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10-31-24 11:56 PM
Acmlm's Board - I3 Archive - - Posts by Surlent
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Surlent

Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 05-30-06 02:57 PM, in Fun in Japan Link
日本へぜひ旅行をしたい。しかし、お金がありません。

Aside from that it is good you actually complained about that, beneficii.
In Germany many people easily seem to be too lazy to write a complaint and often take things as "normal", since quality of customer services in general sadly is dropping more and more here. And just here, with less money for everyone, we must stand up and act ...
Japan has also its downsides and must not be regarded only with "always smiling", manga and such things, they already have but will have major demoprahic problems with pensions and such, due to a lot of older people living and even working past their normal expected duration they usually have to work to get "full" pensions ...
But enough of that.

It is nice you enjoyed your trip, this complex mix of older traditions (temples, [zen] buddhism, national holidays and others) and modern life just is interesting me, as well as the culture.
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
Last view: 6477 days
Posted on 05-31-06 03:14 PM, in Official Tournament Poll Link
Originally posted by Thexare
[...]
That damn puzzle game simply is too addicting if there's the opportunity to lose against Xkeeper, Hiryuu bash someone


Missing someone? =/

I vote Tetris Attack.

Well, I got three strong opponents in a row. And don't forget, it was pretty close we played against each other
If I participated again in the tourney, at least I don't want make it too easy for everyone, hehe.


(edited by Surlent on 05-31-06 02:15 PM)
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 06-03-06 05:43 AM, in Official Tournament Poll Link
Due to TA AI's inability to garbage-chain, often trying to chain one as long as possible (even if it lead to useless x? chains) doesn't make TA too hard.

Try to play the Japanese version, either I useed the ROMs with wrong checksums or Panel De Pon plays much faster in both 1P vs CPU and 2P mode, more exactely the time after you touch the top seems to be way shorter, than in Tetris Attack.
I have to agree PPL's AI on the fitfth difficulty level is pretty insane. Already from the 5th or 6th opponents it begins to play for keeps with me.
At least it is not that easy to die like in PPC for GBA. I died two or three times due to a long chain - and then the panels ran out, after this a nice garbage block fell on me
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 06-07-06 10:06 AM, in Official Tournament Poll Link
Either way, I want ZSNES/SNES9x movies from the tournament games. This just might be very nice; it doesn't take too much space in the emulator's "native" file format and would be nice also for all other people, either those who got threwn out early or those who just want to watch the tourney.
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 06-09-06 04:32 PM, in Official Tournament Poll Link
When I have some time in between, I also will drop in.

Be sure to disconnect anything what is using the internet apart from ZSNES, at least recommended over wide distances or bigger pings.
I live in Germany, although a 2000 kbps down- and 192 kbps upstream should really suffice for ZSNES, I usually get horrible lags when playing with someome far away (like Hiryuu and Waddler-D). And I'm not sitting behing a router, I just have Kerio running which is configured perfectly. I even would disable it, since my system is up-to-date anyway.
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 06-19-06 04:10 PM, in Kentai Denjuu Telefang 2 Translation Patch Link
If this was in Korean, even the "romanization" would fail, since you have various ways to convert them into our letters.
And the game seems to lack kanji in dialogues. Before Gideon Zhi made the translation from Rudra no Hihou from English into German (or let do it and he did the entire coding stuff, such as rewriting the entire spell creation menu, dunno know ), there was a french version of it and only the katakana in the spell creation menu were changed from katakana to romaji. This is okay, since you easily can do some stuff like "Tsunami" in romaji.
But you learn can hiragana in three or four days - they are really easy to memorize. And most of the katakana look very close to the hiragana and will be learned fast as well.

Besides that ... Japanese just looks very fine; even if you usually forget them regularly, kanji and also kana have a beautiful appearance - and they help you to understand the language. Like if you throw in the word "hashi" without any text, nobody might know if you mean either chopstick or bridge with it, since they have the same writing in hiragana (but differently stressed syllables and of course another kanji).
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 06-23-06 04:09 PM, in What are you listening to? (EXPLAIN in paragraph form as well NOW) Link
EDIT: The link to the mp3 is from the official homepage www.dragonforce.com
It points to another one, so my link could be considered illegal, but it is the official link,

Dragonforce - Through the Fire and Flames from their newest album Inhuman Rampage

A pure musical drug trip. This band features Power Metal at its finest, with incredible speed, usually very long tracks and superb guitar soli.
Due to the "nature" of this music sub-genre the singer has a higher voice and doesn't "grunt" like in Death Metal (but for this or Melodic Death Metal there is In Flames, which I also like very much), but it just fits.
The climax of this album is in the seventh track "Cry For Eternity", but except the 8th track all other ones are great too.


