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Acmlm's Board - I3 Archive - - Posts by Chickenlump |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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I don't recall any Uniracer hacking threads myself, which is a pity, since I too love that game.
The course named Dragster starts at about 7F700F in RAM, so it shouldn't be too hard to find in ROM. -edit- File Address C00B4 - unheadered ROM (edited by Chickenlump on 05-07-06 12:48 PM) (edited by Chickenlump on 05-07-06 12:49 PM) |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Heh... 3 people almost in a row clicked it...
Is the idea of deleting this board just THAT appealing? |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Originally posted by insectduel Heh... that post reminds me of the old Harem I used to run... I'm really surprised at some of the names I see who have fallen for this. Has anyone been un-banned yet, out of the 17 current? (edited by Chickenlump on 05-10-06 01:44 PM) |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Is that the pod from The Fly?
Sweet. |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Originally posted by purplebridge001 Do you need it? I just happen to have a copy of it. ----------------------------------------------------------------------------------------------------- Code: 030046C4:XXXX Super mario advance 4 enemy listing: 00: - 01: - 02: UO (fountain) 03: UO (fly half circle down left-right) 04: UO (stationary + jumpkill) 05: UO (turning + jumpkill) 06: Noteblock (forces mario up-down) 07: - 08: - 09: Doomship anchor 0A: 3-up moon 0B: 1-up mushroom 0C: Invincibility star 0D: Power mushroom 0E: UO (falling + boomerang sound) 0F: UO (crashes game) 10: Magikoopa 11: Magikoopa's magic 12: Big boo 13: Wiggler 14: UO 15: UO 16: UO 17: UO (jump paralyze, grab) 18: - 19: Fireflower 1A: SMW key 1B: Noteblock 1C: UO 1D: SMB1 rising platform 1E: Raccoon leaf 1F: Growing beanstalk 20: SMB1 falling platform 21: UO (powerup?) 22: UO (powerup?) 23: UO (powerup?) 24: UO 25: - 26: Wooden platform (jump -> left) 27: Wooden platform left-right 28: Wooden platform up-down 29: Spike 2A: Walking spikeball piranha 2B: Kuribo goomba 2C: UO 2D: Big fish (world 3-3) 2E: Rising platform (bowser's castle) 2F: Boo 30: Walking candle flame 31: UO 32: UO 33: Nipper 34: UO (changes level background) 35: UO (game gets stuck) 36: Wooden platform (jump -> fall) 37: Wooden platform left-right 38: Wooden platform up-down 39: Nipper 3A: UO 3B: Cheep cheep (world 3-2) 3C: UO 3D: Fire spitting nipper 3E: Wooden platform drifting 3F: Dry bones 40: White block thrower 41: Card slotmachine 42: Cheep cheep pond leap right 43: Cheep cheep pond leap left 44: UO (looks like wooden platform) 45: UO (walks random) 46: Spikeball piranha stationary 47: - 48: UO (floats right + jumpkill) 49: - 4A: Fortress ? ball 4B: Boom boom 4C: Flying boom boom 4D: UO (follows wall + jumpkill) 4E: UO (big + follows wall + jumpkill) 4F: UO (jumps away from mario) 50: Bob-omb 51: UO (moves diagonal) 52: Small item chest 53: Ceiling fireball 54: UO (changes to unwalkable object) 55: Bob-omb 56: UO (jump = shell) 57: UO (jump = shell) 58: Flying orb 59: UO (jumps) 5A: UO (moves diagonal) 5B: UO (moves diagonal) 5C: Breaking brick 5D: - 5E: UO (moves diagonal) 5F: UO (moves diagonal) 60: UO (moves diagonal) 61: Blooper 62: Blooper + kids release 63: Big fish spits kid 64: Red cheep cheep 65: Bubbles up 66: Bubbles down 67: Lotus flower 68: Upside down buzy beetle 69: Upside down spiney 6A: Blooper + kids 6B: Jumping brick 6C: Green koopa troopa 6D: Red koopa troopa 6E: Green koopa paratroopa 6F: Red koopa paratroopa up-down 70: Buzy beetle 71: Spiney 72: Goomba 73: Paragoomba 74: Paragoomba + kids 75: Lemmy koopa's ball 76: Red cheep cheep 77: Green cheep cheep 78: Bullet bill 79: Flashing bullet bill 7A: UO (big + walks) 7B: UO (big + walks) 7C: UO (big + walks) 7D: UO (rises + jumpkill) 7E: UO (jumps) 7F: UO (rises + jumpkill) 80: Red koopa paratroopa left-right 81: Hammer bros 82: Boomerang bros 83: Lakitu 84: UO 85: UO 86: Fat hammer bros 87: Fire bros 88: - 89: UO (hangs on cord) 8A: Thwomp 8B: Thwomp left 8C: Thwomp right 8D: Thwomp ? 8E: Thwomp ? 8F: Thwomp ? 90: Turn platform balance 91: Turn platform spin 92: Turn platform stop-spin 93: Turn platform stop-spin 94: UO (stationary) 95: UO (stationary) 96: UO (stationary) 97: UO (stationary) 98: UO (stationary) 99: UO (stationary) 9A: UO (stationary) 9B: Charging duck 9C: UO (grab + kick diagonal) 9D: Fire up 9E: UO (falls) 9F: UO (jump on rises object) A0: Piranha plant red A1: Piranha plant green A2: Piranha plant red upside down A3: Piranha plant green upside down A4: Fire piranha plant red A5: Fire piranha plant green A6: Fire piranha plant red upside down A7: Fire piranha plant green upside down A8: Arrow platform up A9: Arrow platform interactive AA: UO (invincible) AB: - AC: Fire left AD: Wrench thrower AE: UO AF: UO (background) B0: UO B1: Fire right B2: Fire down B3: Turning interactive platform B4: UO (flies around) B5: Coin B6: Bomb B7: Translucent block + slotmachine B8: Bouncing star B9: Double fire wheel clockwise BA: UO (looks like SMW block) BB: Mobile trampoline BC: Shuffle blocks variable BD: Shuffle blocks vertical BE: Shuffle blocks horizontal BF: Clock (doesn't work) C0: UO (grab + kick diagonal) C1: Silver p-switch C2: - C3: Pow block C4: UO (weird block) C5: SMW goal C6: !