Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
User Post
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 521/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-08-05 02:30 AM, in Edit OverWorld.... Link
Originally posted by Smallhacker
By the way... Have anyone ever managed to understand the appearently random movements Mario makes if there's no path to walk on?


My best Guess is that Because that never would have happened in the original SMW, they didn't need that, and so when mario isn't on the paths, the CMP / Break sets mess up, and mario just continues erractically through code he shouldn't be going through.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 522/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-08-05 03:15 AM, in n00biest question EVER(!!!!) Link
Well, if you could change the way mario's powerup status is read, and forsook cape / fire flower powerups, you could probably use RAM address 7E0019. The you would just have to stop mario from loading up his cape, and fire mario from chagning his palette, as well as stopping them from being able to do their respective attacks, you could easily make a 4-point health meter, albiet an invisble one. Mushrooms could increase your health, as well. All you would need to do to make it bigger, would be to enlarge the powerup tables to avoid messed-up forms, and you could have a bigger health bar.

@JJ - Sounds fine to me. I'd be happy to be able to be civil.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 523/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-08-05 08:25 PM, in The Ninji Saga - Released! Link
Nice. I'm just booting my other computer so I can play this. Dude, how long did it take you to make this?

EDIT: subconian spy doen's work for me either. Now I can't finish it because there isn't LM on this computer, I think. maybe I should DL it and ix my copy.


(edited by Darkflight on 05-08-05 03:53 AM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 524/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-08-05 09:18 PM, in Ok, I am a newb. Link
Is there any chance of perhaps having a custom compression format for the SPC d4s? I know that you bypassed the memory limit for sound because you simply stream data, using the ROM as a sort of extened SPC700 RAM.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 525/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-08-05 09:39 PM, in The ASM routines thread Link
Hey. I came up with this thread as a way to help people who are making custom blocks, by supplying them with ASM routines they can use. Here are a few I've found around.

By BMF:
$00F5B7 / $77B7: Mario hurt (i.e. touched an enemy or spike)
$00BEB0 Not sure what this one does 100%, Something to do with changing MAP16.
LDA #$21, LDY #$03, JSL $00F17F: When activated in a custom block, creates brick debris and replaces the block with tile 25. It'll also bounce Mario upwards (since it's normally used when Mario spin-jumps on a block), but to avoid that, simply LDA $7D, PHA before the subroutine, then PLA, STA $7D afterwards. The SMB3-style brick code could be shrunk down a LOT by using this little routine.



By HH:
$00F606: Kill Mario

By Kenny3900:
$028663 = Exploding Block, Like Sprite 4C
More about $028663:
Putting LDA #$00 before JSR-ing it will result in exploding brown blocks,
and putting LDA #$01 will result in exploding flashing blocks.
$07/F7D2 is the routine for "initializing" sprites

By Jonwil:
$05B34A Gain Coin


(edited by Darkflight on 05-08-05 04:50 AM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 526/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-08-05 10:39 PM, in The ASM routines thread Link
eh.... I wouldn't know for sure. I simply copied them down and credited the discoverers. for all but the first one, I'd say they look SNES. The first has both, the PC address being second.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 527/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 12:17 AM, in The ASM routines thread Link
The point of this thread was to be a place where people could post subroutine locations, so people wouldn't have to wade through all the other stuff in the ROM locations threads.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 528/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 01:42 AM, in Well, I've finally gotten around to making my first layout. Whaddaya think? Link
Hey! I just put this layout together. I'm sorry if this is the wrong place for it, but could I please get some feedback if it is at all possible?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 529/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 01:43 AM, in Ok, I am a newb. Link
... I guess so. Well, Wouldn't you be able to use any remaining SPC RAM?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 530/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 01:46 AM, in Super Mario World Star Edition Demo 1! Link
Heh, that looks really good. Only two problems I could see are the mis-matched OW tile colours for the "ice world", and some status bar problems. Nice rips!

EDIT: Looking at the ExGFX archive, did you rip the GFX for the snow world yourself?


(edited by Darkflight on 05-08-05 09:02 AM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 531/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 01:50 AM, in Suicide-determined friend Link
If so, let him know what he would miss. I had a really bad week once, and almost fried myself. Only reason I didn't was because I had loose ends to tie up, and eventually I forgor about it. Try and rope your friend into something he ca't abandon until it is done, kinda like obligating him to stay alive.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 532/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 01:54 AM, in Question about 65816 structure Link
possibly by emulating the code in a sort of "userless" enviroment. In ZSNES, it always seemd to me that the slowest part of emulation was drawing the screen and receiving input from the user.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 533/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 02:14 AM, in Well, I've finally gotten around to making my first layout. Whaddaya think? Link
Yea, I noticed that and fixed it already. Thanks.


(edited by Darkflight on 05-08-05 09:15 AM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 534/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 02:30 AM, in Question about 65816 structure Link
Well,if you simply set it to make repeated passes, each tie choosing a different button configuration, that might work, and be a little easier to use/program.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 535/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 02:34 AM, in Your most favorite SMB3 world. Link
I'm, going to say world one, because that with the flutes secret, I could warp direcly to world 8.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 536/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 03:02 AM, in Well, I've finally gotten around to making my first layout. Whaddaya think? Link
...am I? OK. I'll go back and fix that. Thanks Chris.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 537/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 03:18 AM, in Well, I've finally gotten around to making my first layout. Whaddaya think? Link
huh. well, I fixed it anyways, I hope. I updated some of the HTML, so how is it now?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 538/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 03:20 AM, in The Ninji Saga - Released! Link
Trashykins, If you do another, I would recommend that you make the game longer. Good game, BTW.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 539/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 03:46 AM, in Well, I've finally gotten around to making my first layout. Whaddaya think? Link
All right, i will. Thanks.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 540/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-09-05 08:39 AM, in The ExGFX Workshop Link
That would be wonderful.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Acmlm's Board - I2 Archive - - Posts by Sukasa


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.028 seconds.