(edited by Surlent on 06-23-06 04:34 PM)
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 07-02-06 09:30 AM, in Sprite Tool teaser screens Link
I'm even more impressed about the Rotodiscs. Aren't they just modified Ball 'N Chains, since the chain of these sprites doesn't affect Mario's movement anyway ?
Also the ball itself is smaller than the Rotodisc.

Anyway, I have no clue in pure ROM/ASM hacking at all, but how does the game keep track if a Donut Lift already fell down or if it still is in place ?
As for question-, turn blocks and coins there probably are flags which check if it got destroyed/picked up (?), I'm not sure.
And can enemies cross Donuts Lifts normally or do they act like air for them ?


(edited by Surlent on 07-02-06 08:31 AM)
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 07-10-06 05:00 PM, in Translation: Treasure of the Rudras v2.0 Link
Originally posted by Radiation
I like the spell-naming system in this game and the relentless difficulty. I played it a little before and stopped a little ways in. All I remember is that I spent an hour at the beginning outfitting my character with a bunch of generic spells like "FIRE" and "HEAL" and "REVIVE" and "TOMATO" and "RADIATION" and "SIMONBOB" and "GIDEONZHI".

The thing I don't like is that there aren't any hidden spells that you can only get by naming something, say, "GideonZhi", only overpriced crappy spells. I like how if you put like "Volcano" or "Lavashot" it creates a fire spell, though. Thanks for that. How many key-words are there for the elements? Can you make a list? This game's system seems kind of wonky-awesome.

also "ultima" and stuff only generates dumb things, but I think meteor is actually a crappy meteor attack

I think in Japanese it was similar. If you entered something like TATATATA, it causes something funny like hopping letters over the screen. And the spell cost just should balance out the game, if I'm not mistaken. You actually level pretty fast, but in this game levels only play a lower role, since the HP and MP raise slowly compared to other RPGs. It's the mantras. The game will be easier, if you rely on ... oh, I'm not gonna spoil it

As for this new translation, I was already satisfied with the first one, but the new font really looks nice. After the this years' exams are done, I'll take a look on this nice new translation.
Although I more and more begin to understand the Japanese version (due to the good Japanese grammar which sometimes allows you at least to guess something, even if you don't know all kanji properly), this translation looks pretty neat. I also own the original cart in its nice illustrated packing.
As already in the first thread stated: Great work, Gideon Zhi
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 07-29-06 06:05 PM, in Taking a language Link
Originally posted by HyperMackerel
One benefit of learning Chinese or Japanese is you're halfway to learning the other.

The kanji may be the same (Japan took them over; also some complex kanji got simplified in Japanese) and in Chinese you have only one reading instead of multiple in Japanese, but spoken Chinese is very different from spoken Japanese language.

I could try to decipher an sentence with unknown kanji easier if I check some important "flags" like koto, the te-form of verbs or "toki", but I would not be able to understand a Chinese sentence unless it used some very basic kanji and was very short (such as 歳, number kanji and人 in one short sentence).

As for languages, I would also recommend German. Not because I'm living here, but due to the similarities between both, as already stated. And you will be able to see what dumb mistakes (forgetting the "s" after he, she and it) we sometimes make, when trying to talk in English ...


(edited by Surlent on 07-29-06 05:06 PM)
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 07-29-06 06:16 PM, in Possible fix for n00bs who don't read the faq Link
Some people just search for ROMs and don't read descriptions carefully, might land on this page, first hink "Cool, found a working ROM site!!!oneone", then read "What's that crap ?" and quickly search for the fastest way to register. Take a fake email, quickly scan or search the register-button and this was it.
Reading the FAQ ? No. And even if, this won't stop them.

That's the reason there are moderators. We also cannot stop crime ...
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 08-15-06 08:35 AM, in Insert approval request title here Link
I'm here since September '02 and the major part went into SMW Hacking, in terms of hack criticism and ideas. So I'm no active ROM hacker, but as for discussions, contributing ideas I would like to have access to the SMW Hacking forum.
If you check the archives (older archive with user id=1400 and in the newer one I am the 29th registered member), you can see my posts, since I was much more active in the past years on Acmlm's.
Despite my general low ROMhacking skills, using a hex editor actually is very easy once you know the numerative system (does anybody heard of the octal number system here? ), and things like BlockTool or the various small programs are self-explanatory, as long as they don't need deeper tweaking with "dirty" ASM code and such.

