand this is normal, but it should be removed, there should be no extra keys and the dungeon should be designed so that they aren't necessary if they are. I also had an extra key in Rauru's Ruins.

The first world dungeons were all unpolished and left me worried about the rest (I do have to say that showing all that stuff underwater in Nayru's Bay was cool, it is that notable - but the vastness made me feel like I was missing something, it was too short & easy after the Guardhouse - which I loved as I said unlike most - and am sad that it is being changed so much, unlike all the other issues being addressed very well in response to (in spite of sometimes bad) feedback), but the Dark World dungeons have been great.

Great work again, both the overworld and the underworld (I still have criticism with the overworld map not being polished enough, though, and that less should be clouded. The overworld map doesn't accurately represent even the visible areas in some cases.)

Also, that Waterfall Cave, that place is a hellish misleading deathtrap and needs to go or be revamped in a major way.

Bomb jumping should not be removed, but limited more, as should the floor tiles.

Also, what's the deal with this screenshot (attached), a screenshot of a full inventory of a perfect game minus the Mirror Shield (that's the level 2 shield in the screenshot) and Nabooru's Crystal (and two bottles are empty). I thought the empty spot was in the bottom-left corner, where the bottle flyout is in the original game. Instead it is apparently in the spot the bottle flyout is in the order it is in the original game. This looks bad, like I am missing something. Having a blank spot in the bottom-left would have been fine, but IMO this needs to be fixed.

EDIT: The time stops at 10:00 on that screen, a bug. The start screen shows the correct time, up to over 16 hours so far! (But am nearly finished).

The updates that are coming so far seem to be all excellent decisions that fix all the bad things, except when you cater to people's wishes too much especially in regards to the Guardhouse (being able to save should be all that needs changing in any major way in the Guardhouse IMO,) and removing any dark rooms from Rauru's Ruins too (Darunia's Cavern should lose some of it on the other hand). If the Guardhouse is completely revamped as was planned (and apparently already in progress) it should be kept as a final dungeon or something. Adding a final dungeon from the bird-drop point is a good idea IMO, something small and rewarding (but no treasures - rewarding yet simple puzzles perhaps) or something like the Guardhouse.

My final critical emphasis for this long post: Make the Dark World dungeons required somehow, and make sure you know what you need to complete each dungeon as they are very intensive and turning back at the end because you didn't have the Fire Rod for instance sucks. Shiek's Hideout also nearly required either the Mirror Shield or the Cane of Byrna. Perhaps the cape should be placed before any Eye-Shooters. So yeah either say what is required in the dungeon or give a proper suggested order that works, whatever is most polished keeping the spirit of the hack.

EDIT: Bring back the maps! Please! They are important to some like myself. The X-R function can be rewired to L+R or something else.

EDIT: There are enough heart containers and gratuitus heart pieces that you can have dungeon bosses drop heart containers (at least the ones that don't give you a jewel) without any major changes to the game. That could be a good way to make them "required" - and you can have a minimum heart requirement to trigger the final fight to help things as well, to make sure you've done enough. That sounds very good to me.

Thank you again for this great hack and let me know how I can help! (This goes to FAQ writers too!)

Attachments




(edited by nephalim on 02-02-07 08:10 AM)
(edited by nephalim on 02-02-07 08:18 AM)
(edited by nephalim on 02-02-07 08:24 AM)
(edited by nephalim on 02-02-07 08:27 AM)
Tompa

Paragoomba


 





Since: 01-16-07

Last post: 6278 days
Last view: 6277 days
Posted on 02-02-07 03:07 PM Link | Quote
Very long post and a lot of things to say! I can't really comment that much about it, more than the faq parts. =)
I'm starting my third playthrough at the moment. And I'm making videos of all the bugs I can find. And I can also make other kinds of walkthroughs, like the heart piece one. Explaining where they are and making screen shots and such. Shall I make some kind of a regular walkthrough as well...? Not sure that I can be arsed to it, and my English isn't the very best. But I might give it a shot. I prefer videos before writing.
But if you like, Nephalim, we can work with a faq together =). You can contact me at Tompa_1989athotmail.com if so.

Orochimaru: Are you going to fix those kind of "bugs" when you jump from a cliff and land on a bush or rock or similar? I've been including those spots so far... Just wanted to know if it is neccesary or not.

EDIT: I've started to make maps of everything in the game now. All houses, caves, dungeons etc. Going to take a year or two...

