Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - How do you hack the game by ASM? Is there an ASM SMW related program? | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
infidelity

Red Paratroopa
Level: 21

Posts: 57/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 11-05-04 05:43 AM Link | Quote
Is there a specific program that you need in order to ASM hack this game? Also, I'd like it if someone would tell me how to do a simple ASM hack. Like an example of some sort. I'd like to know, when you hit a quesiton block with a mushroom coming out, how can you make the mushroom bounce across the level, instead of the traditional glide motion? Please don't tell me to go some place to read up on asm, or send me some place that I can't find, or understand. If I'm given a straight example, I can learn from that. I'd really like to try this. I beg you, please don't flame me. I want to hack just like all of you. I know how to graphicly hack the game now because of you guys, and I can't thank you enough. I hope someone will tell me how to ASM hack. With what program, and how to make my mushroom bounce, instead of gliding across the level. Thank You very much!!
Kefka
Indefinitely Unbanned
Level: 81

Posts: 2342/3392
EXP: 4826208
For next: 166641

Since: 03-15-04
From: Pomona, CALIFORNIA BABY!

Since last post: 4 hours
Last activity: 4 hours
Posted on 11-05-04 05:56 AM Link | Quote
Originally posted by infidelity
Is there a specific program that you need in order to ASM hack this game? Also, I'd like it if someone would tell me how to do a simple ASM hack. Like an example of some sort. I'd like to know, when you hit a quesiton block with a mushroom coming out, how can you make the mushroom bounce across the level, instead of the traditional glide motion? Please don't tell me to go some place to read up on asm, or send me some place that I can't find, or understand. If I'm given a straight example, I can learn from that. I'd really like to try this. I beg you, please don't flame me. I want to hack just like all of you. I know how to graphicly hack the game now because of you guys, and I can't thank you enough. I hope someone will tell me how to ASM hack. With what program, and how to make my mushroom bounce, instead of gliding across the level. Thank You very much!!


Have you looked at the forum you just posted this in?
infidelity

Red Paratroopa
Level: 21

Posts: 58/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 11-05-04 05:58 AM Link | Quote
What the hell are you talking about? Yes I Have. They say read up on it. That doesn't help me. And that post is a flame, I asked not to flame. Please, actuall posts please.
DisruptiveIdiot

Paratroopa
Level: 21

Posts: 46/147
EXP: 42614
For next: 7329

Since: 04-09-04

Since last post: 4 days
Last activity: 5 hours
Posted on 11-05-04 06:07 AM Link | Quote
That wasn't a flame man.

A flame would be insulting you.

Anyways... you can't hack with ASM if you don't understand ASM now do you? If you don't understand Lunar Magic you can't effectively use it right? You don't have to know why ASM works just as you don't have to know how Lunar Magic works. However you have to understand the actions you can take with each thing and the effects of your actions.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 2557/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 11-05-04 06:08 AM Link | Quote
Uh... Do you know what flaming is? Anyway, you have to read up on it... There aren't any tools that let you "do" ASM*. ASM is programming language. ASM hacks reprogram the game.

*Yeah, I know you need ASM compilers. I mean tools that are like , etc.


(edited by Kratos Aurion on 11-04-04 09:13 PM)
infidelity

Red Paratroopa
Level: 21

Posts: 59/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 11-05-04 06:12 AM Link | Quote
I wish someone would just tell me where to go and what to type. How hard is that? That's all I ask. What program to use, what address to find, what to type. For christ's sakes, I have multiple rom copies. If I fuck up, I fuck up. Just tell me what to do. PLEASE Why do you people make this situation so taboo. Just tell me what to PLEASE


(edited by infidelity on 11-04-04 09:18 PM)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 327/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 11-05-04 06:18 AM Link | Quote
You don't *need* an ASM compiler to change the ASM of a game, it just makes it a ton easier.
infidelity

Red Paratroopa
Level: 21

Posts: 60/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 11-05-04 06:21 AM Link | Quote
I wish someone would just tell me where to go and what to type. How hard is that? That's all I ask. What program to use, what address to find, what to type. For christ's sakes, I have multiple rom copies. If I fuck up, I fuck up. Just tell me what to do. PLEASE
DisruptiveIdiot

Paratroopa
Level: 21

Posts: 47/147
EXP: 42614
For next: 7329

Since: 04-09-04

Since last post: 4 days
Last activity: 5 hours
Posted on 11-05-04 06:25 AM Link | Quote
Wait... you want someone to work hard and figure out the exact code for you and spoon feed it to you?

Uh...
Karadur

Fire Snake



Level: 48

Posts: 5/1192
EXP: 786444
For next: 37099

Since: 11-02-04
From: Chatham, Ontario, Canada

Since last post: 1 day
Last activity: 15 hours
Posted on 11-05-04 06:29 AM Link | Quote
The only place I know to look into SNES ASM is here. I'm just starting to look into it myself as well, so sorry if that's not the stuff you're looking for.

As far as (dis)assemblers go, I can only suggest using google. The only relevant thing I found in a quick search is TRaCER at this site.

