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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Blocks that Change into the Next Block in the Map16 [Issue] | | | |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 6/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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They don | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 319/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I think I remember someone saying they have to be on the one of the first three pages, but I could be mistaken. | |||
Keikonium Banned Level: NAN Posts: 782/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Well, they work for me and they are on the 4th page (the one thats tileset specific). Make sure you know what the next block is supposed to be so you know for sure if its working or not. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 7/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Thanks! It worked! I was sure I tried that before though (edited by UnsurpassedDarkness on 11-01-04 10:11 PM) |
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Keikonium Banned Level: NAN Posts: 784/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Glad you got it to work. What I meant by tileset specific was the page that, when you have ghost set enabled, none of the graphics will show up when castle set is on. I am pretty sure its page 4 (3 if you count the first as 0). And you made a kill all sprites block! very cool. Does/is it supposed to kill all sprites on screen or in the entire level? I would make it like the SMB2 pow that you find in the first level. |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 8/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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I have Lunar Magic open, and I (edited by UnsurpassedDarkness on 11-01-04 10:58 PM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 320/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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It's the first 3 pages that are tileset specific, this I am absolutely sure of. Keikonium is just being a dummy. | |||
Keikonium Banned Level: NAN Posts: 786/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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My bad, it must be page 3 I haven't hacked SMW in about 3 weeks and haven't done any blocktool in about 2 months | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 11/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Ack! For some reason map16 blocks (or at lest the ones I have, question block with key hole, and turn block with always flower) still don | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2073/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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That's probably a weird bug in the code they use to change their Map16 #. (Just how do they do that anyway?) | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 25/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Well, I uploaded the blocks, can someone figure out how to get them to work? Click Here! |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Blocks that Change into the Next Block in the Map16 [Issue] | | | |