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Acmlm's Board - I2 Archive - Game Creation Center - Ideas for Games | | | |
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Toxic in a sublime state of mind Level: 75 Posts: 389/2857 EXP: 3732709 For next: 94195 Since: 03-15-04 Since last post: 3 days Last activity: 8 hours |
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I have one main one: Zulu Take the Close Combat engine, and create a game about the Zulu War. It would be a real time strategy. No resource gathering, all combat. British units would basically just be artillery, calvary, and infantry. These could be split off into specific things, like marksman. There would be a ranks system that goes up with levels. If a certain character shows bravery, promotion, etc. For the Zulus, there would be archers and warriors. Anybody got any good ones? |
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Jack-Al Blah Blah Blah Level: 28 Posts: 49/284 EXP: 116984 For next: 14354 Since: 03-15-04 From: Montréal, Québec, Canada Since last post: 10 days Last activity: 2 days |
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I have alot of ideas for games, but most of the time I just add them onto my main project. I'm also working on a small Pong like Game, which unlike the traditional Pong with only two players, it would be able to work with 4 players. It would look like a square, and the ball would bounce around and when someone cannot bounce it back, he or she loses a point, and then the player that remains at the end wins. It's a small Idea, but I'll probably make something bigger from that later on. |
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Toxic in a sublime state of mind Level: 75 Posts: 460/2857 EXP: 3732709 For next: 94195 Since: 03-15-04 Since last post: 3 days Last activity: 8 hours |
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That doesn't sound that bad, and it's original, I think. But you're forgetting the most important part, a catchy name. Sex sells |
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Jack-Al Blah Blah Blah Level: 28 Posts: 50/284 EXP: 116984 For next: 14354 Since: 03-15-04 From: Montréal, Québec, Canada Since last post: 10 days Last activity: 2 days |
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I was thinking about calling Quadra Pong, or maybe Polygonal Pong if I decide to make it work with more than 4 players. I think the maximum amount of players would have to be around 8, which would then make an octagonal platform. (edited by Jack-Al on 03-23-04 06:38 PM) (edited by Jack-Al on 03-23-04 06:38 PM) |
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Toxic in a sublime state of mind Level: 75 Posts: 467/2857 EXP: 3732709 For next: 94195 Since: 03-15-04 Since last post: 3 days Last activity: 8 hours |
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Octapong doesn't sound that bad. But if you really want to rake in teh buxxXXXxx, you need to start it off with four. Then, in the expansion pack, have it 5, next one 6, etc, up until no one buys them. |
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Kefka Indefinitely Unbanned Level: 81 Posts: 376/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Toxic I think you just have Quadra Pong as the first one, then you just have a sequel be Octa Pong. Sequels to great games always sell, and if Quadra Pong is good enough, Octa Pong will sell. Expansion packs to crappy games don't sell, so if Quadra sucked, expansion packs and/or sequels wouldn't sell. EDIT: An idea I have, and I'm not sure if it's been used before, would be a game where you are the owner of a baseball franchise... now, I know this idea has been used to an extent, but my idea is that you expand on it and have every part of the baseball franchise included... you have the ENTIRE farm system and all their teams with their seasons, and you call up the players on your own. You draft players, put them in your farm system... all that stuff... only thing I can think of for why this wouldn't sell is because actually playing baseball games wouldn't be a realistic feature. But you could build up franchises from scratch, almost, and it would be taking fantasy baseball to a new level... you could have real life players or not, it all depends on what you wanted... and then there would probably be leagues for this. I think it could work. EDIT2: Roundtable Chess... (edited by Mighty Kefka on 03-26-04 10:19 AM) (edited by Mighty Kefka on 03-26-04 07:03 PM) |
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BookReader Ninji Level: 25 Posts: 85/232 EXP: 86317 For next: 3303 Since: 03-15-04 From: Albuquerque, New Mexico (Land of Disenchantment) Since last post: 22 days Last activity: 2 days |
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Originally posted by Toxic Man it must have been fun watching the Brits get their asses kicked by a bunch of naked guys with spears. At any rate, my game ideas: A very gritty futuristic war on an alien planet. It would involve two fractions, humans and what ever aliens were allied to them and then the enemy (which I still have to think up). It would be a first person shooter set in sort of a cross between trench warfare and jungle combat. The enemies would be far more dangerous up close than far away (my idea is that they are so deadly close up that the way you have to fight them is with weapons at medium range to long range). Also there would be a lot of artillery bombardment, poison gas grenades, and some other things like something I call an auto-sniper which is a robotic sniper gun that is set up and activated like a mine to snipe enemies when there is no one around to manually snipe targets. Think Medal of Honor in space. Something I call Nightmare Helicopter. You remember Army Men? The game where you play as those little green army men? Well in this one the game world is a suburban house and the surrounding area. You play as a model helicopter that flies around and attacks those little army men and other models. Except the helicopter itself is alive. To gain health you have to eat the army men, in this principle the chopper acts like a dragonfly snatching enemies (if they are small enough) off the ground and eating them. Naturally enough everything else in the house is alive too so if you get too damaged to fly you might want to land high up as the Hot-Wheels type car toys on the ground are looking for a meal too. There would be other helicopters too, all dangerous. Of course I wouldn (edited by BookReader on 04-19-04 03:45 PM) |