EDIT: I just realized that would be quite stupid... The update will include lots of maps changes, I presume. I guess I can edit those pics.


(edited by Tompa on 02-02-07 10:58 AM)
(edited by Tompa on 02-02-07 11:03 AM)
Mr. Saturn

Bronto Burt








Since: 03-28-06

Last post: 6282 days
Last view: 6277 days
Posted on 02-02-07 05:27 PM Link | Quote
I'm quite impressed with this hack, but there is one thing that kinda bugged me about it, aside from the aforementioned bugs, sequence breaks, grammar issues, and weakness of certain weapons.

Well, I'm not sure if this has been mentioned before, but some of these spots where you need PINPOINT accuracy with walking are quite an annoyance. I mean, having to walk between two spike blocks JUST right or you take damage and go flying is quite annoying. It's even more annoying when you need to do it to go into a door.

In this same vein, the stairs on the overworld are rather sensitive, where if you are attempting to walk down, you must be EXACT in your positioning, or you jump off. VERY annoying when you need to use a Super Bomb.

I also found a bit of oddness with teleporters, where it wouldn't detect and teleport you if you were standing right on it, but walking past it teleports you. This also applies in the reverse with the "weight" switches that require statues, as you need the statue DIRECTLY on top of it or it won't work. I guess that hit detection on these various items is a bit dodgy.

I'm not even sure that the issue with stairs, teleporters, and weight switches can be fixed. I do know, however, that these areas such as the spike blocks can be remedied quite easily.

All in all, though, you guys put a lot of work into this, and it shows. I really hope to see more hacks in the future.
roadsarepoison

Octorok








Since: 10-08-06
From: Albany, NY

Last post: 6279 days
Last view: 6278 days
Posted on 02-02-07 06:01 PM Link | Quote
Originally posted by Mr. Saturn
I'm quite impressed with this hack, but there is one thing that kinda bugged me about it, aside from the aforementioned bugs, sequence breaks, grammar issues, and weakness of certain weapons.

Well, I'm not sure if this has been mentioned before, but some of these spots where you need PINPOINT accuracy with walking are quite an annoyance. I mean, having to walk between two spike blocks JUST right or you take damage and go flying is quite annoying. It's even more annoying when you need to do it to go into a door.

In this same vein, the stairs on the overworld are rather sensitive, where if you are attempting to walk down, you must be EXACT in your positioning, or you jump off. VERY annoying when you need to use a Super Bomb.

I also found a bit of oddness with teleporters, where it wouldn't detect and teleport you if you were standing right on it, but walking past it teleports you. This also applies in the reverse with the "weight" switches that require statues, as you need the statue DIRECTLY on top of it or it won't work. I guess that hit detection on these various items is a bit dodgy.

I'm not even sure that the issue with stairs, teleporters, and weight switches can be fixed. I do know, however, that these areas such as the spike blocks can be remedied quite easily.

All in all, though, you guys put a lot of work into this, and it shows. I really hope to see more hacks in the future.


Now that you mention it, walking between in two spikes IS a big pain in the ass. Later on in the game I used the Cape to get past it but it's still annoying.

The stairs problem is a bit weird, but yeah, it's only really an issue when you need to use the super bomb.

The teleporters problem is pretty annoying but you get used to it.

I'm kind of surprised that no one else (myself included) has mentioned this yet.
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6287 days
Last view: 6278 days
Posted on 02-02-07 06:44 PM Link | Quote
Originally posted by Tompa
Yes, there's a good bee. I've found two of them. One that you can buy and one that came from somewhere else, I don't remember....


In the original, you were supposed to find the Good bee and take it to a shop and then you could buy it for 50 rupees, I think. I saw that same shop in this hack so I assumed you could take one to him.

Also, where's the Magic Mirror location? Did I miss it already in the first parallel world after I crossed to the other? There a lot of heart pieces I missed over there, and there NEEDED to get past some of these dungeons........
Nellus
Newcomer


 





Since: 01-28-07

Last post: 6293 days
Last view: 6298 days
Posted on 02-02-07 07:15 PM Link | Quote
To nephalim: Damn strait!!

Most games now-a-days are to frigin easy. It's nice to see a hard game for once on a system like this. If you think this game is a hell. Try Breath of Fire 5 (PS2) My brain still hurts from that game...


To Tompa: ooooh 1.50! Forgot that was made. Not to many sites have it, but I found it at iphers wip site.

