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Acmlm's Board - I2 Archive - General Emulation - Most accurate Gameboy emulator? | | | |
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Which emulates the system most accurately?Gameboy and GB Color, not GB Advance. | NO$GMB (http://www.work.de/nocash) |
23.5%, 4 votes | BGB (http://bgb.bircd.org) |
5.9%, 1 vote | Visual Boy Advance (http://vba.ngemu.com) |
70.6%, 12 votes | Other (http://www.google.com/search?q=gameboy%20emulator) |
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0.0%, 0 vote | Multi-voting is disabled.
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User | Post | ||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1823/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I'm trying to write a ROM, but I seem to have problems on all 3 of them. On NO$, the sound volume register ($ff24) seems to magically reset to 0. Breakpoints don't catch anything, and my code doesn't write to it except at the beginning, but when the initializing code finishes it's at $77 and when the sound code starts it's at 0. On BGB, the graphics display garbage and nothing happens. On VBA it's just a blank screen. I don't have a way to try it on a real GB (I do have a method, but the 'ROM' would have to be specially written for it and it's a huge pain in the back end), so I need to know what the most accurate emulator is? Maybe I'll be be able to actually tell which is running it properly/where the problems are in my code. (Seeing how NO$ is nearly as buggy as Windows ME, BGB's GUI certainly does not give it any credibility points, and VBA's GB/GBC emulation sucks on my PC for some reason. ) | |||
Colleen Administrator Level: 136 Posts: 4676/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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I would have to think that NO$ is the most accurate... Certainly wouldn't be BGB and I've gotten better results with some games in NO$ than VBA compatibility-wise. (Speed-wise, things are fine though.) | |||
Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 3818/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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NO$ for accuracy but... I'd probably be after Visualboy Advance CE or the original Visualboy, whichever. NO$GB definitely isn't bad though, and I used it a lot on my older comps (i.e. I could run it on a 486-25/33 with 4 MB RAM and it ran decently with options swapped around...now THAT'S something)... But overall, I'd prefer VB CE no matter what...bad me. Although...NO$GBA? VBA way over it. NO$GBA may be fast, but CE is just as fast and runs way more ROMs. (edited by Hiryuu on 10-22-04 04:57 PM) |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 514/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Wich Version of N0$ du you use? The newest is 2.5b and works great, even has some Bugs in the SOund-Departement fixed. (edited by KawaiiImoto-e on 10-22-04 12:15 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1850/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The About screen says 2.5, dunno about a B. It does seem to have some sound bugs though - that or my GBA does. I wrote a program that I can run on a real GB (I write it into a game's RAM with Codebreaker's memory editor), and it produced sound on NO$ (hex-edited into a save state ) but only barely-audible blips on the real GBA. I haven't tried it on any other emus because I'd have to figure out their save state format. | |||
iamhiro1112 Armos Level: 35 Posts: 91/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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What I dont get is how this guy came in and made Visual advance work so well. How come the original maker couldnt do that? I hope that the original maker just builds on visualboy advance CE, instead of working on what he has right now. |
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Xeolord - B l u e s - Power Metal > All Level: 81 Posts: 559/3418 EXP: 4884196 For next: 108653 Since: 03-15-04 From: Yeah Since last post: 15 hours Last activity: 15 hours |
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I'm currently using VBA, since it's also for GBA games, I found it to play Links Awakening DX pretty well as a few other games. I haven't tried out N0$, so I'll have to check it out. But VBA is definently a good one. |
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dan Snap Dragon Level: 43 Posts: 211/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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I remember reading that KiGB is an extremely accurate emulator. | |||
Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 4602/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
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I don |
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Acmlm's Board - I2 Archive - General Emulation - Most accurate Gameboy emulator? | | | |