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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - TM/HM compatability editor? | |
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NooNooKKM

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Posted on 01-18-05 02:30 AM Link | Quote

Just wondering if there was a tool that edits the TM/HM compatability of the pokemon in R/S (Fr/Lg as well if possible).


(edited by NooNooKKM on 01-20-05 04:17 PM)
Kyoufu Kawa
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Posted on 01-18-05 06:25 PM Link | Quote
Not a chance. Insufficient data.
NooNooKKM

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Posted on 01-19-05 03:17 AM Link | Quote


Is there a way to use a hex editor to change the TM compatability at least?


(edited by NooNooKKM on 01-20-05 04:17 PM)
(edited by NooNooKKM on 01-20-05 04:17 PM)
Chickenlump

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Posted on 01-19-05 07:04 PM Link | Quote
Hacking the editor through a hex editor?
Not only do I not think you will get permission to do this (at least as far as releasing a hacked version), but doing such a thing would require more work than actually coding support for it anyway. Good luck with that.

(unless, of course, I've mistaken your meaning..heh..)




(edited by Chickenlump on 01-19-05 10:04 AM)
NooNooKKM

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Posted on 01-21-05 01:15 AM Link | Quote
Originally posted by Chickenlump


(unless, of course, I've mistaken your meaning..heh..)




which you did. What I meant was using the hex editor to edit the TM/HM compatability list thats already in the rom. I know you can already edit the level up moves and such, but not the TM or the egg moves.


(edited by NooNooKKM on 01-20-05 04:16 PM)
loadingNOW

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Posted on 01-23-05 04:25 PM Link | Quote
you don't? i think we do... i even dumped that data for my pokedex... ^^ but becaus it's very iasy i didn't write a tool
Kyoufu Kawa
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Posted on 01-23-05 06:10 PM Link | Quote
Originally posted by loadingNOW

you don't? i think we do... i even dumped that data for my pokedex... ^^ but becaus it's very iasy i didn't write a tool
Load, please send me all data you have on TM/HM compatibilities, not the hotmail addy.
dan

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Posted on 01-23-05 09:28 PM Link | Quote
Or post it here so everybody can benefit.
NooNooKKM

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Posted on 01-24-05 07:12 AM Link | Quote
What dan said. Offsets too if you can.
Kyoufu Kawa
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Posted on 01-24-05 06:21 PM Link | Quote
Well, I'd rather have the data in one quick-to-access location, but here's fine too.
loadingNOW

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Posted on 01-25-05 11:00 PM Link | Quote
eh... i posted that in the azureheights forums once (as pika) format is one bit per tm/hm either set or not set. yes as simple as that ^^
Kyoufu Kawa
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Posted on 01-26-05 12:06 AM Link | Quote
One bit per TM, okay, but where is it?
NooNooKKM

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Posted on 01-26-05 10:18 AM Link | Quote
If ya mean like 00 00 01, that didnt work when i searched for it in a hex editor, unless theres extra 00s involved
dan

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Posted on 01-26-05 03:38 PM Link | Quote
No, that's bytes. It's in bits. 8 bits make up a byte.
NooNooKKM

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Posted on 01-27-05 05:17 AM Link | Quote
ah. I didn't see the word bit. so instead of 00 00 01 it would be 00 1X XX etc?
labmaster

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Posted on 01-27-05 10:59 AM Link | Quote
There are only 10 types of people in this world. Those who understand binary, and those who don't.

A bit is one 'digit' in binary, with either an on (1) or off (0) state.

The hex value 6D, is 01101101 in binary. Each of the '1's and '0's are bits.

meh, I suck at explaining this sort of stuff.


(edited by labmaster on 01-27-05 02:00 AM)
NooNooKKM

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Posted on 01-27-05 11:25 AM Link | Quote
ah i get it. I'm seriously drunk though, but now i rememeber.

excuse me while i sober up.

EDIT: Something tells me that dont work either. For example, Zapdos's TM set in sapphire:

00001100
01100011
11001001
10100001
01001001
01110010
00010011
00

and when searching for 0c63c9a1497213 (i assume thats right) i get nothing.


(edited by NooNooKKM on 01-27-05 02:51 AM)
videogamsta

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Posted on 01-30-05 07:33 PM Link | Quote
when i try to do the tm and hm i do it correctly but when i try it in the game it glitches up.
NooNooKKM

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Posted on 01-31-05 03:25 AM Link | Quote
You know how to do it? Tell me then.
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