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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Synneth Relmn
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Synneth Relmn

Paratroopa
Level: 20

Posts: 101/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-07-05 01:07 AM, in daily routine Link
My messed up summer schedule:

1:00 PM: Wake up
1:30 PM: Breakfast
2:00 PM: Lunch
3:00 PM: On the computer
6:00 PM: Dinner
7:00 PM: Back to computer
10:00 PM: Supper
12:00 PM: Video games
3:00 AM: Back to computer
4:00 AM: Bed
Synneth Relmn

Paratroopa
Level: 20

Posts: 102/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-08-05 12:16 AM, in Mario Bros. Online Link
Nobody could. My router decided that this was the perfect time to lose all its settings. I can't get anyone to connect to me now, once again, and so I can't host any more games until I get this sorted out with my router(which may take a while because I don't even remember some of the settings). Somebody else could host one, though, if they have a static IP and no firewall/NAT interference. I could probably join one still. I need to witness the effect of lag on the client side myself, anyway.

Until I get it fixed, however, I'm working on the next version...with custom skin support! With this, you can play as whoever you want in multiplayer! Right now I'm only using it to make the four Marios different colors, but I'll expand it so that you can use custom ones. Even on the internet! If whoever you're playing doesn't have the skin, they'll download it before the match starts. Now then, since the format's already figured out, you could go ahead and design a skin now.



This is the template for a skin. It's 144x112, enlarged here so you can see it. It's separated into 16x16 blocks, so it would be a good idea to use a grid in your paint program so you don't overwrite the boundaries. Other than that, just write your own graphics frames over Mario's matching frames in the template. Pure black(RGB 0,0,0) is considered transparent in the image reader, so if you do need black to show up, do as I've done with Mario's outline there and make it very very dark, but not completely black.

Keep in mind that no matter what you design the skin to be, it will still handle exactly like Mario. That means you can pretty much play as anyone or anything you want. Also, it has to be in BMP format for it to work in the game. Not the PNG format that Imageshack converted this to.

Synneth Relmn

Paratroopa
Level: 20

Posts: 103/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-08-05 08:39 AM, in Does anyone speak right? Link
You're not alone, Danielle. The "dude" syndrome is rampant where I live too. Too bad I'm probably just as much a part of the problem.

I talk like everyone else around here. However, here in the middle in Missouri, that's not necessarily....good. My speech isn't near as proper as is my writing on message boards. If you talked to me in person, you'd probably hear a ton of slang and fillers. The biggest problem is probably those "fillers". More than half my sentences usually consist of that, making my speech more pointless mumbling than it is actual information conveyance. You know, things like

"Hey dude! Dude, you know at the pool." "Yeah." "Well, ummm, I was there, see? And, OMG, I swear, I saw this dude. Well, uhh, I think it was a dude. That, ummm, hey, that's the whole point here! I couldn't tell, man! Yeah! It was freaking nuts, dude! He, or she, or whatever had boobs AND a bulge, if you know what I'm saying. "Whoa, dude! Yeah, that's some freaky shit!"

If it makes you feel any better, stupid things like that are usually the kind of things that keep us entertained. We even bet 5 bucks once on what gender we thought this one dude/chick was at a restaurant! Too bad we never found out because the person who was gonna ask chickened out and the person left.


(edited by Synneth Relmn on 08-07-05 11:39 PM)
Synneth Relmn

Paratroopa
Level: 20

Posts: 104/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-08-05 09:59 AM, in Questions of all sorts... Link
Passive or aggressive?

When it comes down to physical terms, I'm usually passive. But boy, if you get in an argument with me, I'll be pretty aggressive then. Same thing with competitions, I won't just back off.

Leader or a follower?

Absolute follower. If my friends didn't invite me to come do stuff, I'd probably just rot in my house every day.

Large groups, small groups or by yourself?

By myself. Can't trust anyone better to do my work. Unless I don't care, then I'm all with YD. I'd rather be in a large group so everyone who cares does the work while I just sit in the corner picking my nose.

Chatty or silent?

Chatty on the net, silent elsewhere. In real life, you will NEVER, and I mean NEVER, find me starting a conversation.
Synneth Relmn

Paratroopa
Level: 20

Posts: 105/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-08-05 10:16 AM, in Shy Link
Originally posted by Yoshi Dude
Er.. being shy has more disadvantages, I think. You could be an open person and avoid trouble.


