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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - FCEUXD W00t. | | | |
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Parasyte Bullet Bill Level: 35 Posts: 167/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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Originally posted by AWJ It's not too difficult to find out which PRG bank is swapped into memory at any given moment. All you have to do is scroll to any ROM address in the disassembler and hover your mouse over the vertical "inline assembler" box. Below the disassembly output, it will tell you the memory address, as well as the file address of the hover. This screenshot shows the feature in action. (NOTE: This screenshot is from an older build. The most recent debugger window looks just a bit different.) Having a seperate window to list current hardware states would be pretty ugly. You would need a seperate handler for each mapper. On the other hand, name table mirroring shouldn't be difficult to add at all. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2517/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by dan Hell no. I long for a truly powerful, non-buggy GB debugger. It would be a big project but essentially all you'd have to do is change the opcode handlers and such. GBA, on the other hand... Could be done but not by me. |
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AJ 187 Micro-Goomba Level: 7 Posts: 10/15 EXP: 1369 For next: 79 Since: 04-26-04 From: Chicago Since last post: 177 days Last activity: 2 hours |
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HH: Have you tried No$GMB yet? (Or would that fall under "buggy"?) | |||
windwaker Ball and Chain Trooper WHY ALL THE MAYONNAISE HATE Level: 61 Posts: 693/1797 EXP: 1860597 For next: 15999 Since: 03-15-04 Since last post: 4 days Last activity: 6 days |
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No$GMB, is kinda both . I've found it to be buggy on occasions, especially when dealing with a lot of sprites on the screen. | |||
dan Snap Dragon Level: 43 Posts: 283/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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What about BGB? It's got a debugger now. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2534/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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NO$ = very buggy, not powerful enough. BGB = crappy interface, still not powerful enough. (I'm talking a LOT of power here. ) |
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dan Snap Dragon Level: 43 Posts: 284/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Seems comparable to FCEUxd to me: * disassembler * assembler (change code and ability to save modified rom) * breakpoints * break on access * conditional breakpoints * singlestepping/tracing/animating/step out/step over * vram viewer: BG map, tiles, OAM, palette * IO registers viewer * break on exceptions (accessing inaccessible VRAM, read unitialized WRAM and HRAM, echo ram access, access locked external ram, disable video outside vblank) The feature sets for both FCEUxd and BGB seem very similar to me. There's even conditional breakpoints in BGB. BGB has probably the best debugger available in any emulator for any system. |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 355/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by dan Dan i don't think you heard him, he said a lot of power. Like, so it can do everything for you! |
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dan Snap Dragon Level: 43 Posts: 288/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Oh! You mean the infamous "Debug My Hack For Me" feature? It doesn't have that. bbit should add that to FCEUxd. |
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Acmlm's Board - I2 Archive - Rom Hacking - FCEUXD W00t. | | | |