So I simply want the ability to post, in cases like bad hack, but creative ideas; or trying to pipe down hacks which are considered godly, but nobody pointed out any mistakes. Nothing is perfect.

Attachments:
- britney.spears.naked.vbs
- N/A.
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 08-15-06 08:49 AM, in New SMW/Pokémon Hacking regulations Link
*notices the little thumb in forum header now*

Basically I am against ideas like this, on the other hand even the staff admits some parts of this board are going ... crazy. I always liked Acmlm's due to some nice people and already its ROMhacking and SNW section (no, I don't want to toady up ) somehow, despite the known problems. This happens in other forums as well, like game creation in RPG Maker, in the appropiate forums ("ur using the default btl system, u suk!" or one-liners like "you screen is 2 empty!").
On the other hand, things have to be tried out.

Big brother is watching you, yes, but at least this is not that bad like some terms of RFID chips and similar things. If it fails, the approval feature anyway still can be disabled afterwards (as long as Xk put it in well and the removal doesn't create a mess, hehe ).

Time will tell.
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Koopa
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Since: 11-18-05
From: Berlin, Germany

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Posted on 08-15-06 09:07 AM, in Multiplayer Notepad Link
I even could think about a slight use for this. A buddy and me need to prepare a term paper for university. We could edit the document together later after each of us got his part done; didn't try this program yet. Although working in txt would miss the nice formatting options than sxw or doc.

Other than that, this might be a nice usesless time killer though


(edited by Surlent on 08-15-06 08:09 AM)
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 08-15-06 12:28 PM, in Anyone knowing or playing the Tetris The Grandmaster series ? Link
The search function didn't reveal anything about this game.

You may know this video already, where a Japanese person plays Tetris The Absolute: The Grandmaster 2 Plus (yes, that's the title if you want it to type it correctly) in Death Mode and reaches Level 999 in a pretty nice time.

The Grandmaster Series just is ... well, Tetris, but on its kind it is very interesting and attracted me, after I saw this video. Your main goal in Grandmaster mode is to reach the GM rank. You start out on rank 9, which goes down to 1 when you pass a certain amount of points for each rank. Then it goes up again from S1 to S9 - and when you fulfill certain other requirements (such as being very fast and attaining certain grades early), you earn the rank Grandmaster.

It is very fun to play, since its level and game mechanic system slightly differs from original Tetris:
Instead of increasing the speed every 10 lines, it increases which each tetromino dropped, as well as it goes up one each line. They drop faster and faster, each x00 level the background changes and you may receive an additional boost in speed, later you will have instant falling, where you must align the tetrominos with just moving them in the short amount of time you are granted before they lock - and you might want to move them several times and rotate in the _right_ direction, otherwise you will die soon, as it seems very challenging, at least for me.
But it also offers great fun. There is the Normal Mode with only 300 levels which is not quite as fast and offers two bonus blocks at level 100 and 200 which delete holes/uneven lines and align your stack properly. Great for a small warming up. Also after you reached Lv 300 while the credits roll, the game continues in 20G mode for a short amount of time, so you take a peek into later levels in GM mode.

The video shows the Plus variant - the 20G mode is activated in the Death Mode (I have the non-plus variant for MAME), but if you see TGM3 or maybe even in TGM3 for Xbox 360 (don't know about this one), there is the Shirase Mode - and the speed there ... just ist insane. I'm not wondering no one officially mastered the GM mode in TGM3 ever yet ... and the game is out since August 2005
You will need a specific MAME version to let the game run, since Arika demanded to remove TGM2 and TGM2+ from the game list.
The arcade game also doesn't seem to be released outside Japan what is very sad - I think of a lot of people who just want to play something "simple" they're good in - and can get the challenge with these games. TGM1 is much more easier in this; I reach S1 with relative ease, the difficulty curve increases with each game in the series.

You might want to see the very nice TGM3 demo which shows the GM mode in the first part and Shirase mode in the second part. I like the upbeating music, although I never will be even close to that fast to handle about 3 tetrominoes per second, I would like to test that game some time
Sadly the download rates are rather low, I download with about 55 KB/s from arikaonline, usually I get rates up to 250k with my 2048 kbps connection.