An SMW ASM-specific program would be nice, but I don't see it happening any time soon. I hope those help somehow.


(edited by Karadur on 11-04-04 09:32 PM)
(edited by Karadur on 11-04-04 10:01 PM)
infidelity

Red Paratroopa
Level: 21

Posts: 62/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 11-05-04 06:42 AM Link | Quote
Karadur. 2 words. Thank You.

I'll start researching this right away. Thank You for showing me this, in the most respectful, and polite way. Thank You. :-) This is extremely appreciated!!
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 710/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 11-05-04 07:50 AM Link | Quote
First off, those references are the closest things to a tutorial. Why? Simple. Each game has different data, thus would be impossible to make a tutorial to help you with general ASM.

Second, start slow. Learn what does what. I would also suggest taking a tracer (Evil Peer's is one of the best) and playing around with the data seeing what does what.

As for a program, simple. It is called SPASM... or something similar to that. I know you can get it at where the open source thing for SMW is, so I would suggest looking through old threads for something about SMW Open Source Project". It might be on Zophar, but I am not sure. This program helps a deal when dealing with jumps... well, it does to me.
Karadur

Fire Snake



Level: 48

Posts: 6/1192
EXP: 786444
For next: 37099

Since: 11-02-04
From: Chatham, Ontario, Canada

Since last post: 1 day
Last activity: 15 hours
Posted on 11-05-04 08:22 AM Link | Quote
infidelity: you're quite welcome

cpubasic13: I found that site you were talking about, and I hope it's alright if I put it in here. If not, I'll take it out http://arock.redirectme.net/news.jsp
cds113089

Red Goomba
Level: 12

Posts: 23/46
EXP: 6260
For next: 1661

Since: 09-25-04
From: Chicago

Since last post: 2 days
Last activity: 1 day
Posted on 11-06-04 01:54 AM Link | Quote
Have you tried the Mario World Reconfigurator? It can do a lot of things like that and you don't need ANY asm! I don't know any programming languages at all and I can use the MWR just fine.
infidelity

Red Paratroopa
Level: 21

Posts: 63/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 11-06-04 05:01 AM Link | Quote
I've tinkered with Mario World Configurator a little bit, I'll be using this application in my hack. Does anybody know if this program can make you do those awesome pipe tricks like in Demo World? I've also noticed SMB3 style backrounds where you walk behind backround images? Is that ASM based as well?


(edited by infidelity on 11-05-04 08:10 PM)
Karadur

Fire Snake



Level: 48

Posts: 7/1192
EXP: 786444
For next: 37099

Since: 11-02-04
From: Chatham, Ontario, Canada

Since last post: 1 day
Last activity: 15 hours
Posted on 11-06-04 05:24 AM Link | Quote
I'm pretty sure those pipes in demo world were custom made by FuSoYa. I don't see anywhere in the program that'd allow you to make the pipes act like that. As far as walking behind the background, I think blocks 221 and 222 (and possibly 223 - 226) in Blktool are what you want
infidelity

Red Paratroopa
Level: 21

Posts: 64/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 11-06-04 06:32 AM Link | Quote
Awesome! The BlockTool thing worked! I've gotten some great ideas from that trick. Thank You!! Also, does block tool have the feature where you shoot a fireball at a coin, it will turn into ice? That was an awesome feature in Demo World!! Is that in BlockTool? :-) Thanks for all the helpful info!! :-)
Karadur

Fire Snake



Level: 48

Posts: 8/1192
EXP: 786444
For next: 37099

Since: 11-02-04
From: Chatham, Ontario, Canada

Since last post: 1 day
Last activity: 15 hours
Posted on 11-06-04 06:50 AM Link | Quote
It doesn't look like those blocks are there. The exact opposites are, so unless you can figure our some way to reverse the effect, you'll basically have to make the whole block yourself.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 1989/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 11-06-04 08:35 AM Link | Quote
Are there blocks that change to the next Map16 when you shoot them? You could make one that acts like a coin, but when shot, turns into one that acts like a solid block.
Karadur

Fire Snake



Level: 48

Posts: 11/1192
EXP: 786444
For next: 37099

Since: 11-02-04
From: Chatham, Ontario, Canada

Since last post: 1 day
Last activity: 15 hours
Posted on 11-06-04 08:55 AM Link | Quote
The closest I found are blocks 69 and 70, but they change into the next map16 block when mario hits them. Not when they're hit by mario's fire. I'm not sure, but I wonder if changing the fireball offset for those blocks will make them do what you want. Even if that was the case, I wouldn't know what value to put in there anyways

Edit: taking a wild guess here, but I notice the above / below / sides offsets are all the same. Maybe put that in the fireball offset box. Alright. I just tried it and it works, except I could go right through the block after it changed

Edit 2: Found out I could go through them 'cause I had the 'Make block act like' setting at 151 or something


(edited by Karadur on 11-05-04 11:55 PM)
(edited by Karadur on 11-06-04 12:22 AM)
(edited by Karadur on 11-06-04 12:46 AM)
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - How do you hack the game by ASM? Is there an ASM SMW related program? | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.012 seconds.