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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Glyph Phoenix
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Glyph Phoenix

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Posted on 09-06-05 08:01 AM, in STOP FUCKING POSTING REQUESTS AND DO THE SHIT YOUR DAMN OWN SELF Link
ono! xZeaLitYx is right! Imagine what a tragic future the board will have if it no longer attracts hack requesting newbies!
Glyph Phoenix

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Posted on 09-06-05 08:29 AM, in Warning Link
Originally posted by BMF54123
Do you think SMW hacking would've advanced as far as it has if Fu had simply told us how to do everything?


Originally posted by BMF54123
we now have a little deeper understanding of the game's inner workings. Would we have ever bothered to learn this stuff if Fu had simply given in and released his set right away?


So you're saying that because Fu didn't release some of his hacks, we understand SMW better? Heh heh heh no.

By your logic, it's an bad thing for people to release hacks or programs because then we won't figure the stuff out for ourselves. That doesn't make a lot of sense. Or... any sense.

If Fu released the pipes, then MikeyK would probably have worked on some other project. So then we'd have Fu's pipes + whatever MikeyK would have worked on. There's no loss there.

Fu may have had a perfectly good reason for not releasing his scrolling pipe code. But that "we know SMW better because of it" crap isn't going to fly.
Glyph Phoenix

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Posted on 09-06-05 04:58 PM, in Mario Land Remake Link
Overworlds are mandatory; all SMW hacks have to have them or the game won't work right.

But that does bring up a good point. What do you plan to make your overworld look like?


(edited by Glyph Phoenix on 09-06-05 08:00 AM)
Glyph Phoenix

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Posted on 09-06-05 05:18 PM, in can i use dahrkdaiz's Item box for smb3? Link
And the hacks kept rolling out in all directions
To the slow, to the busy, to those with 56k connections
Now cynics claim a few of the hacks have gone astray
But that's not the point my friends
When the hacks keep rolling out, you don't keep books
You can tell you've done well by the happy grateful looks
Sourceless hacks only slow things down, locks get in the way
Never been a place loved as much as Acmlm's Board

Rollin' on in, rollin' on in,
Rollin' on in, rollin' on in,
On in
Glyph Phoenix

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Posted on 09-07-05 07:33 AM, in Experience the HDMA Revolution! [Release] Link
Oh, piss off. Space in the SNES processor ain't cheap; even if you made it so both could be active there'd probably be slowdown.

Besides, thanks to LM you can always save the levels, map16 data, and whatnot that you need in separate files and affix them later once you've got your HDMA effects ready. And I'm sure whatever other hacks you did can be copied over in hex in a matter of minutes.
Glyph Phoenix

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Posted on 09-07-05 08:46 AM, in Sprite Memory issue Link
I have some problems in my hack. There are enemies I want to come back even after they are destroyed, so I want to know if there was a way to disable Super Mario World's sprite memory feature or something like that.

For example, there is this mask miniboss I made. You need to pelt him with koopa shells so he dies and your screen exit activates, sending you to the next area. The problem is that I want the Koopas to reappear even after they die when you scroll off screen. Usually once a koopa is defeated, it'll be gone until you leave the level.


(edited by Glyph Phoenix on 09-06-05 11:46 PM)
Glyph Phoenix

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Posted on 09-07-05 09:01 AM, in Experience the HDMA Revolution! [Release] Link
It's a nice idea, but it'd be a massive amount of work, not to mention likely LM incompatibility...
Glyph Phoenix

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Posted on 09-08-05 03:49 AM, in Experience the HDMA Revolution! [Release] Link
d4s, what you really need to do is write a routine that checks RATS tags and 00's and such, similar to the routines LM and blocktool use, to find free space and use it. That would work, right? There are usually a few banks free in the LM expanded rom...
Glyph Phoenix

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Posted on 09-08-05 04:51 AM, in Release: Split of Palette for all marios Link
Well, it's just... when are you going to do anything with this? Mario is a different color when he's big. Woo.

When you change it so Mario actually has different powerups, then this'll come in handy. But until then...
Glyph Phoenix

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Posted on 09-08-05 11:27 AM, in Learning SMW ASM [ASM howto] Link
Direct is not the most important one.

What you need is imm8/16, immediate. That basically does whatever the command is with the next number in the series. For example, A9 05 loads 05 into the accumulator. A9 is the imm8/16 addressing mode of LDA.

And you need absolute. Absolute, instead of dealing with the next address, deals with RAM variables. For example, AD BF 0D loads your coins (or lives? I forget.)into the accumulator. AD is the absolute addressing mode of LDA.

