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Acmlm's Board - I2 Archive - Lost Section - Favorite Thousand-Year Door location? (SPOILERS!!) | |
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What is your favorite location in Paper Mario: The Thouand-Year Door?
Choose the area you like most.
Rogueport City   0.0%, 0 vote
Petal Meadows
 
7.1%, 1 vote
Boggly Woods   0.0%, 0 vote
Glitzville
 
21.4%, 3 votes
Twilight Town
 
7.1%, 1 vote
Keelhaul Key   0.0%, 0 vote
Poshley Heights   0.0%, 0 vote
Fahr Outpost
 
7.1%, 1 vote
X-Naut Fortress
 
14.3%, 2 votes
Palace of Shadows   0.0%, 0 vote
All of the above!
 
35.7%, 5 votes
The Moon
 
7.1%, 1 vote
Multi-voting is disabled.

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Peardian

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Posted on 01-19-05 12:20 AM Link | Quote
Okay. If you had a choice of where to visit (from the above choices), which would you pick? Here are details for people who don't remember...

Rogueport City
~~~~~~~~~
A bustling port city northeast of Toad Town. It is filled with sailors, thugs, and mice.
Includes: Rogueport Sewers

Petal Meadows
~~~~~~~~~~
A vast field in a valley filled with flowers and Candy Pops.
Includes: Petalburg, Schwonk Fortress, Hooktail Castle

Boggly Woods
~~~~~~~~~~
A strange black-and-white woods north of Rogueport.
Includes: Great Tree

Glitzville
~~~~~~~~~~
A floating city where great fighters test their skills.
Includes: Glitz Pit

Twilight Trail
~~~~~~~~~~~
A gloomy forest suspended in eternal twilight.
Icludes: Twilight Trail, Creepy Steeple

Poshley Heights
~~~~~~~~~~~
A fancy city southeast of Rogueport. All the movie stars live there.
Includes: Riverside Station, Excess Express

Fahr Outpost
~~~~~~~~~~~
A frigid area in the mountains with Russian Bob-ombs.
Includes: a giant cannon

X-Naut Fortress
~~~~~~~~~~~
A domed fort on the moon. How it got there is unknown...

Palace of Shadows
~~~~~~~~~~~~
An evil palace that holds the Shadow Queen.
Includes: The Thousand-Year Door, an infinity of shadow and destrution

All of the Above!
~~~~~~~~~~~~
Guess.
Includes: All of the above

