Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Two sprite editors in one day. | | | |
Pages: 1 2 3 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1834/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Check it out. Edits all sprite attributes with a convenient dropdown list for selection, and sprite data can be exported to a 20-digit hex code for copying or sharing. Includes some neat sprite creations. | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 666/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
| ||
This one is better than Sprite-o-matic considering the features, although since Sprite-o-matic isn't finished, I can't say this is better... except for now. Good editor. One that I will surely be using. *makes a new sprite* Yay! EDIT: And for the unknown sprite commands. 1: Set this to make the sprite jump into a shell and turn into a Koopa. Used primarily for shelless Koopas (duh!). Ummm... that is all I found so far... (edited by cpubasic13 on 10-21-04 08:43 PM) |
|||
Dark Ludwig Red Paratroopa Level: 21 Posts: 13/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
| ||
Originally posted by HyperHackerwow! this is really a neat tool! thanks, hyperhacker! I would really appereciate it if you could figure out what those unknown thingys in the top-right of the window would do. maybe a key that doesn't interact with a keyhole or other sprites, and can be stcked, like the SMB2 mushrooms! that would rock! -Dark Ludwig |
|||
High Flyin' Ryan Red Koopa Level: 19 Posts: 54/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
| ||
This is pretty kool. | |||
timdevril50755 Ninji Level: 25 Posts: 97/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
| ||
wow, that's all I have to say, wow | |||
jmr Paratroopa Level: 21 Posts: 54/149 EXP: 44421 For next: 5522 Since: 03-16-04 From: Newfoundland, Canada (aka the middle of FRICKIN' nowhere) Since last post: 4 hours Last activity: 3 days |
| ||
Glitch Report! If you click "Open Rom", then click CANCEL: RUN-TIME ERROR "32755" Cancel was selected. Though you oughtta know... Otherwise, EXCELLENT work... hope to see more in the future! EDIT: Suggestions! For the "Edit Other Stuff", please include (if you weren't planning to already) -BMF's Debug Features (as checkboxes) -Mario Jump/Gravity Settings -Fireball Settings -Things that otherwise would require a Hex editor. I used to have a txt file saved with several of these address recorded (from the old ver. of board) but lost it in the transfer to my new PC... Another neat feature would be to include ASM editing for individual sprites (you already have the pointer, and you obviously have some ASM skills! Maybe including such an feature would help introduce ASM to people who have no clue about it (ex: ME!), and make it more convienient for those who already know the language... (edited by JefF on 10-21-04 09:28 PM) |
|||
Mario Maniac Snifit Level: 26 Posts: 246/281 EXP: 100860 For next: 1415 Since: 08-01-04 Since last post: 243 days Last activity: 167 days |
| ||
Man, great one, but like cpubasic12 said, Sprite O Matic is not finished yet...and youe program too. |
|||
Cruel Justice XD Level: 55 Posts: 381/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
| ||
Excellent beyond all belief! This really pushes me ahead of time and I cannot thank you enough hyperhacker! |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1835/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Originally posted by JefF Weird, I put in an exception handler specifically to avoid doing that. ...Er, let's try un-commenting it. Alright, I uploaded a new version with that fixed, and a cool new feature that expands Lunar Magic. It doesn't do a whole lot at the moment, but it's pretty neat, and rather convenient. Also, here's a screenshot. The 'other stuff' will include pretty much all the little tweaks that LM doesn't cover, such as making fireballs go straight and enabling the debug features. I don't intend to add any sort of ASM editor though, that's rather complicated. |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 714/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
I haven't tried this editor yet, but still... Congratulations. You beat me. (I never said that it would be a hard task, but still.) | |||
The Kins Kodondo Level: 38 Posts: 221/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
| ||
You pricks are trying to get me back into SMW hacking on purpose, aren't you? ADMIT IT. Will play with this tomorry. I have some interesting ideas for TCs with this. |
|||
Knight of Time Keese Level: 19 Posts: 68/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
| ||
Wow, this editor is way beyond awesome, HyperHacker! I've just downloaded it, but there are some questions I gotta ask. 1. Does the current version support configuration of what happens to the sprite as well as Mario/Luigi if he spin jumps on it? If this configuration exists, is it possible to configure a sprite to hurt Mario/Luigi if he spin jumps on it? If the program doesn't support a spin jump configuration for each sprite, do you think you could implement it in a future version, please? 2. Is it possible to make faster versions of line guided sprites (especially platforms, just like the red ones from YI)? Anyway, keep up the great work! |
|||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1150/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
| ||
Thank you so much for this another neat work done by you, HyperHacker | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1836/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
The screenshot shows everything it can edit. There's still a lot of unknown stuff (and even some of the stuff that's not under 'unknown' is still not quite figured out, but did have a visible effect). If you can find the settings for Spin Jump, I'll add them, but I'm pretty sure it's just based on the other settings. If it can be jumped on it dies, otherwise you bounce. (The ASM takes care of things such as giving you a powerup if it's a Mushroom, Flower etc.) It looks to me like Yoshi jumping on them works exactly the same way as spin-jumping too, since it has the same effect. As for making them faster, you'll need to edit the ASM for that. (Dunno which bank it's in yet, though. ) |
|||
Atma X Bandit Level: 43 Posts: 579/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
I tried setting the "Don't interact with Mario" check box, and the setting won't stay, it keeps reseting back to the original setting that it was on. (I'll just use a Hex Editor for now) But otherwise, great work. (edited by Atma X on 10-22-04 01:40 PM) |
|||
gnkkwinrrul Dry Bones Level: 39 Posts: 382/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
| ||
Whoamg. This is awesome! Great work | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 716/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Two things I find missing: 1: Palette editing. (One of those graphics text boxes might be, but still) 2: Change the page the sprite uses (The same byte as the palette) |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1853/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
How's that setting work?Originally posted by Atma X Hmm, I noticed this didn't seem to work, but I figured it was just the sprite itself. I'll check that out... |
|||
Atma X Bandit Level: 43 Posts: 580/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Originally posted by Smallhacker Yep, the're not labled as Gfx page & palette, but they do exist (the're both under "Graphic Byte 1"). |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1860/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Yeah, it edits all attributes whether I know what they're for or not. How do you get those from it? BTW, before anyone asks: No, this program won't be able to open secrets in LM, at Fu's request. |
Pages: 1 2 3 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Two sprite editors in one day. | | | |