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Acmlm's Board - I2 Archive - - Posts by blackhole89 |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 41/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@Houou: My fault. Will be fixed for next demo. @Jesper: I don't have AIM. Nor MSN, ICQ or whatsoever. IRC and email is fine for me. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 42/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@Escherial: I didn't interpret is as an offense. See again how poor my expressions are Well, I'm currently working on submarine maps that's what really was meant by the |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 43/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Really? Did I? *digs out the old demo from the emulation folder* Oh, actually... All been melted together in my memory... 'll have to change that for Demo 2... (room with the key) Which one do you mean? The first level is outsideish and has no rooms at all. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 44/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@MajinBlueDragon: Could you give me the SMW song pointers? I'd write a music editor for this and of course make it available for anyone. @orynider: Which one? |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 45/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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First, thx again to BMF for his incredible work... second, I ask for a simple thing: Which PPU register holds the backdrop colour? I mean the one of the no-BG-covered area, called "back area color" by Lunar Magic. I want to make gradient backgrounds |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 46/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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It's ... hm ... gonna be called | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 47/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@orynider: My music editor isn't yet that far to release... it only interprets a bunch of notes, almost no commands (except for INSTRUMENT) and is quite buggy. Besides to that, you wouldn't be able to understand my code... and about the N-SPC editor: I meant that the music editor of Hyrule Magic is one. But I don't have got HM's source code (have you?). Else it would be just a change-of-pointers to make a SMW sound editor. GreetZ Blacky. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 48/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@Coby: Follow the capitalized Custom Music Thread - although it doesn't look so, the progress done since its opening is immense. If you're good at composing - wait for release, and then - go on! You're first! |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 49/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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That's what I found too (SNES9x Search for new cheats function rulezzz!), but it seems to be rather kind of RAM mirror. And BMF's routine (I guess any HDMA thingy) will write only to the PPU registers ($21xx). GreetZ Blacky. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 50/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@SM_Gamer: Overworld is not that complete yet. Levels, except for Lunar Fortress (not Castle!), are in pre-beta state. I'll watch out to release a second demo too @Kyouji aka Blisseh: Levels - see above, Title screen - I'm currently working on inserting LoZ 3's famous sword inside (running short on palettes ) GreetZ Blacky. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 51/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Anyone knows what's this thing's name? This is an icon I found inside the LM executable. Maybe typing in its name will unfold another bunch of secrets... (edited by blackhole89 on 03-27-04 04:11 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 52/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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How did you come to "poisson"? It's french for "fish", I believe... |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 53/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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I ripped perfectly the same Yoshi Island background for my hack's caves, but the palette isn't half as good and I didn't rip the crystals (only the rock buckets). | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 54/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Ok. Could you give me the DW3 song pointers? Would be a great help. Thanks i.A. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 55/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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1. What is SMA2? 2. That fish stuff fits perfectly into the "poisson" Code! 3. What is the "Amy is cute?" Code good for? |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 56/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Is it a joke or something? When applied to a raw ROM (513 KB in size), it hangs after the glitched stuff that should be the Nintendo sign. When applied to DW3, it starts, but perfectly any piece of graphics consists of vertical, colourful stripes, while it seems to behave as usual. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 57/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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I don't make an .SPC editor - I make an editor for N-SPC holding ROMs. It needs the ROM and a file with the pattern pointers inside an SPC dump to work; it finds the location of the corresponding data in the ROM on its own. What I currently need are the pattern pointers from DW3. Not less, not more. Then, the program works so far. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 58/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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No. Where? | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 60/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Sample: great idea. Somehow reminds me of RM2k's "Roster scroll" screen fadein/fadeout effect. I actually managed to make these gradient backgrounds like in Yoshi Island. The back area colour becomes palette entry 0 on runtime. For this, I used two HDMA channels: one mode 0 channel writing 0 to $2121 (palette index selection) over and over again and one mode 2 (1 reg write twice) channel for $2122 writing the colour values. It's still a bit buggy and therefore I won't release it yet. EDIT*bumps* - here's the screenshot: Still, there won't be a public release until following problems are fixed: - Crash when Mario leaves the screen, whatever way. - Crash when pressing any key after Mario is being damaged. - Crash when spin-jumping on bricks. - Backdrop area is being added (CGADSUB gone mad!?) to the background image when transparency effects turned on. EDIT.2 - No, that is not a joke. In case everybody thinks so I'd even release a crashy SMW ALttP alpha version with that feature inside. But I better won't GreetZ Blacky. (edited by blackhole89 on 04-01-04 11:01 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 61/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@all who say ghost house et al. have potential: The SNES VRAM wouldn't be big enough to carry that count of different tiles. And the palette's not enough either. April fools... well... in our today's math lesson, the whole class was dressed exactly alike our maths teacher. In white, spoily chemistry jackets. Yes, _that_ is not a joke. |
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Acmlm's Board - I2 Archive - - Posts by blackhole89 |