The Moon
~~~~~~~~~~
You'd suffocate, dummy.
Includes: lots of rocks
16BT

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Posted on 01-19-05 01:34 AM Link | Quote
X-Naut Fortress, best non-boss music.
JR11

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Posted on 01-19-05 02:28 AM Link | Quote
It'd have to be Glitzville because of all the unique monsters that you can fight there. I'd pick the moon, but the gravity really gets on my nerves sometimes.
KATW

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Posted on 01-19-05 02:57 AM Link | Quote
Fahr Outpost.

Gotta love the Russians.... and the snow (Wish I had some right now)
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Posted on 01-19-05 03:15 AM Link | Quote
Originally posted by Kirby ATW
Fahr Outpost.

Gotta love the Russians.... and the snow (Wish I had some right now)

Ahh, yes. Along with the great cannon scene. I think I'll go make a snow angel now
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Posted on 01-19-05 03:45 AM Link | Quote
Why is The Moon... I mean...

Anyway... I'd probably go to Petal Meadows. It's the only one that's not really... Obviously evil.
Zem
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Posted on 01-19-05 04:03 AM Link | Quote
I like Twilight Town. The color scheme rox. It looks especially cartoony too. And the birds are hilarious. =D
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Posted on 01-23-05 06:53 PM Link | Quote
All of 'em. Paper Mario 2 is one of the best games i've played. The Russian Bob-ombs were so cool
Peardian

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Posted on 01-25-05 09:17 PM Link | Quote
I voted for all of the above, too. How come nobody's voting for Poshley Heights?



(edited by Peardian on 01-25-05 12:18 PM)
Zem
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Posted on 01-26-05 12:55 AM Link | Quote
Poshley Heights itself is kinda boring. The manor is cool, and the train ride rocks. And some interesting encounters go on in Poshley. But the environment itself is just flat and green with some houses. Many of the other locations have a good deal more flavor.
Peardian

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Posted on 01-26-05 02:58 AM Link | Quote
Yeah. True. But it would still be cool to see the train. I love the Excess Express. I think Nintendo should make a special working diecast scale model of the Excess Express. I'd buy that even if it cost more than a Gamecube... or two.
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Posted on 02-12-05 03:00 AM Link | Quote
Ahhh... I love PM:TTYD. All of the places are da best. I just LOVE the music in the X-Naut Fortress. The moon, however, just threw out the laws of physics, but... OH, THE HECK WITH IT!!!!!! I'm gonna play it right now!!!!!!! *Plays PM:TTYD*
~~
Peardian

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Posted on 02-13-05 09:16 AM Link | Quote
I agree. How is it that six measly areas can encircle the entire moon?
Alastor the Stylish
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Posted on 02-13-05 10:11 AM Link | Quote
Teleporters. Walk too far in one direction and you're teleported around.
Peardian

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Posted on 02-14-05 10:01 PM Link | Quote
That, or everything is scaled down to size. That reminds me... after I posted this, I began to wonder... How big is everything? I believe the Excess Express holds the key. By calculating the average speed of the train using the sounds of the train in motion, combined with the 48-hour time period used, subtracting refueling time, we can determine the track's length. Using some mathematical whatnot we can use the curves to determine the length from Rogueport to Poshley Heights, and thus creating a key. Said key could be used to determine the distance between any two points, once 3D perspective is taken into consideration... It's possible!

Wow. I bet nobody cares...
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Posted on 02-16-05 02:04 AM Link | Quote
You made that sound way more complicated than what is required.

The only key required is the size of Mario. Your train calculation would include way too many guesses.

Mario is a slightly-overweight Italian male. He's probably not freakishly large or small, so just take the average.

The fact that he's made of paper is of no consequence.

True, the length of the tracks would still be unknown, but that's only a useful value if you're measuring lengths on the world map.
Someguy

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Posted on 02-16-05 05:05 AM Link | Quote
Originally posted by Peardian
Wow. I bet nobody cares...


I have a small intrest in size comparisions, but I don't know if they took things like that into account when making things like the map, an in game excuse could be that it's an old map focusing more on the basic regions and not proper sizes and such, I can't remember if a more detailed map is used for a map screen or if the magical map was used. Also, if any characters are used for location size esitmates, like guessing how many Marios it would take to make a mile, take into account how characters change sizes in different games sometimes, a large example being Bowser, sometimes he's 4 times Mario's size, sometimes he's 50, some times he's twice the size, and in this I am thinking two or two and a half, however, if you take that into account, and also find out how some characters comapre to, let's say, Super Mario Sunshine, we could find out how much the changes are in general for characters, and then find out things about how far track parts are apart and we could eventually have an entire size system for this game, as well as the original, and possibly Super Mario Sunshine and Super Mario 64 and, well, many Mario games!
Peardian

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Posted on 02-17-05 10:12 PM Link | Quote
I am measuring lengths on the world map. I'm a cartographer. I like maps.

Isle Delfino has always interested me in the fact it's small enough to see from one end to the other with no aid. Plus, the airplane's map shows coordinates and stuff. I wanna visit that jellyfish island!

Ahem. Anyway, why does Excess Express look bigger inside than out? Or is it just me?
Zem
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Posted on 02-19-05 12:06 AM Link | Quote
Originally posted by Peardian
Ahem. Anyway, why does Excess Express look bigger inside than out? Or is it just me?
The cartoony nature of the game means size won't be static. Which, incidentally, will make it very difficult (if not impossible) to figure out a consistent size key for the thing.
Peardian

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Posted on 02-22-05 03:02 AM Link | Quote
Actually, the houses have to be the same size because they're all part of the same room. Also, I just made a little map of Rogueport that is about 168x252. For the Excess Express, I'll just use the outside.
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