-switch C7: - C8: - C9: - CA: - CB: - CC: - CD: Coin status toadhouse block CE: - CF: Boomerang D0: Thwimp D1: Torpedo D2: Boney beetle D3: Falling spike D4: UO (falls) D5: UO (floats left-right + falling down) D6: UO (follows wall) D7: UO (stationary) D8: Jumping pipe piranha plant D9: SMW hammer bros DA: Cape feather DB: 1-up bubble DC: Interactive coin duplicater DD: Big checker block DE: Small checker block DF: SMB1 balance platform E0: - E1: - E2: SMB1 fall platform E3: UO (water sound) E4: Big root E5: Flippers left to right E6: Flippers up to down E7: Big spike E8: UO E9: UO EA: - EB: UO EC: UO ED: UO (follows mario) EE: UO EF: UO F0: Monty mole F1: Poison mushroom F2: UO (bounce mario) F3: UO (bounce mario) F4: - F5: - F6: - F7: - F8: - F9: E-coin FA: A-coin FB: Spin platform counter clockwise FC: UO (falls) FD: Coin status 1-up block FE: - FF: UO (moves left-right + spits fireballs) ----------------------------------------------------------------------------------------------------- |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Originally posted by JaSp I forgot I even had a copy (some numbnuts hacked my page, and some good stuff was lost ;_. The one I have on my compy is probably the same one you have on yours. It was a fun project, then it got hard to keep up (more people hacking, new tools and debuggers released)... With sites like datacrystal floating around, and bmf's data repository, updating it would probably be futile. I may go through and clean up what I have, and make it available for download here soon, I would like to have my own page again. I'm glad someone got some use out of it. Wow...that was back when Tek was up and running... |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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The red names are cool, though I don't want one personally. I log on this morning and notice MANY people with red names, and a small sprinkling of blue names.
I would love to see Neon Orange in effect. Mmmmm.... Pastels..... |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Originally posted by Black Lord + .... *chickenlump runs to the store to buy himself a sugar rush* All the talk of chicken in this thread (and I LOVE chicken) made me hungry last night. My roomate's girlfriend's 18 year old son made chicken for dinner. It was so horrid. I cried. Alot. He might have cooked it for all of 3 minutes, jiggly fat corpuscles, big juicy translucent blue blood squirting veins flopping about... felt like boogers and snot running down my throat as I took my first and final bite. Any less done and it could have walked off of my plate. It's going to be a long time before I eat chicken again. |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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It is a bit on the easy side, not enough power options, etc...
At least it's easy to create simple little pages that aren't too awful looking. Here's hoping that it will improve quite a bit. http://chickenlump.googlepages.com/home |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Originally posted by Danielle I hope it's a paper plate... ... I haven't seen a single Indian resteraunt here in Indiana in my 27 years. The town I live in does however, have 4 Subways. |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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My GOODNESS I loved that game. I still love it, it had charm, graphics, music, cool moves...
So underrated... I do remember that though, I'll see if I can score a copy (shouldn't be more than 5 dollars tops used) and grab a screenshot. You aren't crazy fosho, I always thought the same thing. |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Axe, because of that "Nalga Happy" commercial. Skinny man is afraid of bigger stronger woman. Peh. Nalga.... come to Chickenlump!
Nalga... you will be mine! *chickenlump looks around for muscle-bound blond woman* none.... |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Dimension 27
Spicy chicken wings grow on trees, there are no insects, I am the only male, this place is populated with 9 foot tall blonde dumb girls with massive back-breaking chesticles, dressed in tight red leather outfits, too much makeup, and they all wear combat boots. Needless to say, I see no reason to leave. |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Originally posted by Skreename He was able to decompress the data before, now he can recompress it and save it to file (or at least recompress it ). (amirightorwhat?!?!?!? *wink wink, nudge nudge*) Decompress, show and edit, recompress, write to file. Awesome work by the way, interdpth. (edited by Chickenlump on 05-17-06 01:27 AM) |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Originally posted by HoxuthelgsstOriginally posted by SoNotNormal Your'e supposed to be drunk for that sort of thing? Crap! |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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I enjoy the show, though a few scenes here and there are surprisingly grim.
I don't see it on TV too often these days though. |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Wii for me, tee hee! ( )
It's cheap, has the virtual console (and the awesome looking retro controller), and all of the Nintendo franchises I love so much. I was planning on getting PS3, but... I like being able to pay my rent. (edited by Chickenlump on 05-17-06 11:42 PM) |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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I thought the leaves looked great, myself.
All that dirt in between and below the walking area of the fg graphics is all the standard brown dirt. Perhaps some more flowers (maybe another color) could be placed throughout, and some leaf patches. If that's at all possible anyway. Overall very impressive, especially since it's hand-drawn. |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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A few things here as well...
http://www14.brinkster.com/assassin17/zelda3_guides.htm |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6352 days Last view: 6333 days |
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Go to http://www.romhacking.net and under the 'Utilities' section, search for "snestool" and download it. It can add a header to any unheadered SNES rom. |
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Acmlm's Board - I3 Archive - - Posts by Chickenlump |