On side note. I managed to get a extra key in Rarau's. >.>
killer7

Red Paragoomba


 





Since: 09-20-06

Last post: 6293 days
Last view: 6288 days
Posted on 02-02-07 11:07 PM Link | Quote
Originally posted by Tompa
Yes, there's a good bee. I've found two of them. One that you can buy and one that came from somewhere else, I don't remember...

Killer7: Hmm, I've been thinking about it... But I couldn't be arsed to write that much, so I made the video instead.


A video walkthrough is that what you mean Tompa? If thats true, then could I get it from you?
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6287 days
Last view: 6278 days
Posted on 02-02-07 11:13 PM Link | Quote
Ugh..............A level design flaw I guess:


Trying to figure out the sheer randomness hell of Nabooru's Hole, I fell here. With no Book of Murdora, a Big Key, or a Wallmaster to take me to the entrance, I had no choice but to save and quit and start all the way back at the Shrine , unless I was supposed to have the Book of Murdora already.........
Apophis

Ropa








Since: 11-17-05

Last post: 6278 days
Last view: 6277 days
Skype
Posted on 02-02-07 11:17 PM Link | Quote
Originally posted by Link2006
Also, where's the Magic Mirror location? Did I miss it already in the first parallel world after I crossed to the other? There a lot of heart pieces I missed over there, and there NEEDED to get past some of these dungeons........

Spoiler:
You can't get it until you've beaten the tower in the second world, I believe. In other words, you won't be going back to the first work for a long time.


Originally posted by Link2006
unless I was supposed to have the Book of Murdora already.........

Spoiler:
It was in the library in the other world.



(edited by Apophis on 02-02-07 05:22 PM)
SupaFupa

Micro-Goomba


 





Since: 01-16-07

Last post: 6286 days
Last view: 6286 days
Posted on 02-02-07 11:23 PM Link | Quote
Ive gone through the red path of the parallel tower, and had two keys going into the blue path. I can get all the way to the locked door just after the 4 rooms torch puzzle. Is that the last key? I have no idea which key(s) I am missing. Ive read about having to fall two stories to a key. Dont think I have that one. Any help?

And on Nabooru's hole: You don't need the book of Mudora. The hand on the bottom floor will take you back, and there's always save states.

Edit: I forgot there are a couple spots that are complete dead ends. But If youve gotten this far, you're definitely using save states right?


(edited by SupaFupa on 02-02-07 05:26 PM)
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6287 days
Last view: 6278 days
Posted on 02-03-07 01:14 AM Link | Quote
Originally posted by SupaFupa

And on Nabooru's hole: You don't need the book of Mudora. The hand on the bottom floor will take you back, and there's always save states.


There aren't any Wallmasters (those hands) in that area, nothing but annoying Beamos. Anyway, I had to go back and get a fairy anyways so...........

EDIT: Nabooru's hole is crazy. I can't get anything here. Does anybody have a map of this dungen?
Tompa

Paragoomba


 





Since: 01-16-07

Last post: 6278 days
Last view: 6277 days
Posted on 02-03-07 01:23 AM Link | Quote
SupaFupa: Check this topic, and you will find out the locations of the keys. http://boards.gamefaqs.com/gfaqs/genmessage.php?board=588436&topic=33164469

Killer7: Here it is: http://dehacked.2y.net/microstorage.php/info/3628/Parallel%20Worlds.smv
It's more like a Speedrun/TAS than a walkthrough actually. But it shows how to beat quite a lot of the puzzles, location of the keys etc. It ends at Ganon, I haven't been arsed to kill him as it's very hard with my equipment. You need SNES 9X v.1.43, which can be downloaded from here: http://www.snes9x.com/downloads.html.

Nellus: I think you can get 2 keys left as well after that dungeon=P.

Link2006: Here you go: http://i55.photobucket.com/albums/g124/Tomtelala/NaboorusHole.png


(edited by Tompa on 02-02-07 07:25 PM)
(edited by Tompa on 02-02-07 07:26 PM)
nephalim

Micro-Goomba


 





Since: 02-02-07

Last post: 6281 days
Last view: 6278 days
Posted on 02-03-07 12:43 PM Link | Quote
To the creators: again, I would love to be a beta tester (pretty please?) - email nephalim27 at aol (obscured for the spam-bots)

Further Suggestions:

Many of these require some serious asm hacking of the inventory. I think it is necessary to polish the game - and having a blank spot in the middle of the inventory needs to be fixed IMO (high value change). Hacking the inventory will potentially solve many complaints (by many, not just me,) including these suggestions by me. ASM hacking/workarounds are needed as it is clear you can't get a new inventory item in a slot that is already used. The only way around this that you apparently found was dropping things in an upgrade pond.

