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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by dan
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dan

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Posted on 12-19-04 04:09 PM, in GBA Flash Carts? Link
Originally posted by @windwaker
Nice and cheap, for a GBA flash cart?

That's one oxy-moron.

Just remember, they talk in BITS not BYTES (an advertising thing ).


Heh, that's probably to make it sound like it can how more GBA games than it actually can. I've seen a few advertisements for them saying that they support NES games and ZX Spectrum games. Which is technically true, but you need to download an emulator first.
dan

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Posted on 12-19-04 04:13 PM, in FCEUXD W00t. Link
What about BGB? It's got a debugger now.
dan

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Posted on 12-19-04 04:38 PM, in FCEUXD W00t. Link
Seems comparable to FCEUxd to me:

* disassembler
* assembler (change code and ability to save modified rom)
* breakpoints
* break on access
* conditional breakpoints
* singlestepping/tracing/animating/step out/step over
* vram viewer: BG map, tiles, OAM, palette
* IO registers viewer
* break on exceptions (accessing inaccessible VRAM, read unitialized WRAM and HRAM, echo ram access, access locked external ram, disable video outside vblank)

The feature sets for both FCEUxd and BGB seem very similar to me. There's even conditional breakpoints in BGB. BGB has probably the best debugger available in any emulator for any system.
dan

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Posted on 12-19-04 10:43 PM, in Wanted: FF6 (FF3 US) editor Link
I don't think there is a publically released towns/caves/etc editor. I remember the guy (Yousei?) who made the editor for the world maps, was working on a towns editor a while back (a few screenshots were posted on ZMD a while back), but not much has been heard of it since.
dan

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Posted on 12-19-04 11:37 PM, in Yes, yes I am great. Read post to further understand Link
The pokemon hacking community must be in a bad shape if the release of a table file is celebrated.
dan

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Posted on 12-20-04 12:34 PM, in Final Fantasy Dawn of Souls Link
From what I can tell, it works in the same way as the IPS format. What my problem is with the way that iNES ROMs are structured in a file. In the file, there is usually three sections, in the following order:

iNES Header
PRG ROMs
CHR-ROMs

Adding data to CHR-ROM is easy and doesn't require the moving of any data. However, when you add to PRG ROM, it will include everything after CHR-ROM in the patch. Even maybe a few banks of PRG-ROM, as you usually can't just tack FF's onto the end of the PRG-ROM area, you have to insert them at a certain place in the PRG-ROM area.
dan

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Posted on 12-20-04 12:52 PM, in FCEUXD W00t. Link
Oh! You mean the infamous "Debug My Hack For Me" feature? It doesn't have that. bbit should add that to FCEUxd.
dan

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Posted on 12-20-04 01:02 PM, in Bring Window To Top means bring the window to the top, right? Link
Doing that is evil. I personally hate applications that attempt to steal the focus, especially when I'm just in the middle of typing something.

Maybe, (and this is a long shot), but minimizing the application, then restoring it would bring it to the top. Maybe something like this?
dan

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Posted on 12-20-04 08:06 PM, in PokeCommunity Sucks; ALL HAIL ACMLM AND HR Link
Let's put this as simply as possible. Jason is a troll. He's also a stupid troll. Where some trolls are devious and manipulative, he is not. Now, one thing that can make trolls go away is to not reply to their threads/posts.

Sure, he might think that Poke Community sucks (what do you expect? It's a community solely dedicated to Pokemon! It's not going to attract high-calibre posters unfortunately), but this is not Poke Community. Nobody wants to hear about that stuff here.

I'd like to hope he would change, but if the guy isn't going to change in 4 years, then he isn't going to change in another 4 years.
dan

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Posted on 12-21-04 07:51 PM, in IP Banning In AcmlmBoard v1.92 - How? Link
I don't think that the server has much to do with the robots.txt file. I presume the bot fetches the file itself, and does the check.
dan

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Posted on 12-21-04 11:28 PM, in Yoshi's Island Interest Link
Originally posted by HyperHacker
Originally posted by Karadur
It's not only Yoshi's Island hacks, I think. You'll notice that hukka's released an SMB3 editor that works nicely, and is pretty easy to use, and it even shows the game graphics, unlike EggVine. You'd think there'd be quite a few hacks for this game released by now, but there's been barely any if none released at all since the editor was available for download

If you mean the ones I think you mean, they're still a huge pain to use. Buggy, full-screen, DOS-based editors with a severe lack of features are generally not popular. Nor are buggy editors that have an incredibly small, non-resizeable window and a severe lack of features.


Have you ever actually used SMB3 Workshop? None of those descriptions of yours match it at all. It's a standard Windows application, isn't full-screen, has a ton of features, and you can resize the window.

It should be standard practice to actually find more out about a subject before you go off on one about it.
dan

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Posted on 12-22-04 12:05 AM, in NeverEverNoSanity Link
Internet Storm Center has a post about it.

Interesting that it uses Google.


(edited by dan on 12-21-04 03:05 PM)
dan

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Posted on 12-23-04 10:09 PM, in Emulator Game Genie Link
It's entirely possible that the code you have is for a different version of the ROM. Download all versions of the ROM, and try those.
dan

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Posted on 12-23-04 11:00 PM, in I want to design a console Link
And this has to do with ROM hacking how? It just sounds like you want to sell custom PCs.
dan

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Posted on 12-25-04 08:57 PM, in FCEUXD Release Link
God, the only way I could hit the panda was to pause the damn flash. I think that stupid giggle will give me nightmares tonight.

For those of you lazy enough now to want to click the panda, here's an alternative download site:

Binary
Source

Awesome tool by the way. It's great to have a version with name table viewing.
dan

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Posted on 12-25-04 10:09 PM, in FCEUXD Release Link
Originally posted by Gavin
am i the only one actually hit the panda with cheating?


Without cheating? Probably. I have the reactions of a drunk donkey.
dan

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Posted on 12-26-04 10:34 PM, in Elitemap - Anti-flash? Link
I remember seeing this bug mentioned on another forum, recently mentioned in this very forum by a certain retard. (I was just checking out whether the forum was truly lame by the way ) I assume the person who posted about it, was too retarded to actually tell you about the bug.


(edited by dan on 12-26-04 01:34 PM)
dan

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Posted on 12-27-04 03:55 PM, in DS Emulator Link
Hopefully the DS doesn't get emulated for a long, long time. I mean, it's not even out yet in some places.
dan

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Posted on 12-27-04 06:36 PM, in Duck tales 2 Link
My guess is that the offset you said wasn't actually level data, but some kind of pointer. The data after it definitely looks like a pointer table.

Edit -

Well I found some TSA data. The TSA bytes for each blocks aren't beside each other in the ROM, but they are $100 bytes apart:

1029A + 1039A - That's part of the TSA of the empty background on the niagara falls stage.

1049F - Part of the attribute data possibly.


(edited by dan on 12-27-04 09:50 AM)
(edited by dan on 12-27-04 09:57 AM)
dan

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Posted on 12-28-04 12:33 AM, in Duck tales 2 Link
No, the TSA of each block are $100 bytes apart. The TSA is the 8x8 tiles that make up the 16x16 or 32x32 (not sure which they are in Duck Tales) blocks.
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