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Acmlm's Board - I3 Archive - SMW Hacking - Screens Of Bowser's Return [Anti-56k] | New poll | | |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6302 days Last view: 6301 days |
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Ice man...
You... Are... M3n! These screens are just... damn. It's a remarkable surprise to see these screens after 3 weeks without internet! |
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Surlent Koopa Back to the roots Since: 11-18-05 From: Berlin, Germany Last post: 6313 days Last view: 6313 days |
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The screenshots are very nice indeed. Some areas just look too colourful; sometimes similar colours, like a darker cave, might fit together, sometimes some more "paint" is nice.
A good example is the usage of the screenshot with AoS tilesets, that one with the waterfall. Mainly blue and only Mario's red cap is the only contrast. I'm not pleased about the background in one of the volcano levels. The sky goes over to a pink colour, I just think the difference is too heavy between yellow <-> pink. But that's just me, that doesn't mean you will have to change everything. Different people have different opinions about this. As for the overworld, I am amazed about those tiles below the grass ones (I don't know the name for these), which are the vertical sides of these islands. The grass itself also is neat. On the main map a slightly darker green might fit better, it seems a bit too bright for me. If you need another overworld tile ideas, you might try Rudora no Hihou for SFC, it is an RPG. Aside from the overworld (which is mainly nice due to the perfect mountain alignement, if placed several of these) it features nice tilesets like in the Clock Tower (metal tiles on the floor) or the Glacier Mountain. Of course these are from top view, since it is a role playing game, but for 16 bit and on SNES, these are top notch. (edited by Surlent on 08-15-06 01:45 PM) |
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Riku Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. Since: 11-17-05 From: Tompkinsville Last post: 6301 days Last view: 6301 days |
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The level design and look is quite nice. The graphics are stunning.
The only thing that bothers me is that they're all rips clashing together in one hack. Different game rips with different backgrounds and Mario image leaves a very, very large ackward looking level. The rips, though nice, are waaaaay overused. Its as if each level consisted of more rips. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6302 days Last view: 6301 days |
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Holy Shit. Well, that's just sexy.
Apart from the issues already said, I have one suggestions: Make the snow lots of little 1x1 or 2x2 pixel blobs, and have them float down in a back-and-forth pattern. It'd be a little harder to do, but it would look much better. |
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cory21391 Red Cheep-cheep Since: 04-21-06 From: North Carolina Last post: 6359 days Last view: 6359 days |
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Wow. Just... awesome. So, *searching for my copy of rlm* can I have a copy of it? | |||
Ice Man Panser Since: 11-18-05 From: Germany Last post: 6400 days Last view: 6337 days |
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Nice bump...Anyway, I don't want people ripping GFX from my hack. It wasn't easy ripping from GBA games and some SNES games + most of the GFX can't even be ripped from my hack properly unless you spend some hours redoing them because I use M16-7k... |
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Acmlm's Board - I3 Archive - SMW Hacking - Screens Of Bowser's Return [Anti-56k] | | |