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Acmlm's Board - I2 Archive - Pokémon hacking - TM/HM compatability editor? | | | |
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NooNooKKM Koopa Level: 18 Posts: 87/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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Just wondering if there was a tool that edits the TM/HM compatability of the pokemon in R/S (Fr/Lg as well if possible). (edited by NooNooKKM on 01-20-05 04:17 PM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1083/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Not a chance. Insufficient data. | |||
NooNooKKM Koopa Level: 18 Posts: 88/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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Is there a way to use a hex editor to change the TM compatability at least? (edited by NooNooKKM on 01-20-05 04:17 PM) (edited by NooNooKKM on 01-20-05 04:17 PM) |
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Chickenlump Level: 41 Posts: 464/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Hacking the editor through a hex editor? Not only do I not think you will get permission to do this (at least as far as releasing a hacked version), but doing such a thing would require more work than actually coding support for it anyway. Good luck with that. (unless, of course, I've mistaken your meaning..heh..) (edited by Chickenlump on 01-19-05 10:04 AM) |
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NooNooKKM Koopa Level: 18 Posts: 89/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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Originally posted by Chickenlump which you did. What I meant was using the hex editor to edit the TM/HM compatability list thats already in the rom. I know you can already edit the level up moves and such, but not the TM or the egg moves. (edited by NooNooKKM on 01-20-05 04:16 PM) |
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loadingNOW Red Paragoomba Level: 14 Posts: 38/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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you don't? i think we do... i even dumped that data for my pokedex... ^^ but becaus it's very iasy i didn't write a tool | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1103/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by loadingNOWLoad, please send me all data you have on TM/HM compatibilities, not the hotmail addy. |
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dan Snap Dragon Level: 43 Posts: 363/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Or post it here so everybody can benefit. | |||
NooNooKKM Koopa Level: 18 Posts: 92/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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What dan said. Offsets too if you can. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1106/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Well, I'd rather have the data in one quick-to-access location, but here's fine too. | |||
loadingNOW Red Paragoomba Level: 14 Posts: 39/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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eh... i posted that in the azureheights forums once (as pika) format is one bit per tm/hm either set or not set. yes as simple as that ^^ | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1109/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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One bit per TM, okay, but where is it? | |||
NooNooKKM Koopa Level: 18 Posts: 93/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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If ya mean like 00 00 01, that didnt work when i searched for it in a hex editor, unless theres extra 00s involved | |||
dan Snap Dragon Level: 43 Posts: 367/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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No, that's bytes. It's in bits. 8 bits make up a byte. | |||
NooNooKKM Koopa Level: 18 Posts: 94/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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ah. I didn't see the word bit. so instead of 00 00 01 it would be 00 1X XX etc? | |||
labmaster Blue Octorok Level: 12 Posts: 20/43 EXP: 6135 For next: 1786 Since: 07-17-04 From: New Zealand! Since last post: 10 days Last activity: 2 min. |
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There are only 10 types of people in this world. Those who understand binary, and those who don't. A bit is one 'digit' in binary, with either an on (1) or off (0) state. The hex value 6D, is 01101101 in binary. Each of the '1's and '0's are bits. meh, I suck at explaining this sort of stuff. (edited by labmaster on 01-27-05 02:00 AM) |
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NooNooKKM Koopa Level: 18 Posts: 95/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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ah i get it. I'm seriously drunk though, but now i rememeber. excuse me while i sober up. EDIT: Something tells me that dont work either. For example, Zapdos's TM set in sapphire: 00001100 01100011 11001001 10100001 01001001 01110010 00010011 00 and when searching for 0c63c9a1497213 (i assume thats right) i get nothing. (edited by NooNooKKM on 01-27-05 02:51 AM) |
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videogamsta Chicken Level: 5 Posts: 6/7 EXP: 307 For next: 222 Since: 01-30-05 From: Over the Rainbow Since last post: 276 days Last activity: 276 days |
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when i try to do the tm and hm i do it correctly but when i try it in the game it glitches up. | |||
NooNooKKM Koopa Level: 18 Posts: 96/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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You know how to do it? Tell me then. |
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