Agreed 100%. It sucks. A lot. Shy people are the type that end up bagging groceries for the rest of their lives simply because they don't have enough persuasive skills to get any other job. You have to be social, outgoing, and likable to get anywhere in the world. Nobody will hire a person that can't work well with other people over someone who can. Being shy doesn't just hurt you in the business world, it hurts in almost every area of life. Dating, for instance. The saying "Nice guys finish last" should become "Shy guys finish last", because shyness/outgoingness is the #1 thing that determines your chances there(well, for guys at least. Shy girls still get picked up. For women it's attractiveness).

If there's one thing I hate about my personality, it's my timidness. Severely shy people like me will be in deep shit later in life, and that's not something I'm looking forward to.




(edited by Synneth Relmn on 08-08-05 01:16 AM)
(edited by Synneth Relmn on 08-08-05 01:17 AM)
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Synneth Relmn

Paratroopa
Level: 20

Posts: 108/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-08-05 01:27 PM, in A little bit o' music Link
I guess this is the place to put composed music, right? It's my best guess.

I'm been doing a few MIDIs with a freeware composing utility. Mostly stuff that could be game background music. My earlier ones probably suck more (my first five sound very alike and crappy, can you guess which ones they are?), which means there are some that are okay, some that suck, and some that bleed your ears.

Well, enjoy! The titles aren't very descriptive, but hey, I write music, not names!

The List
boss
doom1
doom2
doom3
final
forest
mystery
mystical
puzzle
round
timed
violin1
vs

NOTE: The three "doom" pieces are all the same song, played at different speeds. That's because they were for a game's final level, and the music got faster as you got closer to beating it.

There's also a few more music pieces that I didn't put up. But most of those fall under the "bleeding your ears" category.
Synneth Relmn

Paratroopa
Level: 20

Posts: 109/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-08-05 01:30 PM, in Does anyone speak right? Link
You'd be surprised. I've heard people say lol, rofl, and lmao as whole words. Oh, and afk.


(edited by Synneth Relmn on 08-08-05 04:30 AM)
Synneth Relmn

Paratroopa
Level: 20

Posts: 110/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-08-05 11:23 PM, in A little bit o' music Link
Holy crap! 2000$? Wish I had that kind of money of spend! Course, if I did, I wouldn't spend it on music stuff. Probably PC stuff instead.

Originally posted by DurfarC
If you put some chords and a real bassline in there, they could be good, but...


Well, my current composing utility doesn't seem to allow chords(without using an electronic keyboard, and I don't have one, so I just punch in the notes with my mouse), so maybe that IS a problem. But a "real bassline"? Tell me more.
Synneth Relmn

Paratroopa
Level: 20

Posts: 111/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-09-05 06:08 AM, in A little bit o' music Link
Hmmm....Well, I'll try to include some more and differing percussion next time. I also figured out that you can do chords on my program. The problem was that I didn't know how. Still don't. Is it 3-2-3 keys apart? 2-3-2? I honestly haven't got a clue.
Synneth Relmn

Paratroopa
Level: 20

Posts: 112/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-09-05 06:47 AM, in Mario Bros. Online Link
Can you give me the error number? I can't know what's going on unless you tell me that.

I also thought I saw somebody post a sprite sheet. Whatever it was, it wouldn't work though. Sprites must to 16x16 and 16x32 to work.

Originally posted by Zerodius
Can't wait for the next version!

I'll try and make my own skin... only problem is that the adventure's mode story will sound weird with having a new sprite... but well, can't win everytime, right?

...and that game is already professional-level in my opinion.

My only real gripe is the soundtrack for adventure mode. The music for most of the levels is good... especially the wax cave music and most of the boss themes!

However, the airship's music and the extra bosses themes aren't very good at all.

Fortunately, found that replacing the music was easy as pie. Simply pick a MIDI file of your own and overwritte the original music. Just be sure that you rename the MIDI to what the old theme used to be or else, it won't work!


You can't do adventure mode with custom skins. It's only for multiplayer.

Well, I basically stole music from many game series': Mario, Zelda, Castlevania, Final Fantasy, all of those. Then I wrote the final challenge music myself. The extra bosses' music tracks are both from the Zelda Oracle games; I thought they sounded alright.

