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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - FCEUXD W00t. | |
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Parasyte

Bullet Bill
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Posted on 12-18-04 11:04 AM Link | Quote
Originally posted by AWJ
One useful feature would be to see the current state of the mapper--which PRG and CHR banks are loaded at which addresses, which nametable mirroring mode is currently in use (for mappers like MMC1 and MMC3 that can change the mirroring with a register write), et cetera. Right now seeing which banks are currently loaded requires looking at the CPU address space in the debugger and comparing it with a copy of the ROM loaded in a hex editor. And the only way to find out what mirroring a game is using is to trap writes to the mapper register that controls it.

It's not too difficult to find out which PRG bank is swapped into memory at any given moment. All you have to do is scroll to any ROM address in the disassembler and hover your mouse over the vertical "inline assembler" box. Below the disassembly output, it will tell you the memory address, as well as the file address of the hover. This screenshot shows the feature in action. (NOTE: This screenshot is from an older build. The most recent debugger window looks just a bit different.)

Having a seperate window to list current hardware states would be pretty ugly. You would need a seperate handler for each mapper.
On the other hand, name table mirroring shouldn't be difficult to add at all.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 12-19-04 02:55 AM Link | Quote
Originally posted by dan
I do hope that turn it into a GB/GBC emulator was a joke, though.

Hell no. I long for a truly powerful, non-buggy GB debugger. It would be a big project but essentially all you'd have to do is change the opcode handlers and such.
GBA, on the other hand... Could be done but not by me.
AJ 187

Micro-Goomba
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Posted on 12-19-04 09:11 AM Link | Quote
HH: Have you tried No$GMB yet? (Or would that fall under "buggy"?)
windwaker

Ball and Chain Trooper
WHY ALL THE MAYONNAISE HATE
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Posted on 12-19-04 09:36 AM Link | Quote
No$GMB, is kinda both . I've found it to be buggy on occasions, especially when dealing with a lot of sprites on the screen.
dan

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Posted on 12-19-04 04:13 PM Link | Quote
What about BGB? It's got a debugger now.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 12-19-04 04:20 PM Link | Quote
NO$ = very buggy, not powerful enough.
BGB = crappy interface, still not powerful enough. (I'm talking a LOT of power here. )
dan

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Posted on 12-19-04 04:38 PM Link | Quote
Seems comparable to FCEUxd to me:

* disassembler
* assembler (change code and ability to save modified rom)
* breakpoints
* break on access
* conditional breakpoints
* singlestepping/tracing/animating/step out/step over
* vram viewer: BG map, tiles, OAM, palette
* IO registers viewer
* break on exceptions (accessing inaccessible VRAM, read unitialized WRAM and HRAM, echo ram access, access locked external ram, disable video outside vblank)

The feature sets for both FCEUxd and BGB seem very similar to me. There's even conditional breakpoints in BGB. BGB has probably the best debugger available in any emulator for any system.
Gavin

Fuzzy
Rhinoceruses don't play games. They fucking charge your ass.
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Posted on 12-20-04 03:46 AM Link | Quote
Originally posted by dan
Seems comparable to FCEUxd to me:

* disassembler
* assembler (change code and ability to save modified rom)
* breakpoints
* break on access
* conditional breakpoints
* singlestepping/tracing/animating/step out/step over
* vram viewer: BG map, tiles, OAM, palette
* IO registers viewer
* break on exceptions (accessing inaccessible VRAM, read unitialized WRAM and HRAM, echo ram access, access locked external ram, disable video outside vblank)

The feature sets for both FCEUxd and BGB seem very similar to me. There's even conditional breakpoints in BGB. BGB has probably the best debugger available in any emulator for any system.


Dan i don't think you heard him, he said a lot of power.

Like, so it can do everything for you!
dan

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Posted on 12-20-04 12:52 PM Link | Quote
Oh! You mean the infamous "Debug My Hack For Me" feature? It doesn't have that. bbit should add that to FCEUxd.
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