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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Blocks that Change into the Next Block in the Map16 [Issue] | |
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UnsurpassedDarkness

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Posted on 11-02-04 05:30 AM Link | Quote
They don
Juggling Joker

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Posted on 11-02-04 05:48 AM Link | Quote
I think I remember someone saying they have to be on the one of the first three pages, but I could be mistaken.
Keikonium
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Posted on 11-02-04 06:11 AM Link | Quote
Well, they work for me and they are on the 4th page (the one thats tileset specific). Make sure you know what the next block is supposed to be so you know for sure if its working or not.
UnsurpassedDarkness

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Posted on 11-02-04 07:02 AM Link | Quote
Thanks! It worked! I was sure I tried that before though


(edited by UnsurpassedDarkness on 11-01-04 10:11 PM)
Keikonium
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Posted on 11-02-04 07:17 AM Link | Quote
Glad you got it to work. What I meant by tileset specific was the page that, when you have ghost set enabled, none of the graphics will show up when castle set is on. I am pretty sure its page 4 (3 if you count the first as 0).

And you made a kill all sprites block! very cool. Does/is it supposed to kill all sprites on screen or in the entire level? I would make it like the SMB2 pow that you find in the first level.
UnsurpassedDarkness

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Posted on 11-02-04 07:57 AM Link | Quote
I have Lunar Magic open, and I


(edited by UnsurpassedDarkness on 11-01-04 10:58 PM)
Juggling Joker

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Posted on 11-02-04 08:07 AM Link | Quote
It's the first 3 pages that are tileset specific, this I am absolutely sure of. Keikonium is just being a dummy.
Keikonium
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Posted on 11-02-04 04:28 PM Link | Quote
My bad, it must be page 3 I haven't hacked SMW in about 3 weeks and haven't done any blocktool in about 2 months
UnsurpassedDarkness

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Posted on 11-03-04 04:38 AM Link | Quote
Ack! For some reason map16 blocks (or at lest the ones I have, question block with key hole, and turn block with always flower) still don
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 11-16-04 04:20 AM Link | Quote
That's probably a weird bug in the code they use to change their Map16 #. (Just how do they do that anyway?)
UnsurpassedDarkness

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Posted on 11-16-04 09:02 AM Link | Quote
Well, I uploaded the blocks, can someone figure out how to get them to work?
Click Here!
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