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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Level: 118

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Posted on 02-14-05 06:00 AM, in Some weird tax write-offs Link
Rofl. I like the one about dog food as a security expense.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Level: 118

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Posted on 02-14-05 06:03 AM, in You have got to be kidding me... Link
I'm pretty sure there's some form of encryption, which really would make sense, since I think the DS firmware is in charge of loading data from the cart like with disc-based systems. It does say RSA Secured on the back, and apparently there isn't much of it in use with the wireless protocol. (Last I checked they were able to tunnel Pictochat through the web and get the system to recognize (but not download) modified Mario 64 download packets.)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Posted on 02-14-05 06:39 AM, in ASM-Related Questions Link
Er, what good would that do? I can use a custom block. I just need to make sure the code won't run while the game is paused and muck stuff up.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3282/8210
EXP: 18171887
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Posted on 02-14-05 07:10 AM, in Can anything else open .mht files? Link
Since after about 20 minutes of trying to save them as a normal page instead of this weird format, it's become painfully obvious that IE is the worst piece of crap software ever invented, is there something else that can save these as a normal HTML file and extract all the images and such? (You know, like the way web pages should be saved. )
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3283/8210
EXP: 18171887
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Posted on 02-14-05 08:22 AM, in ASM-Related Questions Link
I don't want it to run when the game is paused, that's the whole point.

And doesn't this thing have a conditional JSR, or at least a way to use BRA without SnesASM crashing? Also the 'layer 2 falls' sprite is way too slow, and I can't get layer 1 to move at all. I changed both $26 and $1462 but it just sits there. I did get layer 2 to move manually using $20 and $1468, but it just wraps around instead of scrolling through the entire layer 2 (using a vertical 2-layer level).


(edited by HyperHacker on 02-14-05 04:23 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Posted on 02-14-05 09:17 AM, in ASM-Related Questions Link
Well I could always just code the block to abort if the game is paused. I just need to know whether that's even necessary.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3285/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
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Posted on 02-14-05 05:30 PM, in ASM-Related Questions Link
Ah, good, I figured as much. How do you get layer 1 to move though?
[edit] Found the BRA problem; SnesASM crashes trying to assemble a branch to any part of memory before it. I managed to work around it by just moving the code to after all the branches, but this isn't really a good solution, since I need to check the status of multiple buttons. Doing it this way would ignore all the others if one is pressed.

Also figured out the layer 2 problem, just need to decrement the values in 16-bit mode.

[edit] No, of course that would be too easy. I can't get layer 2 to work quite right...
LDA $0020 ;Move layer 2
DEC
STA $0020
LDA $1468 ;Move physical layer 2
DEC
STA $1468

No matter what combination of FG/BG start positions I use, the graphical layer 2 starts (and stays) 2 screens behind the physical layer. That is I see what's on screen 3, but I'm interacting with what's on screen 5. This even happens if I only take the value from $0020 and write it to both $0020 and $1468 or vice-versa (in 16-bit mode). I also get garbage on the screen if I start at the very bottom screen, and sometimes even on the next one up with certain FG/BG positions.

Also, how can I subtract X or Y from A?

[edit] *kicks modem* I managed to sort of disable moving left and right by zeroing the bits in $15. Mario still slides around, but doesn't change direction or animate. It works good enough though, but the problem is it doesn't work for A and B, leaving him still able to jump.


(edited by HyperHacker on 02-14-05 01:38 PM)
(edited by HyperHacker on 02-14-05 01:55 PM)
(edited by HyperHacker on 02-14-05 02:30 PM)
(edited by HyperHacker on 02-14-05 02:33 PM)
(edited by HyperHacker on 02-14-05 03:07 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3286/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 02-14-05 06:35 PM, in SURPRISE! Super Mario Odyssey Demo v0.2! Link
Originally posted by Scatterheart
I guess... I just got excited to see the thread active again. This hack is easily comparable to the original Super Mario World. I hope he's still working on it.


Comparable. Haha. This makes SMW look like the contents of my toilet.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3287/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 02-14-05 06:37 PM, in Custom Block request. Link
Originally posted by FuSoYa
Originally posted by HyperHacker
I'm talking to you, Fu.


Bug fixes only now, remember? Besides, creating a large table in the ROM to hold an extra value or two for all the FG Map16 tiles isn't too difficult.