Direct is something totally different; you automatically load the high byte of ram or some such... I'm not too familiar with that addressing mode.

Indexed with X or Y addressing modes are basically just regular ones, except the X or Y register is added.

Long is a lot like absolute, except you specify a 24 bit address instead of a 16 bit one. For example, using STA long you can store things in bank 7E.
Glyph Phoenix

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Posted on 09-08-05 02:08 PM, in Experience the HDMA Revolution! [Release] Link
Originally posted by d4s

Originally posted by Glyph Phoenix
d4s, what you really need to do is write a routine that checks RATS tags and 00's and such, similar to the routines LM and blocktool use, to find free space and use it. That would work, right? There are usually a few banks free in the LM expanded rom...


you are right, but that would require to have somebody whip up a win32 gui tool, something i am not capable of doing.
i hope someone finds the time to do that cause in its current form, the hdma kit will scare off most smw hackers due to its command-line and textfile-based nature, even though the actual process of integrating hdma effects is extremely simplified.

pretty sad actually, cause i put a lot of effort into optimizing the routines to the max, yet tried to make it usable for the casual smw hacker who doesnt know anything about programming.
oh well...



Er... what would a win32 gui have to do with a routine that checks for bytes in a ROM?
Glyph Phoenix

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Posted on 09-08-05 03:05 PM, in Experience the HDMA Revolution! [Release] Link
That... that still doesn't make any sense.

See, needing a GUI for ease of use is a problem. Not checking for space in the SMW rom is a problem. They're two totally different problems.

I know the syntax for a RATS tag. I know how to check for 00 reading bytes. Hell, I could probably whip up a command line program to check for bytes, skip ahead when it reaches a RATS tag, and output an address where you could fit your code. Me. And I'm horribly inexperienced when it comes to program design.

d4s had to be extremely skilled to create this program. I don't get why he doesn't just whip up a section of code to do the same.
Glyph Phoenix

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Posted on 09-08-05 08:29 PM, in Experience the HDMA Revolution! [Release] Link
This is byte-checking. You don't even need options. Just whip up a drag and drop batch program that checks for 00s and RATS tags. Or, if you can, use Lunar Compress. You're done.

Better to have a few users be turned off because even the simplest console is too much for them than to keep users from being able to patch HDMA to their existing hacks.
Glyph Phoenix

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Posted on 09-09-05 10:31 PM, in Don't be fooled Link
Nice job, jerks. You guys totally spoiled me for charity.
Glyph Phoenix

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Posted on 09-09-05 10:50 PM, in Don't be fooled Link
No, I wouldn't give a cent to anyone anyway.

Really, though, these server shenanigans are totally giving server fund drives a bad name. No matter what's really going on.
Glyph Phoenix

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Posted on 09-09-05 10:57 PM, in Learning SMW ASM [ASM howto] Link
Blah. I meant 7F. 7F's the only one I ever had any reason to long address to. I don't know what's in the other banks.
Glyph Phoenix

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Posted on 09-10-05 02:01 AM, in Don't be fooled Link
Originally posted by HyperHacker
Why do you think we would even consider going back to your server?


He doesn't.
Glyph Phoenix

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Posted on 09-11-05 12:07 AM, in Mario Land Remake Link
How do you plan on doing the boss? You can't exactly fireball him a bunch of times or jump over him to reach an axe.
Glyph Phoenix

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Posted on 09-12-05 02:20 PM, in Solar Soundtrack ~ approaching the final phase. Link
"SMW import filter" could simply be so it reads information from the SMW rom. You have to import the data so the editor can read it, yes? Saving it to a file or saving the newly imported data to another rom is another matter entirely.

Originally posted by Dark Ludwig
With this music import filter, will it be possible to import music from SNES games that don't use the N-SPC format?


And... again... it's "SMW import filter". It will only help read from SMW, unless other games happen to have the exact same engine.


As for the N-SPC thing, in that format is the music all located in one bank? Or do you specify the hex location of each song? How does Solar Soundtrack locate the music data?
Glyph Phoenix

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Posted on 09-13-05 07:00 PM, in [ASM][Sprites][Help] Changing Palette sprites use. Link
You idiot!* [HowTo] is when you actually have something to add. Don't go bringing up issues and calling them [HowTo]s, it makes you look like a jerk.

Besides, this problem hasn't been completely solved. Many sprites can't be read or written by MarioWorldReconfigurer. Some palette areas appear to be hardcoded.

*Disruptive, too!
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