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Populous Red Koopa Level: 20 Posts: 15/132 EXP: 37045 For next: 5394 Since: 03-15-04 From: Finland Since last post: 14 days Last activity: 2 days |
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Nice idea`s! I like Nightmare Helicopter idea. Whipeee! |
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Cthulhu Rex Level: 36 Posts: 200/541 EXP: 302159 For next: 5951 Since: 04-04-04 From: R'lyeh Since last post: 123 days Last activity: 61 days |
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Doesn't anyone think in terms of good old RPGs anymore? | |||
BookReader Ninji Level: 25 Posts: 103/232 EXP: 86317 For next: 3303 Since: 03-15-04 From: Albuquerque, New Mexico (Land of Disenchantment) Since last post: 22 days Last activity: 2 days |
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Originally posted by Cthulhu And if I don |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1133/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Cthulhu RPGs are too hard to think up for most people |
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Wlokos Red Paratroopa Level: 22 Posts: 15/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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RPGs are, in my experience, the hardest game to mkae other than a real time strategy game. | |||
Slash Dafter Kodondo Level: 38 Posts: 190/584 EXP: 338934 For next: 31513 Since: 04-04-04 From: E. Millinocket, ME Since last post: 9 hours Last activity: 9 hours |
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Originally posted by Wlokos I agree with you on that one. My idea for a game is a MMORPG that takes place in the Old West during the late 1800s. You can go mining, shooting some animals for food or raw materials to make clothes and trinkets, or just get together with some other rascals and go rob a stagecoach or go to the saloon for a drink and good talk. I would have the option to hunt Indians, but I don't think I could because it could be construed as racist, so I thought the Indians could be a playable race. One of the servers could be a 'Cowboys Vs. Indians' one like the race war servers on Everquest. |
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Kirby Micro-Goomba Level: 8 Posts: 6/17 EXP: 1612 For next: 575 Since: 05-22-04 Since last post: 524 days Last activity: 339 days |
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Maybe someone should try taking a Doom engine and making it into a matriz game. Like instead of monsters have lots og agents and stuff. Just an idea | |||
goodall Double hammer Level: 11 Posts: 3/38 EXP: 5405 For next: 580 Since: 05-19-04 From: the UK Since last post: 189 days Last activity: 194 days |
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a few years ago i took the doom engine and modified a few enemies and the HUD, as well as alot of new levels. it was pretty much just a new scenario, but it was fun to make, it had you playing as the original character, but this time insted of going into hell, you went into space, cause you found out that the monsters from hell, were actualy put thier many years ago by some bad a$$ed aliens, and mr doom wants revenge. | |||
Jack-Al Blah Blah Blah Level: 28 Posts: 131/284 EXP: 116984 For next: 14354 Since: 03-15-04 From: Montréal, Québec, Canada Since last post: 10 days Last activity: 2 days |
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I remember messing around with games like Doom a few years ago, but I never really did anything good. Instead of making a game from the Doom engine, why not make an engine from scratch for a matrix game? I guess that's a little harder though... |
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Surlent サーレント Level: 49 Posts: 318/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
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I have masses of ideas for RPGs, like when attempting to try to use ideas in a new battle system; alternate ways to learn new skills, like in battle only (SaGa series), making TP potions unus(e)able in battle, creating enemies which change tactics as more HP you take off them, or chaning their tactics after they scanned you and found your weaknesses etc. pp But when I'm opening the RM2k or RM2k3, I'm sitting, entering event by event, a bug occurs and I'm angry. The last time I had some nasty bugs I couldn't remove ... A Change Variable command was not executed, days later the database of my game was broken, its size was 0 KB, although I never made major mistakes like copying instead of importing all files into the project |
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Slash Dafter Kodondo Level: 38 Posts: 243/584 EXP: 338934 For next: 31513 Since: 04-04-04 From: E. Millinocket, ME Since last post: 9 hours Last activity: 9 hours |
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Originally posted by Jack-Al It would be a little hard. All you really have to have is an FPS-style engine with none of the bugs fixed, except for ones that would crash the game. |
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alte Hexe Star Mario I dreamed I saw Joe Hill last night Alive as you and me "But Joe you're ten years dead!" "I never died" said he "I never died!" said he Level: 99 Posts: 715/5458 EXP: 9854489 For next: 145511 Since: 03-15-04 From: ... Since last post: 2 hours Last activity: 2 hours |
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4 dimensional wars. You take a basic concept, add an extra layer of management, time. The calculations base itself on contradiction or success. If you do things properly and don't cause a contridiction, the effect will succeed. If you cause a contridiction, like getting your troops to attack after seeing the enemy forces attacking your base, assuming that he doesn't have much, go back in time and move your troops. When you get to real time, if the troops reach that point, and intersect with current matter, it would cause a contridiction, cancelling out effects that occured and thus weakening yourself. |
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Emptyeye Real American Level: 67 Posts: 130/2273 EXP: 2488421 For next: 104451 Since: 05-24-04 From: I DUNNOOOOOOOO!! Since last post: 9 hours Last activity: 4 hours |
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I've mentioned this in a couple of places, but I'm eventually going to attempt a text-based RPG wherein you're an Angel of God, and your basic goal is to go into Hell and destroy Satan. In other words, the opposite of the "Kill God BUT IT'S NOT REALLY GOD IT'S A SYMBOL!!!!" motif Square has used in every game they've made for the past seven years. |
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