Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - CUSTOM MUSIC - IN MARIO WORLD [ASM] | | | |
Pages: 1 2 3 4 5 6 7 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 47/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
@orynider: My music editor isn't yet that far to release... it only interprets a bunch of notes, almost no commands (except for INSTRUMENT) and is quite buggy. Besides to that, you wouldn't be able to understand my code... and about the N-SPC editor: I meant that the music editor of Hyrule Magic is one. But I don't have got HM's source code (have you?). Else it would be just a change-of-pointers to make a SMW sound editor. GreetZ Blacky. |
|||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 103/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
| ||
hopefully, I will end this whole ASM discussion. bouche used asm to hack in the SMAS ENGINE. SMW used one engine. SMAS uses another DEMO WORLD 3 uses the egine used by SMAS, NOT SMW. Because of an ASM hacked ENGINE. I can't hack the engine, have no reason to, therefore, no actual ASM is needed, really. As for the SMW song pointers.....I wish everone would stop asking me questions about SMW...see, its just that, I don't know the SMW engine, I know the SMAS engine, and if you would ask me for help in like, say, Demo World, then I could maybe help ya out. But really. It seems everyone is just getting confused here. I hope I can finally set everything straight | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 54/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
Ok. Could you give me the DW3 song pointers? Would be a great help. Thanks i.A. | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 105/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
| ||
let me straighten out the whole spc/rom pointer difference thing, and you got it | |||
orynider Red Paratroopa Level: 22 Posts: 15/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
@blackhole89: Making an .spc editor will not help hack hacking music in an ROM image but is an start. I made an nspc tutorial about the format, the chip and about .spc files. I have hacked around .spc format and .bin tracks files for the snes ROM. In an saved .spc file are pices from more then one .bin file. so the .spc file saved whit zsnes is an dump from the 4 memorys adresses in which the music is loaded. I will come after some days whit the tutorial, if will be finished and the project will be opened for everyone. I have some problems whit the english language to. |
|||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 57/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
I don't make an .SPC editor - I make an editor for N-SPC holding ROMs. It needs the ROM and a file with the pattern pointers inside an SPC dump to work; it finds the location of the corresponding data in the ROM on its own. What I currently need are the pattern pointers from DW3. Not less, not more. Then, the program works so far. |
|||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 130/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
| ||
I'm wondering if anyone even NOTICED the hack nspc I posted a few posts back | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 58/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
No. Where? | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 133/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
| ||
Originally posted by MajinBlueDragon ..there? |
|||
MathOnNapkins Math n' Hacks Level: 67 Posts: 17/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
| ||
Hacking SPC is a pain in the ass. The only thing I've managed to accomplish is change the pitch in certain SMRPG songs. | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 135/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
| ||
that would explain it. square soft's formats = the most evil of all evil formats. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 213/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
As I understand, the big problem is that SMW waits for the SPC700 to write back 0xBBAA, but other music programs don't do this? Well that seems simple enough to fix. First you gotta figure out why it does this. -Waiting for the SPC700 to set itself up so it can start playing music? Probably. Solution? Hack the init program of the music you're inserting to do what SMW's does. -A hardware test? Maybe. Solution? Kill it. -Some kind of protection? Possibly. Solution? Kill it too. ...I don't suppose there's any hope of importing SMRPG songs? I need that sewer music. |
|||
MathOnNapkins Math n' Hacks Level: 67 Posts: 18/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
| ||
Originally posted by HyperHacker Zelda 3 uses almost exactly the same SPC init procedure. I'm pretty sure the main issue is really just synchronization. Whenever you have several processors trying to work in tandem they need to be on the same page. |
|||
orynider Red Paratroopa Level: 22 Posts: 16/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
I wan to make a program that: - will detect the engine type used by an ROM; - will extract the music track but not dump from memory (like zsnes) but track by track (re-making the original binary); - convert the track to an frendly format (like Amiga modules, dumped .spc files); - edit the song changing notes, samples ...; - convert back the frendly format to nspc binary; - redetect the type of the ROM - engine in whitch you wan to include; - for known ROMs will install an ASM hack to use the new track in some levels; - will insert back to the ROM the changed track to an user defined offset or overwriteing the old track and updating some changes in the ROM; @blackhole89: > you wouldn't be able to understand my code... Hmm! I wan't to see that code ... Dues not mater if you made your own compiler (I did to) just give me the changed directives, expression evaluation & constants. I will translate it to ASM, PAS or C++. Just with the english language I sade I have problems and just writing (edited by orynider on 03-30-04 09:04 AM) |
|||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 160/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
| ||
If you hack that engine more to death than DJBouche, would it be possible to use more songs than originally itended? (Change the Table or something, space is no issue, more the page or something.) | |||
Atma X Bandit Level: 43 Posts: 75/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Is there a good way to convert an SPC to a Midi. (or can it even be done at all yet)? (edited by Atma X on 04-01-04 12:06 AM) |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 297/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Kawaii: I believe so. In fact, there are several open spaces in the music menu in Lunar Magic. Atma: Yes. Several .spc players you'll find on Zophar's Domain can do this. |
|||
orynider Red Paratroopa Level: 22 Posts: 18/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
Kawaii: Someone allready used more songs than originally itended. Atma: Yes but just spc2mid or spc2mod or in winamp you can select the output to make an wave or raw 16 bit data, then extract the patens (samples) and play on GUS (Gravis Ultrasound) the converted midi file whit the original nintendo samples. But not all spc2mid utilitis are good. I do not remember whitch An unfinished spc-700 and sond engine tutorial You can download from my site: http://pubory.3x.ro/pub/nintendo/docs/spc-700.doc use &SAVE AS or vizit: http://pubory.3x.ro/pub/nintendo/docs/index.html &Refresh the page Sory about this! (edited by orynider on 04-01-04 09:06 AM) |
|||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 64/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
Uhm... I vaguely can recall having seen it already somethere... *digs in the paper stack* Ah yes. Here it is: *quotes* SPC 700 Documentation Written by Gau of the Veldt For the general Famidev community *ends quoting* The rest can be read out from "orynider's" document. Shame on you. Dirty methods, aren't they. *googles* As a prove, also look up the original document here: http://emureview.ztnet.com/developerscorner/SoundCPU/spc.htm Not good. Didn't expect such things even out here. |
|||
Atma X Bandit Level: 43 Posts: 76/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Sorry, I meant the other way around (Midi to SPC), I already knew that SPC's could be converted to Midi's. I didn't notice that I had it backwards when I typed it. So the question I meant to ask is; Is there a way to convert a Midi to an SPC? If so, that would be a good way to make just about any song in SMW (rather than only being able to rip from other SPCs), once SMW Music Editing is avalible. BTW, how's the progress Orynider? (edited by Atma X on 04-01-04 04:05 PM) |
Pages: 1 2 3 4 5 6 7 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - CUSTOM MUSIC - IN MARIO WORLD [ASM] | | | |