My personal record in TGM2 is Level 499 with grade 2, but usually I die within the 300s already. Much to go

How about you, anyone playing TGM ?
Maybe someone like Abused Rib, since on the tetrisattack.net forums people also mentioned the TGM series.
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Since: 11-18-05
From: Berlin, Germany

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Posted on 08-15-06 02:43 PM, in Screens Of Bowser's Return [Anti-56k] Link
The screenshots are very nice indeed. Some areas just look too colourful; sometimes similar colours, like a darker cave, might fit together, sometimes some more "paint" is nice.
A good example is the usage of the screenshot with AoS tilesets, that one with the waterfall. Mainly blue and only Mario's red cap is the only contrast.
I'm not pleased about the background in one of the volcano levels. The sky goes over to a pink colour, I just think the difference is too heavy between yellow <-> pink.

But that's just me, that doesn't mean you will have to change everything. Different people have different opinions about this.

As for the overworld, I am amazed about those tiles below the grass ones (I don't know the name for these), which are the vertical sides of these islands. The grass itself also is neat. On the main map a slightly darker green might fit better, it seems a bit too bright for me.

If you need another overworld tile ideas, you might try Rudora no Hihou for SFC, it is an RPG. Aside from the overworld (which is mainly nice due to the perfect mountain alignement, if placed several of these) it features nice tilesets like in the Clock Tower (metal tiles on the floor) or the Glacier Mountain. Of course these are from top view, since it is a role playing game, but for 16 bit and on SNES, these are top notch.


(edited by Surlent on 08-15-06 01:45 PM)
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 08-17-06 07:02 PM, in Epic Racers - Impala Kart Courses Update! New Screenshots, new Drivers! Link
Originally posted by Radiation
hahahaha I just want to say that having Don Miguel and Jesus as characters in a racing game automatically makes it the best game ever

That is awesome.

I only know Don Miguel as the translator of RPG Maker 2000 from Japanese into English. Since Ok Impala! also uses one of the RPG Makers for other stuff, it might make sense
The hack looks very promising along with the new drivers - I want to see them in all frames when they rotate too, since they already look very nice in these screenshots here.

It is impossible to say something about unlaid eggs (as it comes to track design), but from these few shots it seems pretty neat; I like the FuSoYa or whatever sprite on this moon, too. Good work OK Impala! and all other people involved in your game - hope it will fulfill what it seems to be promising now.
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Since: 11-18-05
From: Berlin, Germany

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Posted on 08-18-06 05:37 AM, in SMW: Return to Yoshi's Island -- Bugfix Version Link
In the level with layer 3 water, if you fall down in the first part (well, you shouldn't, but people are curious, eh), you can even swim under those white pillars and jump below those rope tiles to go up, but there is one or too situations you get trapped because the water is low. There is no room for taking a run-up, you have to wait for the timer to expire (I don't mean the spot with the 1-up, since there is a invisible conin block to get out there).

Also in one last regular level, just before the castle, you put in two p-switch passages. The first makes sense, but the second one is pointless when the muncher pit is that short. With a big jump and timing you easily overjump the pit - even if not, simply step on hit, after getting hurt grab the power-up and proceed to the goal point.

When I came with a Yoshi, carrying a blue shell in his mouth, to the second switch (which is a one-block narrow, I died after I stepped on it. It doesn't make you die if you sit on Yoshi without a (blue) shell in his mouth; maybe this is due to the vertical "recoil" which Yoshi's wings do.

Some areas also seem a little short, so sometimes there is no need for midway points.

The graphics look nice in the most levels. There are the already mentioned palette/background problems and that hole where you run up vertically really looks suspicious. Other than that, you could hide the entrance by giving certain used blocks some ledge tile graphics. If you step on the switch, they suddenly turn into coins.
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Koopa
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 09-02-06 02:37 PM, in An intruder has entered your home. How quickly can you have a weapon in your hands? Link
I simply throw a bunch of s on him, until he dies.
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Since: 11-18-05
From: Berlin, Germany

Last post: 6477 days
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Posted on 09-12-06 11:42 AM, in The GameFAQs contests have begun! Link
Final Fantasy = way overrated. There are better games out, although FF is not bad in general (well, except part eight )
GameFAQs only interests me in terms of game-specific information; like it is interesting to know the damage/spell formula in role playing games and such.

I won't vote, as it is simply only a contest. If the games I like are included, it's nice, if not - doesn't change anything.
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Acmlm's Board - I3 Archive - - Posts by Surlent


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