There's an idea. But there must be some bug you could fix at the same time. Is 'FG Start Position' in Main/Midway Entrance supposed to have 2 00s and no 90?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Posted on 02-14-05 06:42 PM, in Quick question Link
I've never seen any that didn't, though it's possible they use some other obscure system instead of the regulat jumpers.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3289/8210
EXP: 18171887
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Since: 03-15-04
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Posted on 02-14-05 06:43 PM, in Can anything else open .mht files? Link
As I understand it, all the images, CSS etc is saved in the file itself. A decent idea, but a pain in the back end when IE is the only thing that can open it and it refuses to actually do anything with it.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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EXP: 18171887
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Since: 03-15-04
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Posted on 02-14-05 06:45 PM, in Reformat / Reinstall OS X ? Link
Can't you boot into a Linux-style shell on a Mac? You should be able to do it from there. It might not be such a good idea though; I'm not entirely sure how Mac works, you might end up deleting the program that runs the CD-ROM.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3291/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
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Posted on 02-14-05 06:50 PM, in Editor programming - Graphics? Link
Shoot, no wonder they kept lagging those old school computers.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3292/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 02-15-05 08:06 AM, in P880 Joystick Problems Link
It doesn't move or anything funny on the test screen. The joysticks themselves don't even do anything in ZSnes. I don't really have access to another one. It is a USB controller, I don't think this computer even has a game port. I know I had this problem before (except for the mouse) but managed to fix it in software somehow, I believe just by updating the drivers. It still did that turbo button thing, though.
Is there some way to change ZSnes's keyboard reading frequency or something like that? It does seem to be rather slow in detecing a key being released. I think it's at least 2 different problems; one that ZSnes is mis-reading the keyboard (thinking keys are being pressed repeatedly instead of held, and for longer than they really are) and two that diagonals seem to be confusing the joypad software. (I don't think it's a hardware problem; in the test screen it all works fine, since that ignores settings and just interprets the pad as up/down/left/right, whereas any other program reads it as the arrow/letter keys due to the program's keyboard emulation.)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3293/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-15-05 10:42 PM, in ASM-Related Questions Link
Originally posted by BMF54123
Originally posted by HyperHacker
No matter what combination of FG/BG start positions I use, the graphical layer 2 starts (and stays) 2 screens behind the physical layer. That is I see what's on screen 3, but I'm interacting with what's on screen 5. This even happens if I only take the value from $0020 and write it to both $0020 and $1468 or vice-versa (in 16-bit mode).
Are you trying to scroll layer 2 in a vertical level? I encountered the same problem, but unfortunately, I don't know how to fix it.

Yeah, that's the idea. Mario stays at one of the bottom screens and layer 2 scrolls downward past him. Having the first two screens repeat wouldn't be a huge problem, but I need to get the physical and displayed layers synchronized.
As far as A/B, going by what was in the memory address thread way back when, $15 stores most of the buttons, and $17 is just used to detect L and R and differentiate between A/B and X/Y. I assume $16 and $18 store controller 2's data, or maybe it was a typo; I've never needed to use L/R/X/Y for anything.

Sound isn't completely necessary, but if anyone can find a way to do it that would be nice. I know where the SPC700 I/O ports are mapped to (not off hand, but it's written down somewhere), the problem is just how to tell it what to do. I wonder if the program is even capable of this sort of frequency-specific tone playback? I can't think of a time it would have been used in the game. Rotation I can also live without, just thought it would make a nice effect if possible. I really can't afford to give up a layer though. Wave effects would be neat but there's really no use for them in this level.

As for your idea of moving Mario, I like the sound of it. Is it at all possible to have Mario on subscreen 1 but keep the camera on subscreen 0? (You start with Mario in the middle of subscreen 0, the camera all the way to the left. Hopefully I could put Mario in the middle of subscreen 1, but keep the camera where it is. The level is designed that you can't get far enough to the right to make the camera scroll, so if I can keep it in place, even if I have to reset its position every frame, then I'm good to go. As far as layer 2 interaction, I'll just duplicate the left side of the level on the right so it looks like Mario is still hitting it. )
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3294/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-16-05 07:02 AM, in Birthdays for February 13: Craig3410 (18), KirbysKitten213 (18) Link
It's a friggin steep hill too. Mainly because of all the homework bogging you down.
Originally posted by Someguy
How come I didn't see this thread before now? KirbysKitten213(Jennifer Hopkins or "Jen") is Kirby PopStar's(James Montagna) girlfriend.

Sure, just post their emails as links for the spambots to eat. Ah, but they're AOL addresses anyway, one more spammer won't make a difference.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3295/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-16-05 07:05 AM, in Windows XP Reduced Media Edition Link
Think about the 'Alexa' stuff that comes with IE. Think about all the fun data WMP sends to M$ when you use it. From there, it doesn't take much more thinking to see why they insist these programs are essential to the OS.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3296/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 02-16-05 07:24 AM, in MSN Messenger Exploit Goes Public Link
Any file type can contain a virus if the program that opens it handles its data badly. JPEG, PNG etc aren't supposed to be able to contain code, but through some trickery of the format it's possible to get these programs to dump parts of the file into the wrong place; then you just need to put code in that part of the file and bam, virus.
Originally posted by donjames
hhmmm

Nice post you got there.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3297/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-16-05 07:33 AM, in Killer software for your platform(s) OR one sentence in the entry post hi-jacking a whole thread. Link
Originally posted by FreeDOS
I think I'm opposite of you people. I find GIMP normal, and Photoshop and Paint Shop Pro both weird. Maybe because I've used GIMP long before I got a chance to use Photoshop 5, and then I notice two things: 1) The grey, useless window ._. and 2) Limited functionality compared to GIMP.

What window are you talking about?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3298/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 02-16-05 07:36 AM, in Can't install SP1 nor SP2 Link
Originally posted by FreeDOS
NTFSDOS Pro doesn't fit on a floppy... ~_~

I noticed... Seems stupid considering how the installer tries to fit it on one anyway. I managed to fit it on 3. One contains DOS and some useful programs, one has most of NTFSDOS's files zipped, and one has ntoskrnl.exe zipped. I set up autoexec.bat to create a 16MB RAM drive and copy some files to it, so I just type z:\ntfs, swap disks when it says, and browse away.
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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