You should not be able to lose the better items by picking something up, period. That doesn't mean they should all be easy to get, however! Those suggestions are my biggest ones.

#1 - You are probably already doing this, but being able to get the Red Boomerang even if you got the Blue one.
This requires inventory manipulation unless you make it a pond thing - because then you lose one and get another instead.

Ideas: Do the normal pond thing (maybe too easy and overusing the pond), or you can make it so you lose the blue one in the pond (get nothing back) so you can get the red one wherever it's hidden - Give a clue at the red one's location, perhaps at the pond, perhaps elsewhere.) Or a hard-hack, obviously.

#2 - Another losable item: Magic Mushroom and thus Bombos.

Idea: Make a hint not to take the magic powder again after you lose it, or almost no player will get the 2nd mushroom and thus Bombos as they visit the magic shop often.

Ideas: (unmissable) hint before you lose the powder not to take the 2nd one "for a late secret" or something (polish language). Even better, make it so that you can get the 2nd mushroom even if you have the powder (inventory hard-hacking required again). You can use the Bombos slot for the magic mushroom instead of the magic powder slot. If you didn't get the powder however this presents a problem that would require the 2nd mushroom (which could be in either place!) to go in a different slot - major hard-hacking sadly. Or, even further out there, you can make it so you can't get Bombos unless you've gotten the Powder once or have it.

#3 - Magic Regen & The Cane of Byrna makes the game too easy. With 1/4 magic & Bombos, you can use it almost unlimitedly. The cape, oddly, sucks away the magic like crazy unlike the cane. Then again, 1/4 magic & Bombos is a prize well earned.

Ideas: No magic regen without Bombos, or make the cane take much more magic than it uses now (like the cape). Even without Bombos, you can still use it almost unlimitedly with 1/2 or 1/4 magic. Or you could make magic regeneration much slower all around, or make the cane use more but have Bombos refill much faster as a reward for this late item.

#4 - Parallel Tower - Limit to 2 necessary climbs, and say how many keys you need at the beginning of the tower (a warning or something, climbing all the way up for nothing would really, really suck. Or warn (emphasize) that you shouldn't climb the tower without all the clues or you may have to return, or make it impossible (another way to make the dungeons "mandatory.") Fix the optional hard puzzle so you can return to the game after it, or give a hint to come back after reaching the top instead of tackling it right away.

#5 - Nabooru's Holes. Not bad, but not the best. Needs the most work of the Dark World dungeons (the otheres need little to none.) Impa's Ways is total trial and error, and it was good, but 2 dungeons of that sort isn't a good thing IMO especially a tough one like Nabooru's Hole.

Originally posted by Tompa
Very long post and a lot of things to say! I can't really comment that much about it, more than the faq parts. =)
I'm starting my third playthrough at the moment. And I'm making videos of all the bugs I can find. And I can also make other kinds of walkthroughs, like the heart piece one. Explaining where they are and making screen shots and such. Shall I make some kind of a regular walkthrough as well...? Not sure that I can be arsed to it, and my English isn't the very best. But I might give it a shot. I prefer videos before writing.
But if you like, Nephalim, we can work with a faq together =). You can contact me at Tompa_1989athotmail.com if so.

Orochimaru: Are you going to fix those kind of "bugs" when you jump from a cliff and land on a bush or rock or similar? I've been including those spots so far... Just wanted to know if it is neccesary or not.

EDIT: I've started to make maps of everything in the game now. All houses, caves, dungeons etc. Going to take a year or two...

EDIT: I just realized that would be quite stupid... The update will include lots of maps changes, I presume. I guess I can edit those pics.


Orochimaru said the overworld bugs will be fixed, FYI, "eventually" (for 2.0).

If you make the video, I will do the writing. This goes for anybody. Let me know if you are interested, and I will give you my email. If you post the video, I will download it here.
Yes, considering 2.0 will be made, going overboard on a walkthrough or specialized FAQ would be a waste of time...right now I am going to compile Frequently Asked Questions for this version in general. I will make a heart piece/container list if you give me the video, and I will consider anything else you propose (the overworld won't change much - we can map that. Neither will most of the Dungeons, especially the Dark World ones, but again I am more interested in a FAQ for the dungeons and most other things which I am going to write and post a WIP right now.)
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