Originally posted by Zerodius
NOTE: Speaking of bosses... I tought that the difficulty for the bosses was alright... exept for the first extra boss (not the real final boss but the one just before him). His attacks should go a bit lower and there should be walls for else, the player can abuse the level loop trick. The boss has definitely a low health count... but that's not really a problem considering his speed and how hard it is to actually make an attack connect. The problem is that the boss doesn't actually attack until it's health is depleted by 50% and that the boss just move randomly, not aiming at the player. That wasn't a problem with the regular final boss since his attack pattern cover the entire screen and the real final boss has pinpoint accuracy unless you abuse the level loop technique.

In fact, that's what kept the difficulty for the extra bosses down; the level loop trick. By switching sides, you can confuse the bosses and force them to do do stupid stuff, thus getting a few easy hits in (especially useful against the real final boss considering his advanced AI). Placing walls during those two fights would keep the difficulty up.

In fact, a fact that would increase difficulty dramatically in both the regular and real last boss fights would be a megaman-like "invincible" phase each time you struck each boss. The problem with both is that you can just keep bouncing on the regular final boss until he's down to his last 3 hits (where the bounce technique stop working) and you can use this strategy to strike the real final boss several times in a row, taking out huge chunks of his health meter each time, beating him really, really quickly. This would nullify the "cheesy bounce" trick without being forced to add new elements to the fight or reprogram the enemy's AI (which would be a pain, especially in the real final boss's case who seems to have a really complex AI)... altought the level loop trick problem would remain.


I could, and probably will, add some sort of walls, fire or otherwise, to the real final boss fight. However, jumping on the guy's head over and over is meant to be able to happen. For those skilled enough, however, it can become to easy. However, just becasue skilled Mario fans find the fights too easy doesn't mean everybody else will! I installed this game at my school's computer lab, and some of them struggled with the boss fights!

I did think of something else, though. That "invinciblity" thing you mentioned could happen at every fight break point(every 5 hits) so you couldn't just continue hitting the guy indefinitely.

Originally posted by Zerodius
Oh... just one final complaint in the multiplayer mode. Unstead of having fixed music for all levels exept the water one, there should be a general "battle" theme for the non-descript arenas and special arenas such as ice, underwater, e.t.c. should have their own themes... also, playing in the wax cave in multiplayer would be quite... special! Hehehehe...


That would be hell. It's so tricky to get moving on wax that it would hardly work over the internet with even slight lag.
Synneth Relmn

Paratroopa
Level: 20

Posts: 113/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-09-05 07:09 AM, in Mario Bros. Online Link
Error 10: File does not exist

That means you're missing one or more of the files. Reinstall it and make sure you unzip everything into the same place this time.
Synneth Relmn

Paratroopa
Level: 20

Posts: 114/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-09-05 10:02 AM, in my custom character Link
^ Modern Art in a nutshell ^

That's why I keep all my crappy artwork away from here.


(edited by Synneth Relmn on 08-09-05 01:02 AM)
Synneth Relmn

Paratroopa
Level: 20

Posts: 115/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-09-05 10:10 AM, in Shy Link
I sure hope to god that'll be true for me. Because I happen to know of somebody who's 30 and still very shy to this day. Still all the conditions I listed above. Still not advancing in the career world. Still never had a girlfriend. Still lives in fair reclusiveness. In fact, from what I was told, his situation was exactly like mine while in high school. So I've got a good reason to worry.


(edited by Synneth Relmn on 08-09-05 01:10 AM)
(edited by Synneth Relmn on 08-09-05 01:11 AM)
Synneth Relmn

Paratroopa
Level: 20

Posts: 116/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-09-05 10:14 AM, in Shy Link
He's the only other shy person I know, but maybe that's just because I don't know many people, being shy myself. Anyways, I have a rampant fear of fKitten Yiffer, so risk taking really doesn't work for me.
Synneth Relmn

Paratroopa
Level: 20

Posts: 117/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-09-05 10:25 AM, in Shy Link
Much, much, MUCH easier said than done.
Synneth Relmn

Paratroopa
Level: 20

Posts: 118/144
EXP: 36477
For next: 5962

Since: 08-13-04

Since last post: 16 days
Last activity: 7 days
Posted on 08-09-05 12:40 PM, in Post all Flash movies/clips here. Link
Funny, even though I can't understand a word that's being said.

How about A Men's Room Monologue?
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Acmlm's Board - I2 Archive - - Posts by Synneth Relmn


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