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Acmlm's Board - I3 Archive - - Posts by Link2006 |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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From a previous thread quoted by me:
"Make a save state with Mario in a level in a zsnes. Open up yy-chr and go to load emulator state and open the save state you just made. Then cycle through the colors untill you see Mario's pallettes." ...or in your case, the mushroom's pallettes. Hope this helps. |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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Alright, lets see:
1.For the no fadeout effect, open a hex editor and go to the offset x3135 and type the following: 4c 91 b0 ea d0 and at x3291 type: ad c6 13 f0 fa a5 13 29 03 4c 39 af thus ending the fadeout effect. 2. For this I believe pallette 1 has the color data for that and the status screen, but I'm not sure. PM gettoyouth. I believe he knows. 4. http://www.freewebs.com/terencev1/racmar.ips . This also screws the flying fish generators and gives you Racoon Mario instead of Cape Mario. I don't have the answer to 3, but I hope the rest helps. |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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What exactly do you mean by characters other than Mario and Luigi. Do you mean Fire Mario or Luigi riding Yoshi? Have you found more players in SMW? | |||
Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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Yeah, most of these levels look from super to impossible to pass. but good work so far. BTW in pic 4 from the bottom, I see half of a dragon coin up there. Just move it down and add a top to it. Make sure it not on a screen boundry or it'll glitch up. | |||
Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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Originally posted by asdf You have got to be kidding me. Who can see that? Knitpicking indeed. I think i'll download and play this. Looking back at our rocky past in the old forum, I won't hold any of that aganst you when I test this . |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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Originally posted by Alastor the Stylish No. I agree too. The levels are way too hard for a hack like this. The Bullet Bill idea was somewhat clever, but the colors are very unfriendly, and some levels can't be passed without save states. Advice: If you make a hack with the original gfx, you have to make it unique and clean like DW:TLC, if you just throw random blocks and enemies everywhere and make it difficult to play and at the same time not fun whatsoever, NOBODY will like this hack. Please rethink your levels. Play some good hacks in the hack database to get a good idea on how good level design can make a great game. |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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I could flame the hell out of Glyph Phoenix for his stupid remark about me, but I don't want to go down that road again.....
Like said before, it's only a popularity contest, and grounds for a flamming war. I wish my name wasn't on the list, since I really didn't bring anything good to the table. With the most popular being Fusoya. To be honest, I never finished or kept interest in playing DW:TLC or Luigi's Adventure. I shouldn't have to use savestates to finish ANY hack. But apperently everyone else has finished those games, and had fun doing it, I didn't. |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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I couldn't care less about rips. As long as the level design and gameplay is good and the game itself is fun, i'll play it no matter what. SMAS rips shouldn't be a problem. They fit most hacks perfectly, Like in "Super Mario Elemental Worlds". The problem is when hackers is using them in the wrong situation or ugling them up with bad FG.
