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1 user currently in Super Mario World hacking: ![]() |
Acmlm's Board - I2 Archive - Super Mario World hacking - My Untitled Project : Unfrozen too! [SS] |
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Vortex![]() Paragoomba Level: 15 Posts: 34/75 EXP: 15864 For next: 520 Since: 03-15-04 Since last post: 280 days Last activity: 268 days |
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well I brought my hack out of the freezer to work on it again. I have not touched doing levels yet, but I have been working my ass off on the overworld for a long time (which is why I needed a break from it). You might remember it if you saw my old thread awhile back. However this time I've worked more on the submaps. But, I am only going to show you the main OW and 'weeping woods', since they are the most complete out of them.![]() (note: sprites and layer 1 are disabled) ![]() I can say that I know my 8x8 editing pretty good. But I am guessing that when I have to insert pipes/stars/exits its going to be a pain (edited by Vortex on 10-24-04 02:26 AM) (edited by Vortex on 10-24-04 02:27 AM) |
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Cruel Justice![]() XD Level: 55 ![]() Posts: 389/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Well done! ![]() The overworld looks random, yet niiice. I love the randomization of the doodad placement. Conformity in overworlds tend to be rather boring. This is a great layout! |
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Atma X![]() Bandit Level: 43 ![]() Posts: 585/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I remember this hack, and it was one that I favored ![]() |
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DurfarC![]() Beezo Level: 33 Posts: 103/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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That overworld looks amazing! I have seen many good hacks out there before, but not as good overworlds![]() ![]() ![]() Good luck with the hack ![]() |
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JR11![]() Rex Level: 35 ![]() Posts: 106/533 EXP: 278666 For next: 1270 Since: 06-07-04 From: Po-Town, ON Since last post: 1 day Last activity: 1 day |
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Nowadays, hacks have themes worlds. Yours isn't, and I love that. Excellent job, I can't wait to play it! If you want to improve something, fix the cliff/ground intersection above the large sand patch near the middle. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 ![]() Posts: 678/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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I remember this hack from a very long while ago... was it from before the board crash? Yes it was... how could I remember it then...? The overworld is great. There really isn't a general theme, which is good. Good work. |
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Vortex![]() Paragoomba Level: 15 Posts: 35/75 EXP: 15864 For next: 520 Since: 03-15-04 Since last post: 280 days Last activity: 268 days |
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Originally posted by Masterofmario11 that spot has a door there, and layer 1 is disabled so you cant see it. to all: thanks! |
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elixirnova![]() Red Paratroopa Level: 22 ![]() Posts: 97/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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yea remember he has the other layers disabled ![]() ![]() |
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Vortex![]() Paragoomba Level: 15 Posts: 36/75 EXP: 15864 For next: 520 Since: 03-15-04 Since last post: 280 days Last activity: 268 days |
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well that weeping woods screenshot is old (you can tell by the grass texture). And I recently went back to it for touch-up and I smoothed everything out nice. Heres a pic:![]() I also hope in the future to make the trees look sadder. EDIT ![]() (woo animated gif) I decided to go with more of a smooth look instead of the default rugged edges in SMW. Still will be adding some roughness to it though, since its too smooth in areas (edited by Vortex on 10-25-04 02:26 PM) (edited by Vortex on 10-26-04 01:14 AM) (edited by Vortex on 10-26-04 01:15 AM) (edited by Vortex on 10-26-04 01:21 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - My Untitled Project : Unfrozen too! [SS] |
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