Originally posted by peter_ac -------------------------------------------------------------------------------- I use SMAS rips to keep things Mario-ish. In my hack I'm using graphics from SMW, SMAS, YI, nothing else. And I don't care what some people have to say about that. -------------------------------------------------------------------------------- QFT because my SML2:6GC remake will have a little YI and SMB3 BG in it so......... |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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Originally posted by Sickness If used right, you can use the 2P Game for an alternate character to use in a hack. If only there was a patch that forces you to use Luigi only when you select a 2P game (rather than the old take Mario lives then kill him to use Luigi method). |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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I remeber giving you that patch. Should I have regreted giving you
it? No.. Can you fix this and make this an enjoyable hack? Yes.. For some reason I belive you knew that the Bowser's Castle BG (Glitch) pic was not going to work, But for some reason you posted it anyway.... IS this a joke hack? |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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The Sledge Bros. is really nice. Does it use the same coding
as peter'ac's Hammer Bros.?(which he got from that mike-guy) |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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I just HAD to comment on those Zelda hacks. They all
look amazing. I really wish there were demos of at least one of those hacks. By the way, does anyone know whatever happend to OOT 2D? it was a remake Of Ocarina of Time for your CPU, only it was 2D. If anyone has info of this hack, please let me know. |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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.........crap. I was really looking foward to playing the full
version after playing the demo, which consist of toggling Link's tunic, and playing with the boomering and Bow and Arrow in what supposed to be the Kokiri Forest. |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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OK. I had this ROM for a while now. (maybe one of the first
ROMS I ever got). I left it alone for about a year or two and it worked fine then. Then I found out about editing the graphics in yy-char to make my own homemade stamps and such. When I start to play and change the control to use the mouse, the mouse control (in Mario Paint, NOT the ZSNES menu or my CPU) starts to skip to the point where I can't even play it. I wondered if this has happend to anyone else, and if so, how can I fix this. Is it the ZSNES thats screwed or what? |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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On the overworld editor, click and drag Mario to wherever
you want him to start at. |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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The ninja concept sounds like a great idea. Also, thanks for letting me continue the Super Mario Land remake hack for you, But I'm wondering, what ever happend to the Super Maria Sisters Hack? I was looking real forward to it. | |||
Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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Originally posted by Skyon Originally posted by Link2006 Did you even read my post? |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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This is incredible. I found these at GScentral Forums. After I inputed these I made some nice screenshots:
These only work on the v 1.0 OOT Rom. For more info and the other versions of these cheats go to : http://www.gscentral.org/bb/viewtopic.php?t=489 Make another Link apper in Kokiri Forest: 50000710 0783 81244124 0000 These are NOT fakes. I had a "switch to Young Link" cheat, explaning the hookshot in his inventory. When you change swords, tunics, and shields, the other Link changes. Arwing invasion 50000710 0000 81244124 013B Yes there was Arwings left in the game. They also attack with dual lasers. Shoot them down and they blow up just like in SF64. Many Shadow Links 81244096 0020 50000710 0000 81244124 0033 Intresting note: Dark link can do mostly everything Link could, including swiming and climbing. If you edit the values, you can make all sorts of things apper. For a value list go to the link above. Comments? |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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I have done this plenty of times on my old snes back in the day. Let me explain how to do this:
Play any level that has an enemy near a transformation bubble (works best on level 5-7, and 2-2) Get hit and let the timer go to zero, When Kamek's todies come, grab Mario and touch the Bubble while the timer is at zero. You will transform but the todies will still grab Mario. Pause and use a +10 or +20 stars item. The todies will release Mario, but now he's crying. Grab him while in your transform state. He will try to hop on Yoshi, but turns into a little bubble. Wait out your transformation and Yoshi will return back to Mario, but is not riding him. You can now eat, spit, and shit mario all you want. Wierd things happen in 2-7 when Mario is in Yoshi mouth when you activate the transition of entering in and out of the cave like parts. Have fun. Theres also a way to keep Super Baby Mario after you grab a star: Go to level 4-1. Get to the part where the star is. Grab the star. Theres is a message block near the right. Stand there and wait out the star. At the very second you turn back jump and hit the message block. You must have perfect timing. If done right, you will stay Super Mario untill you grab another star. The downfall is that your not invincible but you wont die either. Get hit and Mario sounds like Yoshi. On level 2-2 Do this trick and Mario can die on the spikes (but he'll look like Yoshi). Later i'll make a ZSNES movie file to show proof of the Super Baby Mario cheat. |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6322 days Last view: 6313 days |
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I'll use the "Fireballs go straight" address value as an example. Is there a way I can make this an ips patch so that I can apply the patch to any SMW rom rather than opening the hex editor and editing it manually, and if so, can I do the same for some of the addresses in the SMW rom address thread. I want make quick ips patches so that I can apply them to my rom without opening the hex editor all the time. |
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Acmlm's Board - I3 Archive - - Posts by Link2006 |